New marine model

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Tue Apr 10, 2007 3:23 pm

  • That's great. I'd love this to be in Nexuiz right now.
    Ed
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Tue Apr 10, 2007 7:55 pm

  • ihsan wrote:great work.
    i guess i can rig it for you and make gloss and bump maps for it. Posing and exporting zym probably needs someone like morphed's help

    good stuff!!!

    Should I export the model as an obj or should I just give you the maya project folder
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    Ivan
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Tue Apr 10, 2007 8:07 pm

  • Top notch Ivan. I love it! GJ. :D
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    torus
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Tue Apr 10, 2007 10:46 pm

Wed Apr 11, 2007 4:04 am

  • i like it but looks too real i like the marine and the specop because there sorta humand but not but they are good images and would have taken a long time
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    shaggy
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Wed Apr 11, 2007 8:09 am

  • Should I export the model as an obj or should I just give you the maya project folder

    plz post obj :)
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    Morphed
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Wed Apr 11, 2007 5:19 pm

Sat Apr 14, 2007 10:55 pm

  • Great work!
    Nexuiz needs updated models, and this is a good one. I hope it's included in the next release!
    Taiyo.uk
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Thu Apr 19, 2007 10:29 am

  • objs dont have uvmaps :(
    can you try export them with diferent settings ?
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    Morphed
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Thu Apr 19, 2007 6:30 pm

  • Morphed wrote:objs dont have uvmaps :(


    What? Obj can have UVs fine.
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    leileilol
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Thu Apr 19, 2007 6:32 pm

  • what program are you using? Are there any different files I can export it as. If you are using blender than I can probably find a melscript plugin to export blend files.
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    Ivan
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Thu Apr 19, 2007 7:01 pm

  • leileilol wrote:
    Morphed wrote:objs dont have uvmaps :(


    What? Obj can have UVs fine.


    I assume Morphed was referring to the given set of .obj files, not the format itself. I gave UV-mapped .obj files for Morphed to texture in the past - I doubt he forgot that ;)
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    SavageX
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Thu Apr 19, 2007 8:10 pm

  • i used different importer and it works now :)
    sorry for confusion
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    Morphed
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Thu Apr 19, 2007 8:18 pm

  • it must be because I exported it as a selection instead of the entire file. I'll post a new one soon.
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    Ivan
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Thu Apr 19, 2007 11:58 pm

Fri Apr 20, 2007 6:50 pm

  • BTW there is some extra geometry you can get rid of in his fingers. I made the fingers so you can rig them individually. I don't know why. I was going to fix that but forgot. So you can just go ahead and get rid of some of that geometry and fix the fingers so they are peramently curled. Okay.
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    Ivan
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Tue Jun 26, 2007 1:36 pm

  • UP.
    So wazzup with this model? :?:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Oct 04, 2008 2:31 pm

  • what happens with this awesome model? :cry:
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    Fisume!
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Wed Nov 05, 2008 12:26 pm

  • where can i download him :?:
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