New marine model

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Sat Mar 10, 2007 8:59 pm

  • Decided to make a new forum for the model that I am working on. I haven't been working on it as much as I wanted tom, but I have some of it done. I have nexuizified the head so far. I wanted to give him a helmet but I was also thinking of making it separate so that it flies off when he dies. I could script it in the animation itself, but I would rather it take advantage of the physics instead. As you can see I wanted him to be half cyborg, so he will fit better with the game. If you don't think he'll fit in the game then tell me.

    BTW do u think he'll look better w/ pupils or no pupils?

    Image
    Image
    Here's the old one
    Image
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    Ivan
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Sat Mar 10, 2007 9:23 pm

  • :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

    Looks nice but can you show the rest of the model?
    or ist it not final?
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Mar 10, 2007 10:26 pm

  • I think he would fit the game if the rest of the models were done in a similar style, which I think is really what the game needs :) This looks great.

    For the pupils: Maybe just get rid of them on the side with the cyborg parts.
    Shoe
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Sat Mar 10, 2007 10:29 pm

Sat Mar 10, 2007 10:38 pm

  • Your right. the rest of his body isn't finished
    Last edited by Ivan on Sat Mar 10, 2007 10:40 pm, edited 1 time in total.
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    Ivan
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Sat Mar 10, 2007 10:39 pm

  • Shoe wrote:I think he would fit the game if the rest of the models were done in a similar style, which I think is really what the game needs :) This looks great.

    For the pupils: Maybe just get rid of them on the side with the cyborg parts.


    good idea
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    Ivan
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Sat Mar 10, 2007 11:19 pm

  • Ivan wrote:Image

    Again...great stuff.
    BTW, I have a lowpoly female i never finished maybe when you're done you can do something with it.
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    ihsan
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Sun Mar 11, 2007 6:15 pm

Sun Mar 11, 2007 8:59 pm

  • +1 on armor
    Maybe you could make more skins, especially on his face (more expressions, more skin-shades, maybe rasses, cyborgs etc.)
    Do you plan to remake all the player models? :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sun Mar 11, 2007 9:19 pm

  • Thats a pretty convincing low poly model. Goes to show how much of a difference good textures can make.
    I dont like the idea of having too many human/ FEAR type models in Nexuiz. Its not really the kind of game I think of Nexuiz as being. But its not really my call either. However, you can make that guy look significantly badass, Im all behind it.
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    torus
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Tue Mar 13, 2007 3:14 am

  • Well, i was looking at the art for the imperial guard in warhammer 40000 when i was creating this character. I don't know too much about the game but i do like some of the artwork that surrounds it. Here's some images i found. This is the direction that I wanted to take him.

    Image
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    I really don't know if I can remake all of the models in nexuiz, but i would like to remake a reasonable portion of them. I would like there to be enough new models for people to choose from. It would also be great if I can get some help, if anyone is good at texturing or modeling. I am a bit foreign to rigging game models. I've done rigs but not for games, i'd imagine it would be a simple rig. After I finish the marine I wanted to do Nexus, he seems like a cool character that people like to play as.
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    Ivan
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Tue Mar 13, 2007 8:01 pm

  • w40k always has had great artwork. i haven't played this since 1990 though... <sob>
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    dweep
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Wed Mar 14, 2007 4:25 am

  • Well, i was looking at the art for the imperial guard in warhammer 40000 when i was creating this character.

    are you reading in my mind ? :)
    i had exactly same idea to make human team inspired by wh40k or starcraft
    of course models cant be exactly the same or they can shut down nexuiz because of that

    let me explain why i said "human team", when we thought that we want to redo all player models i came with idea to make teams of models, like team of humans, team of aliens, team of robots etc. each team would have around 4 different models, normal version, heavy armored version, female version, and maybe some light version, each team will be modeled by one artist. thanks to this, whole models would be more coherent even if modelers will have different style, plus it will be great for making class based mods and it wont have any impact on deathmatch

    model is looking great so far

    but keep in mind that in nexuiz 3.0 models will be divided into 3 parts, head, torso and legs ( like in q3 ), so if you want to make 3.0 ready model then hide his neck like on the concept


    After I finish the marine I wanted to do Nexus, he seems like a cool character that people like to play as.


    space marine would own nexus :)
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    Morphed
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Wed Mar 28, 2007 4:00 am

  • No I am not dead. I have been working on the marine model. He is now segmented into three parts (head, torso, legs). I was thinking that it would be awesome if his head can splode so i made yummy severedness under his head. I am a bit ignorant of how the game makes your character the color you choose in the options. I assume that the game simply adjusts the RGB levels in the texture or are there separate textures. Another question, what should be the texture resolution on the models b/c i like this resolution.

    This is a work in progress so please forgive the crapiness of the texturing. I know that the shoulder armor needs some work. I just want your opinion on the direction of the model.

    Image
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    Ivan
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Wed Mar 28, 2007 4:09 am

  • Ivan wrote:I am a bit ignorant of how the game makes your character the color you choose in the options. I assume that the game simply adjusts the RGB levels in the texture or are there separate textures.

    Yes, there are 2 additional grayscale textures (_pants & _shirt). Everything that's not black in these textures will be tinted with the color choosen in the menu.
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    KadaverJack
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Wed Mar 28, 2007 4:17 am

  • KadaverJack wrote:
    Ivan wrote:I am a bit ignorant of how the game makes your character the color you choose in the options. I assume that the game simply adjusts the RGB levels in the texture or are there separate textures.

    Yes, there are 2 additional grayscale textures (_pants & _shirt). Everything that's not black in these textures will be tinted with the color choosen in the menu.


    Good that makes things simpler
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    Ivan
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Wed Mar 28, 2007 5:13 am

  • In the topmost picture of those three, his arms look way to big. If you would have such big arms then the biceps and triceps would be much bigger too. IMO either make the biceps etc. bigger or the arm where it bends smaller. I'd say a little of both, make his biceps little bigger (along with his entire arm to match the shoulders) and then make the other part of the arm smaller. And if I see right on the second pic you've made his muscles the wrong way :P If you could take a top view of one arm to see how it looks, I might be wrong cause of the view of the second pic.
    And the knee's seem to be too high up, he looks like he almost doesn't have any thighs (if you compare to where the crotch is). Would look weird in an animation.

    But overall a great model.

    Here a link for you as reference for arms:
    http://www.beastskills.com/One%20Arm%20Elbow%20Lever.htm
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    ai
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Mon Apr 02, 2007 7:30 pm

  • FINISHED
    polycount= 2322

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    Actually I am finished with the texturing. And honestly I don't want to rig him.
    I would rather model and texture. But if I absolutely must rig him then I guess I will :(

    BTW if there are any objections on either the texture, model, character, etc. Tell me
    and I will make the changes.
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    Ivan
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Mon Apr 02, 2007 8:09 pm

  • Very nice!

    His armor vest is awsome, and very nexuiz like.

    Several suggestions:

      • Give him a right pupil. The white eye doesnt add anything imo, and is just distracting.
      • Give him a helmet: or even a cap or some sort. I would never go into battle bare-headed, even if it doesnt add any protection. :P
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    torus
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Mon Apr 02, 2007 8:37 pm

  • I'd add a helm too (Quake1 style? ;) )
    And if you do, make some more skins: one with a clear face (good yes), a battle hardened one, black skinned, chinese, tattoed etc.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Apr 02, 2007 8:44 pm

Mon Apr 02, 2007 8:54 pm

  • Actually I was going to make different models that were of different ethnic groups and gender. The next one I wanted to do was the female cop model. At first I didn't want to do a female b/c i hate how most video games have supermodels in armor. And if i were to do the opposite she would look like a man. But i think i came up with a good middle ground. I'll sketch her up soon.
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    Ivan
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Mon Apr 02, 2007 9:29 pm

  • [TSA] Psychiccyberfreak wrote:
    C.Brutail wrote:black skinned, chinese, tattoed etc.


    not to be racist, but no.


    I've just always found very nice, if games had skins for different ethnics and styles.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Apr 02, 2007 9:47 pm

  • C.Brutail wrote:
    [TSA] Psychiccyberfreak wrote:
    C.Brutail wrote:black skinned, chinese, tattoed etc.


    not to be racist, but no.


    I've just always found very nice, if games had skins for different ethnics and styles.


    yeah but make them completely different models, don't just make a black guy in the same armor...
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    Psychcf
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Mon Apr 02, 2007 9:55 pm

  • Now taht makes more sense, then just a simple "no" ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Apr 02, 2007 10:00 pm

  • I don't like this model, it seems too dark and uninspired and the shilouette is generic.
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    leileilol
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Mon Apr 02, 2007 10:16 pm

  • I love the textures! Awesome job, Ivan.

    The only thing I don't like about the model is the body proportion. Since his head is sort of big and his torso is smallish, he sort of looks like a child at first glance, like the proportions of a 11-12 year old.

    I can't wait to see more models and textures from you :-)
    Dokujisan
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Mon Apr 02, 2007 10:21 pm

  • leileilol wrote:I don't like this model, it seems too dark and uninspired and the shilouette is generic.

    suggestions?
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    Ivan
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Tue Apr 10, 2007 2:13 am

  • Here you go. A Helmet!!!!
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    Ivan
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Tue Apr 10, 2007 2:38 pm

  • great work.
    i guess i can rig it for you and make gloss and bump maps for it. Posing and exporting zym probably needs someone like morphed's help
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    ihsan
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