O^v^v^v^v^v^v^v^v^vNexus Model^v^v^v^v^v^v^v^v^v^O

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  • Here's a sketch of what I had in mind. The concept is still pretty rough. It is pretty similar to the original Nexus.
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    Ivan
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Wed Apr 11, 2007 2:48 am

  • Haha, I wish I had your sketching skills... *Goes to cry in corner looking at disfigured stickman*.

    Looks good : p. Though yeah fairly similar to original nexus.
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Wed Apr 11, 2007 6:09 am

  • Looking good :)
    But why is he left handed? :P
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    WE ARE NEXUIZ.
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Wed Apr 11, 2007 6:26 am

Wed Apr 11, 2007 7:40 am

  • C.Brutail wrote:Looking good :)
    But why is he left handed? :P


    He does (look good)

    what's the matter with left-handed?
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Wed Apr 11, 2007 8:07 am

  • imho he will look cooler with full face helmet :)
    great concept
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    Morphed
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Wed Apr 11, 2007 11:31 am

  • Sorry, nothing is wrong with left handedness (my mom is lefthanded too). It's just unusual in a concept :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Wed Apr 11, 2007 11:56 am

  • Looking great !
    Love the emaciated but strong feel about "him"
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  • Ivan wrote:Here's a sketch of what I had in mind. The concept is still pretty rough. It is pretty similar to the original Nexus.
    Image


    Maybe you can put out some more concept art. Get people excited about nexuiz again.
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    ihsan
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Thu Apr 12, 2007 7:27 pm

  • or maybe redesign all characters and then do them in an eastern anime style, would make the game more attractive IMO since it already has the relevant effects :P
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    leileilol
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Thu Apr 12, 2007 7:47 pm

  • leileilol wrote:or maybe redesign all characters and then do them in an eastern anime style, would make the game more attractive IMO since it already has the relevant effects :P

    no
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    Ivan
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Thu Apr 12, 2007 8:03 pm

  • :\
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    leileilol
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Thu Apr 12, 2007 8:10 pm

  • leileilol wrote::\


    heeey, head up :wink:
    uncomfortable
    random
    mean
    embarrassing
    limited
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Thu Apr 12, 2007 8:37 pm

  • leileilol wrote:or maybe redesign all characters and then do them in an eastern anime style, would make the game more attractive IMO since it already has the relevant effects :P


    here's my concept art:
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Thu Apr 12, 2007 10:39 pm

  • Ivan wrote:
    leileilol wrote:or maybe redesign all characters and then do them in an eastern anime style, would make the game more attractive IMO since it already has the relevant effects :P

    no

    Best post ever. Yes? Yes.
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Fri Apr 13, 2007 2:24 am

  • Shoe wrote:
    Ivan wrote:
    leileilol wrote:or maybe redesign all characters and then do them in an eastern anime style, would make the game more attractive IMO since it already has the relevant effects :P

    no

    Best post ever. Yes? Yes.

    no
    :)
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Fri Apr 13, 2007 6:13 am

  • it wasn't a joke nor was it anything personal, it was actually quite serious since its ugly, inconsistent art style for its characters leave an impression to be so-so

    (oa's news post was definitely a joke though for being april)
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Sat Apr 14, 2007 1:41 am

  • While your criticisms may be valid, suggesting that all of the Nex characters be converted to anime style... well, nothing against anime (as I'd imagine you're quite fond against it), but I don't think it would fit.
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Sat Apr 14, 2007 10:38 pm

  • Great concept, it's about time that the models had an overhaul, and IMO this is in the right style for Nexuiz and recognizable as Nexus.

    I agree that an anime style does not fit in with Nexuiz.

    Slightly off-topic, but should new models have a (significantly) higher poly count? I can't help feeling that the current models are rather blocky compared to, for example, OA's models.
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Sun Apr 15, 2007 2:30 am

  • Nice sketch. Do you know if anyone is working on models? I been doing aome work, but I;m not good with heads/faces yet. It's nice to see some original material. Crank out some more sketches please!
    Genegineer
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Sun Apr 15, 2007 9:47 am

  • [quote="Taiyo.uk"
    Slightly off-topic, but should new models have a (significantly) higher poly count?[/quote]

    In fact, NO. High poly count is a BAD VERY VERY BAD thing, and compared to OA models I can assure oyu that nexuiz models have much more high polycount. High polycount puts the GPU under very big pressure, that's why your FPS significally drops when more and more players are seen at once on your screen.
    The trick is, that you make a high poly version first, for renders and stuff, and then make it low poly, and use special skin effects like bumpmaps, phong shading, and much more I don't know about, but the trick is in the textures and in the shaders.
    So nexuiz models are too high poly, that's why it doesn't run well on older pcs.
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    C.Brutail
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Mon Apr 16, 2007 2:54 pm

  • Look I am not against anime or any type of art form or style. I do however have criticism of anime in the fact that anime is bound by a set of rules which differs it from the rest of animation. American animation was also plagued by the same thing during the golden era of animation but recently there has been a lot of experimenting in that field. What I am trying to say that anime has not expanded itself lately, it is very incestual. There have been good animes like Ghost in a Shell, Princess Mononoke, and Akria, but I respect those films for their concept and content and not their unoriginal artwork. Many times animes disregard "line of motion" animation in favor of a limited animation.
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Mon Apr 16, 2007 3:55 pm

  • C.Brutail wrote:
    Taiyo.uk wrote:Slightly off-topic, but should new models have a (significantly) higher poly count?


    In fact, NO. High poly count is a BAD VERY VERY BAD thing, and compared to OA models I can assure oyu that nexuiz models have much more high polycount. High polycount puts the GPU under very big pressure, that's why your FPS significally drops when more and more players are seen at once on your screen.
    The trick is, that you make a high poly version first, for renders and stuff, and then make it low poly, and use special skin effects like bumpmaps, phong shading, and much more I don't know about, but the trick is in the textures and in the shaders.
    So nexuiz models are too high poly, that's why it doesn't run well on older pcs.


    Well the nexuiz model's poly counts *should* not really be a problem for most gpus. A good chara modeler could however make mutch better looking models with the same or less polys. Im guessing the fps drops for some ppl with many players on screen is texture usage related, Using the "copy me" impulse (12 or 13 iirc) i put out ~ 20 copies my myself before the frame rate start to drop at all.
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    tZork
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Mon Apr 16, 2007 4:45 pm

  • Mmm he looks a bit slimer :D. I like. Also his rather brutal and rude face perfectly fits the warrior he should be ;).

    As for anime, don't get me wrong, I've got personal problems related to that (I'm NOT joking) but I'd prefer keeping Nexuiz clear of this trend anyway (whether you like it or not it's still a trend since so many people are crazy about it). IMO the style of the models should be the ol' dirty, brutal SF stuff we all know. Refined, but still basic and brutal :).

    Oh and polycount... Regardless of how fast or slow the game is there's nothing quite as good as optimizing it a bit more ;).
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Mon Apr 16, 2007 6:41 pm

  • Full face helmet= very yes!
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Mon Apr 16, 2007 6:53 pm

  • Some sketches of body parts I did a couple of days ago. Most of them are rubbish. I am going to go with something similar to the first sketch. Image
    Image

    I have started on the mesh, but I want to parent some shoulder armor on to him instead of making it a part of the main mesh b/c there would be a lot of distortion when he bends at the shoulder. So I was hoping that make some armor separate.

    NOTE: These are not the final colors he will have. The colors are simply here to indicate what is armor and what is flesh.

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Mon Apr 16, 2007 7:44 pm

Mon Apr 16, 2007 9:16 pm

  • Looking very good!! The other sketches look good, they will be useful for another model maybe. Anyone else reading this post have this kind of skills, post some too. This way we can all have an input and make nex better.
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Tue Apr 17, 2007 1:56 pm

  • Looking good! I might be able to do some modeling work after my exams (mid June), though I'm rather new to modeling and currently working on an alien for trem - http://tremulous.net/phpBB2/viewtopic.php?t=3701

    Keep it up!
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Tue Apr 17, 2007 7:18 pm

  • Taiyo.uk wrote:Looking good! I might be able to do some modeling work after my exams (mid June), though I'm rather new to modeling and currently working on an alien for trem - http://tremulous.net/phpBB2/viewtopic.php?t=3701

    Keep it up!


    Your model looks good, but if I were you I would start learning Maya or Blender. And I would be conscious of where the joints are in the model, you'll have to put extra geometry there. And somethings you can just take away, like the ribs in the abdomen. It would be more effective if you did that in the texture. But it looks great because you are using quadrilaterals and the lower jaw is very iconic. GJ
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