O^v^v^v^v^v^v^v^v^vNexus Model^v^v^v^v^v^v^v^v^v^O

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Apr 18, 2007 2:09 pm

  • I hope I'm not being too nit picky, but the armor on the forearms would look better if they were larger. The hands on the model look a little funky too. If you get "stuck" on some part, try downloading some other models to see how they were done, or scavenge something that you like from that model.
    Genegineer
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Thu Apr 19, 2007 9:32 pm

  • Here is my final concept for Nexus. I really like him for some reason. I think Nexus should be the Nexuiz posterchild. The way I see Nexus in the Nexuiz universe is that he is one-of-a-kind and the Mulder characters are based off of Nexus but more numerous. I don't know it just helps if they have some sort of story behind the characters when I create them. Anyways, I won't be doing too much Nexuiz stuff now because finals are coming up and I am swamped. So I am going to take a break from this for a couple of weeks. Sorry. Just too busy.

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    Ivan
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Thu Apr 19, 2007 9:53 pm

Thu Apr 19, 2007 10:59 pm

  • Ivan wrote:Here is my final concept for Nexus. ==SNIP==

    This has the Official Taiyo.uk Seal of Approval. ;)
    Taiyo.uk
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Sat Apr 21, 2007 12:53 pm

  • Must have this in the game... good luck with your exams!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Apr 21, 2007 3:37 pm

  • Tthat concept is just fantastic.
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    SavageX
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Sat Apr 21, 2007 3:56 pm

  • SavageX wrote:Tthat concept is just fantastic.


    QFE
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    torus
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Sat Apr 21, 2007 6:45 pm

  • blizzard/games workshop called they want their orc face back
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    leileilol
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Sat Apr 21, 2007 9:02 pm

  • Actually Nexus doesn't have a nose or ears like the orcs, nice try though. I based his head off of a skull. His head is skullish, if there is such a word.
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    Ivan
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Sat Apr 21, 2007 9:29 pm

  • Skulloid? Anyway, that sketch is teh p0wn.
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    torus
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Sat Apr 21, 2007 9:50 pm

  • Yeah, the sketch is really fantastic.
    Shoe
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Thu Jun 28, 2007 8:57 pm

  • Just letting you guys know I am alive. I haven't left you guys. I am just enjoying my summer break. Ever since school ended they've locked my computer away. So I basically have no computer except for my crappy laptop which doesn't even have maya. I know I could use blender but honestly I don't like blender (I do however like the idea of an open source 3d modeling progam) So I won't be making new models until the new school year begins. I have been thinking of different characters to model and I have would like to re-skin some of the weapons. I like the idea of giving the machinegun a wooden stock and remodeling some of the weapons. Some of those weapons don't look intimidating enough, like the Nex. The Nex is so powerful but it looks like a supersoaker. Anyways, I know I haven't been playing a lot of Nexuiz. It's just not the same on another computer. It would be great if you give me some ideas of some of the things I could do when school starts. I'll see if I can sketch something up and post it in the near future.

    Ciao
    Ivan
    Last edited by Ivan on Wed Jul 04, 2007 5:57 pm, edited 1 time in total.
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    Ivan
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Thu Jun 28, 2007 9:26 pm

  • I think the Nex looks awsome- the only problem is that it is too colorful. If it were gunmetal black, with only a bit of red or blue (instead of silver or whatever), it would look much better.
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    torus
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Thu Jun 28, 2007 10:18 pm

  • torus wrote:I think the Nex looks awsome- the only problem is that it is too colorful. If it were gunmetal black, with only a bit of red or blue (instead of silver or whatever), it would look much better.


    I think if the nex was less shiney and had more glowing stuff it'd look just plain awesome.
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    Psychcf
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Thu Jun 28, 2007 10:19 pm

  • If it looked like the original model it'd look awesome ;)
    Shoe
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Thu Jun 28, 2007 11:35 pm

  • The point is that if the Nex weren't so light-colored and friendly, it would be much cooler. I like the idea of glowing bits though.

    Also, the nex looks different when it's being held. Not cool.

    When it's dark ( although it could be darker):

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    torus
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Fri Jun 29, 2007 1:01 pm

  • @Ivan: Great that you didn't loose your interest in modeling for Nexuiz. What Nexuiz really needs most are new player-models.

    I got used to the look of Nexuiz' weapons so much, that i can't really think of another look for the Nex right now. But better skinning with some high-res textures and some blinking (should work now as tc_mod is supported) would add a lot. Now it looks too toy-like.
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    Strahlemann
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Fri Jun 29, 2007 2:50 pm

  • I don't really care that much about the weapons models. I barely even notice them when I'm playing.

    However, the player models...those need work.

    This is an AWESOME sketch

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    I think a colorized version of that should be the "box cover" for Nexuiz.

    I really hope Ivan finds the time to work on newer Nexuiz player models. That would be a dramatic improvement.
    Dokujisan
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Fri Jun 29, 2007 3:25 pm

Sun Jul 01, 2007 7:47 am

Mon Jul 02, 2007 3:23 pm

  • You should contact Vermeulen or SavageX instead :)
    But imho you should just start modelling, and let's see what you've got ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Jul 02, 2007 4:05 pm

Mon Jul 02, 2007 5:16 pm

  • yes,i begin modeling but before i need some information about the polycount and so on^^
    raphael3d
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Wed Jul 04, 2007 10:11 am

  • I'm happily surprised to see new models being made. Then we can finally get rid of the old models, which are basicly the only reason why Nexuiz is slow anymore (insane polycounts while still not looking all that good at all).

    Ivan: keep it up! Feel free to attack some of the other models as well with replacements, great work mate, and don't listen to people wanting higher polycounts. You should instead make normalmaps.

    raphael3d: Like C.Brutail said, the people you'd want to talk to about modeling for Nexuiz are: div0, SavageX and Vermeulen. But mostly it's just all about getting to work, Nexuiz is already just a big mixture of people contributing stuff, so I'm sure anything that doesn't look worse than the current models would be great! When it comes to the polycounts, 1000-2000. The current models are seriously un-optimized, they are in the 4000-5000 ranges while looking like 1000 at most, and people (especially the dev team) have been wishing for better ones ever since Nexuiz was released over two years ago. Welcome aboard!
    Urre
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Wed Jul 04, 2007 3:19 pm

  • raphael3d wrote:yes,i begin modeling but before i need some information about the polycount and so on^^


    iirc the polycount for each model should be around 1500, but I may be wrong. wait for esteel or tzork or some other dev to clarify though...
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    Psychcf
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Wed Jul 04, 2007 5:29 pm

  • Current ones are arround 3k polies, thats the upper limit IMO. 1-2k is good, also support for LOD models exsist, we just need LOD versions of models to use it.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jul 04, 2007 5:55 pm

  • raphael3d wrote:hello ivan,

    i really want to model charakters for the game but i dont know if i adapted.
    here is my portfolio

    http://raphael3d.cgsociety.org/gallery/

    please contact me i need work:)


    Well, I would suggest keeping polys to a minimum. Think of polys as money, "You want to get the most detail for the least money/polys". I was using about 2300 polys for the soldier model I did. And don't forget to consider where the joints are in the model. You might want to more geometry there.

    If you are talking about working to get paid, sorry we don't do things that way around here. This is an open source project, everything is user-submitted. But making things for Nexuiz is a great way to put together a portfolio and learn how to work with other people.

    You should talk to SavageX.
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    Ivan
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Wed Jul 04, 2007 6:42 pm

Wed Jul 04, 2007 9:39 pm

  • dear ivan,

    money was never a theme,myself i use kubuntu as my os so i'm involved to the opensource community:)
    so btw i don't really like the capitalistic side of life but it belongs to everybody...
    my work is for free and i will take this chance to improve my skills because these have to get very improved;)

    ps:sorry for my bad english spelling
    raphael3d
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Sun Jul 08, 2007 1:53 pm

  • leileilol: to his defense I'll have to say atleast he knows games have polygon limits, that's way more than most newbie modelers know.

    Go raphael3d!

    Can you animate btw?
    Urre
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