O^v^v^v^v^v^v^v^v^vNexus Model^v^v^v^v^v^v^v^v^v^O

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Sun Jul 08, 2007 8:39 pm

  • hello Urre,

    yes but the animation-pipline is a very timeconsuming process i guess which need a lot of experience as well...
    raphael3d
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Tue Aug 14, 2007 4:56 am

  • Well I have been working casually on this for quite a while now. It came out very nicely. You can use this picture for whatever. If this were a commission I would get a pretty penny for this, but I am doing this for free, so lucky you.

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    Colored
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    Detail
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    Original sketch
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    Ivan
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Tue Aug 14, 2007 5:11 am

  • Some more details
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    Ivan
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Tue Aug 14, 2007 5:39 am

  • Can you upload the highest res version of that you have? I'd make a nifty wallpaper. :)
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    torus
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Tue Aug 14, 2007 9:31 am

  • :shock: Awesome

    How's about the model? :)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Tue Aug 14, 2007 4:52 pm

  • omfg

    That's so amazing! Hells yeah that'd make an awesome wallpaper - I'd even say it'd make a good centerpiece for the main page :)

    Really really fantastic work.
    Shoe
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Tue Aug 14, 2007 7:11 pm

Wed Aug 15, 2007 10:58 am

  • Brilliant work!
    Taiyo.uk
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Thu Aug 30, 2007 9:05 pm

  • """Work in Progress"""

    I textured the head so far

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    Ivan
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Thu Aug 30, 2007 9:59 pm

  • Awesome work !

    Only the weapon looks a bit flat compared to the rest.

    But since it's a model-concept the weapon doesn't count ;)

    I'll definitly follow the progress.
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    Strahlemann
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Fri Aug 31, 2007 12:30 am

Fri Aug 31, 2007 1:47 am

  • That work looks very good. The textures are outstanding. I have a proposition for you. I also work on modelling for nexuiz. I have models in the works, but I suck at texturing. Maybe we could work together on something. I have tools to animate, and tools to convert from OBJ format -> SMD format -> Zym format. Plz get back to me. PM me if youre interested.
    Genegineer
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Sat Sep 01, 2007 5:35 am

  • Genegineer wrote:Image

    Image

    I posted a call for skinners in the editing forum, here is something that may help someone come up with something better than what I have so far. What I have done is by no means complete.
    Genegineer
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Sat Sep 01, 2007 5:38 am

  • Here is a copy of what I have posted in the forum.

    What have you not done for your model, but still needs to be done?
    Genegineer
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Sat Sep 01, 2007 6:46 am

  • AWWWSOME!!!

    I WANT THIS MODEL FROM NOW ON TO BE THE DEFAULT!!!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Sep 01, 2007 6:58 am

  • Sort of bears a resemblance to you, C. :wink:
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    torus
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Sat Sep 01, 2007 7:03 am

  • Nah, I'm only a Teddy :oops:

    Sorry, I couldn't stand :D

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    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Sep 01, 2007 7:50 am

  • Looks cool... but... what about a normalmap D: (and the texture looks kinda lowres :/)
    Sindwiller
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Sat Sep 01, 2007 8:25 am

  • Word.

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    torus
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Wed Sep 05, 2007 4:00 am

  • Progress has been made

    Image
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    Ivan
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Wed Sep 05, 2007 12:30 pm

  • That's what we wanna see !
    Great work so far.
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    Strahlemann
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Wed Sep 05, 2007 5:33 pm

  • Looks absolutely sweet so far. And looks kinda low poly also, which is good. It could replace the currently highest poly model.. so the average fps will be higher ;)
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    morfar
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Wed Sep 05, 2007 7:01 pm

Thu Sep 06, 2007 12:27 am

  • Export me an OBJ so i can sculpt a highpoly in zbrush :D
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    ihsan
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Thu Sep 06, 2007 12:43 am

  • You should do what all the char mappers are doing nowadays. Make a really high version, make a normal map from it, then apply the norm to the low poly. :)
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    torus
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Thu Sep 06, 2007 12:53 am

  • Um... Good idea. :roll:
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    ihsan
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Thu Sep 06, 2007 1:02 am

  • Whoops. I should really read the previous posts. -_-'
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    torus
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Thu Sep 06, 2007 2:36 am

  • I'm still not finished with the legs yet guys.
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    Ivan
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Tue Sep 11, 2007 10:08 pm

  • FINISHED

    There are a couple of changes to the character concept. Mostly in the legs.
    I think it came out better then the Marine because I did a concept before hand.

    So, who will rig this model because I am not. Genegineer you said you have the tools and skills, right.

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    Ivan
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Wed Sep 12, 2007 4:27 am

  • The legs look too skinny for him, but otherwise I really dig the look here.

    Whatever came of the marine model? No one to rig it? [/too lazy to re-read previous pages]
    Shoe
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