torus wrote:a) How are textures applied to misc_models (nothing fancy, just standard nex textures) in either .ase or .md3? When I tried to use the "surface inspector," and entered in the name of the texture, it didnt do anything.

What's the trick?

MD3 stores the texture path in the model itself, you have to set the texture in your 3d app. (or you can use
http://icculus.org/twilight/darkplaces/ ... 070412.zip to change the texture). No idea how ASE handles textures, but i guess it also stores the texture name in the model (and since ASE is a plain text format you can change it with any text editor)
b) Has anyone had success with the .md3 exporter/ase exporter for blender in terms of textures? The model export works fine, but the textures wont export, or dont show in Radiant.
What are you using as texture path? The path should be relative to data/textures/, so for data/textures/foo.tga you should set the texture to foo.tga.