- zfighting
- 2 new rooms
- teleporters
- align of texture
- new texture
- trims
Some shots:
Map download:
http://files.filefront.com/ctf_darkzoneBETA3pk3/;7421040;/fileinfo.html
Moderators: Nexuiz Moderators, Moderators

esteel wrote:I have not yet tested that map and maybe the problem is gone but in the old betas there was a problem in the middle room (were in the normal darkzone the teleporter would be, the one near the mortar) Somehow at the teleporter spot some invisible entities must be left over, jumping around there feels really bad and kinda sticky. Maybe you want to check if thats still a problem.

833126 05-03-07 20:48 maps/ctf_darkzoneBETA3.autosave.map
833110 05-03-07 20:18 maps/ctf_darkzoneBETA3.bak
704 05-03-07 20:46 maps/ctf_darkzoneBETA3.lin
496636 05-03-07 20:46 maps/ctf_darkzoneBETA3.srf


Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.
Dave wrote:Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.
Not particles, but projectiles did I say. It seems to be hitting the rate limits, since not only did projectile movement stutter for everyone, but player movement was slowed down considerably, so that it seemed to be in slowmo, when it was very much not.
esteel wrote:Dave wrote:Dokujisan wrote:His theory is that this was due to the extra particles coming from the hagar and the plasma gun in the bases. There are a lot of dog fights in each base with 5-6 people with hundreds of little particles flying all around the room.
Not particles, but projectiles did I say. It seems to be hitting the rate limits, since not only did projectile movement stutter for everyone, but player movement was slowed down considerably, so that it seemed to be in slowmo, when it was very much not.
Well the next version will have a raised rate limit and i really want to get this out soon but first i want some people to test this.

esteel wrote:Just because there will always be a next version.. we'll never stop

cortez wrote:esteel wrote:Just because there will always be a next version.. we'll never stop
and you will never stop saying: "this will be in the next version"
