Moderators: Nexuiz Moderators, Moderators
Altobe wrote:Is it in any way possible to do mapping for Nexuiz on a Mac? I think there is a version of GTKRadiant for Mac, but will it work for this? Also is there any other way to do it without using Radiant?
,-+nexuiz.game
| |-local.pref
| '-shortcuts.ini
|-global.pref
|-junk.txt (if you compiled something allready)
|-qe3bsp.sh (again, if you compiled something allready)
'-radiant.log (if you have logging enabled)Um, thanks for that, but how do I do that?[TSA] Psychiccyberfreak wrote:ok, the zip I gave you only works for radiant 1.5, and you extract it to the root dir of radiant. After that you can delete the package.
[TSA] Psychiccyberfreak wrote:I was editing my post above while you posted that..
IIRC (has been a while since I've been on a mac) you can just put the package into ~/.radiant/1.5.0/ , right click on it and hit extract here.
Altobe wrote:and then I put the file in the ~/.radiant/1.5.0/, folder, but i'm still getting nothing
yes[TSA] Psychiccyberfreak wrote:Altobe wrote:and then I put the file in the ~/.radiant/1.5.0/, folder, but i'm still getting nothing
ok so in your ~/.radiant/1.5.0/ folder there is a folder called "nexuiz.game"?
Altobe wrote:so I should put the new nexuiz.game folder in the ~/.radiant/1.5.0/ folder?
Altobe wrote:Is it in any way possible to do mapping for Nexuiz on a Mac? I think there is a version of GTKRadiant for Mac, but will it work for this? Also is there any other way to do it without using Radiant?
Altobe wrote:Thanks a lot for the help, also does anyone know of a manual for radiant. Something with all the tools and options listed and what they do?
Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3Clueless Newbie wrote:Altobe wrote:Is it in any way possible to do mapping for Nexuiz on a Mac? I think there is a version of GTKRadiant for Mac, but will it work for this? Also is there any other way to do it without using Radiant?
hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Altobe wrote:Could you please give a little more instruction in doing this I'm not sure about expanding nexuiz data .pk3Clueless Newbie wrote:hacked by expanding Nexuiz's data[numbers].pk3 and then moving the textures, models, and scripts folders into Quake3's baseq3/ folder. Finally, drop Nexuiz's entities.def script into the scripts folder. Make sure it's the right one.
Altobe wrote:Entities.def into the baseQ3 scripts folder?
Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?
I think I can make a new project file, just call it "nexuiz"?Clueless Newbie wrote:Altobe wrote:Now its saying," failed to load project file, please enter a valid project file" What project file is it referring to?
Do you have the option of making a new project file? If not, then I'll let somebody more knowledgeable take over.
Altobe wrote:I think I can make a new project file, just call it "nexuiz"?