Texture Request and Particles

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Fri Jun 01, 2007 12:02 am

  • Hi!

    I know i am new here but i have a few questions:

    I am searching for an Texture Artist who can make me underwater textures for a map under the ocean. So like 50metres under the water, not too dark but with a blue touch. I need textures for the sand, the rocks, the water from above and decals like foliage.

    I am planning currently a underwater lab with big windows to see the ocean. I need also a glass texture with a blue filter.

    So this is a big request but your name will be around the map to see it easy! And i will build up a shrine of you next to my Nexuiz shrine!

    Next question:
    Particles, i saw them in a map (dunno which, there where yellow circles moving up). I want to know how i build them exatly. I am planning to make bubbles for the underwater scene and drops falling down the roof. I will you thank you very much if build me up an example with explanation.

    So next:
    Cone of light, i know how to build em but don't know the name of the tex exactly. Can you gimme the name?

    Is the guy who made the map starship here around? I would like to shake his hands. The map is very nice!

    So that was it! Hope you can help me. And to the textures: I will love you if you make some! I cannot make textures... i can just map and making websites :p
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    localhost
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Fri Jun 01, 2007 12:52 am

  • Welcome!
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    torus
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Fri Jun 01, 2007 2:03 am

  • I can make textures and map (a bit). My personal goal is to make better looking Nexuiz maps to show off how beautiful the engine really is. I have some time these days so I guess I can pitch in.
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    ihsan
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Fri Jun 01, 2007 9:25 am

  • My goal is also to make beautiful maps for that game. It would be very nice when you make textures.

    I mapped for the games Quake3 and Doom3 in the past so i know how to map in that engine :>
    And my maps wouldn't be ready in a few weeks :>. I put more time in it.

    EDIT:

    Hey i found a programm to make particles in the Quake-Engine:
    http://freebrief.planetmedalofhonor.gam ... index.html

    I will try it out and look how it works :)
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    localhost
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Fri Jun 01, 2007 11:51 am

  • show me some samples please, so i see what you want exactly ... resolution`?
    mundgerecht
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Fri Jun 01, 2007 11:56 am

  • localhost wrote:Hey i found a programm to make particles in the Quake-Engine:
    http://freebrief.planetmedalofhonor.gam ... index.html

    I will try it out and look how it works :)

    Shaders created by that tool might not work or not fully work in Nexuiz, since the engine does not fully support q3 shaders (it's not a q3 engine afterall...).
    However since 2.3 is the first release to support tcmod shaders, chances are good that most of it will work ;)
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    KadaverJack
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Fri Jun 01, 2007 12:06 pm

  • Image
    Colors like that.

    Image
    Here are also the colors i want and corals. Can you make Coral texture for models and for flatten objects (for the background, models are only for the foreground so that the polycount is not so high)

    And for the Sky:
    the Roof something like that (the water):
    Image

    And can you make floor textures where the light falls through the water:
    Image
    on the right wall you see it
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    localhost
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Fri Jun 01, 2007 12:25 pm

  • how to do..animated textures? gif?

    this needs a bit time
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Fri Jun 01, 2007 12:39 pm

  • No haste is wanted. Take the time you need. I don't make a map in a few days more than a month or more... ;)

    Animated Textures are Shaders...
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Fri Jun 01, 2007 1:55 pm

  • I think it's a good idea to show off what the engine is really capable of, and textures can make all the difference in this case. I think I might look for some texturing tutorials since I seem to be very good at graphics work. I just need to know how to make lightmaps, that's really all I need to do to get started...
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    Psychcf
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Fri Jun 01, 2007 2:21 pm

  • Hey. You cant have your own particle effects (not sure if they are planned or not). The only particles you can do are rain, snow, and stardust (stardust is probably the effect you saw). You might be able to do bubbles with snow or rain and adjust the velocity and stuff. Shaderremap or whatever that key is called to give it a new texture.

    Also, how about seeing some previous work? You got me interested :) I once did and underwater facility ctf map, but it was one of my first maps, so it was pretty bad :P

    I can work my way around GIMP fairly well, and ive done some experimenting with q3ase and some cool effects shaders. If only DP weren't so limited for shaders :( I started a white futuristic research type texture set a while ago for alaris, but I never finished much, and its gone now. I could make a new one. I think it would look pretty sick with bump and gloss maps. I think this would be a cool map to experiment with stuff.
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    Revenant
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Fri Jun 01, 2007 2:53 pm

  • i will show you a WIP in around a week. I am currently just planning the map (style, layout, max players etc.). I am currently just drawing around and making blueprints.
    This will take 2 or 3 days.

    So be patient. ;)
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    localhost
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Fri Jun 01, 2007 3:51 pm

  • Hope it goes well. Sounds like an interesting idea (although Nexuiz does have an underwater base map, it is somewhat basic).[/i]
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Fri Jun 01, 2007 4:31 pm

  • localhost wrote:i will show you a WIP in around a week. I am currently just planning the map (style, layout, max players etc.). I am currently just drawing around and making blueprints.
    This will take 2 or 3 days.

    So be patient. ;)


    Why something as challenging an underwater environment though? I'm certain that as a group we can put out a very impressive, but small, indoor map in about a week. It would be a good way to get things rolling. IMHO.
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    ihsan
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Fri Jun 01, 2007 6:35 pm

  • What about an 1024³ Mapping Contest (or 2048³). The best maps are coming in the new release of Nexuiz...

    THis would be pretty cool.
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    localhost
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Fri Jun 01, 2007 7:03 pm

  • Count me out. Not really fair, since everyone works at different speeds and at different intervals.
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    torus
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Fri Jun 01, 2007 8:24 pm

  • hmm it's normal to make a deadline when the maps must be ready. But I don't think of the next days, more a few weeks. We need really cool and well planned maps, not so build in a hour maps.

    Maybe we got a few interresting results
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    localhost
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Sat Jun 02, 2007 5:05 am

  • How about showing some previous work? Youve got me quite interested :)
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