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tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
MC SE7EN wrote:tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
cant wait for this thing to be finished..it looks awesome..
Psychcf wrote:MC SE7EN wrote:tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
cant wait for this thing to be finished..it looks awesome..
THIS IS AWESOME
Sepelio wrote:Psychcf wrote:MC SE7EN wrote:tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
cant wait for this thing to be finished..it looks awesome..
THIS IS AWESOME
Agreed that looks beastly. Needs moar zombies though. LOTS moar.
Flying Steel wrote:That is impressive once again tZork, you really show folks what can be done with Nex's engine. It seems all that is missing is ai code for the zombies to be able to melee folks.
tZork wrote:The real challenge will be making it fast enough to have hords of em



Icarus wrote:an attempt at bringing back the mortar rotation animation
http://www.youtube.com/watch?v=3Y2YmaBu8VI
MC SE7EN wrote:Icarus wrote:an attempt at bringing back the mortar rotation animation
http://www.youtube.com/watch?v=3Y2YmaBu8VI
nice..
Icarus wrote:an attempt at bringing back the mortar rotation animation
http://www.youtube.com/watch?v=3Y2YmaBu8VI

Icarus wrote:an attempt at bringing back the mortar rotation animation
http://www.youtube.com/watch?v=3Y2YmaBu8VI
Chargergun would be nice mounted on a vehicle.
Doc-Pyton wrote:but the Idea behind the chargergun was not to create some useless chaingun copy ...
It was invented by me to be a "non-Ammo" Weapon ...
tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
Doc-Pyton wrote:no ...
An Easy Example ...
U get the weapon with ... lets say about 50 ammo ... right ? ...
when u fire the gun now ... u will neet a few seconds till its empty ...
And then is the interessting moment ... to recharge the weapon up to 50 ammo again ... u need to hold the secondary fire ( charge mode ) for at least double the time u needet to get it empty ... u cant shoot while ure charging the gun ...
So u see what i wantet the weapon to be ?
With "non-Ammo" i mean that there wouldn be any ammo to find in the levels ...
The only way to use the weapon is to waste some time to charge it up first ...
toneddu2000 wrote:Nooo!I've seen only now this video:
tZork wrote:http://www.youtube.com/watch?v=J9AAbjWbZA4
And this is because my stupidity and laziness didn't never permit myself to look at this thread(because is too on top!). So what could I say:Wow tZork!You're a genius!Please, LET ME COLLABORATE with you for this thing. Because I could help you in the zombie model creation and because it's a month that I try to insert a monster in Nexuiz, as you can see here!http://www.alientrap.org/forum/viewtopic.php?t=5448
P.S:Am I wrong or I saw a ragdoll implementation into the video?
tZork wrote:But different monsters could be interesting too, or zombie variations
ohh.. well done!:D Very smart method! I've always thought about such a method like this!tZork wrote:Yes your wrong, but its intended to fool youMorphed who did the model and animations made a pile of different death / hurt animations depending on where the damage comes from (front, left, behind etc) and then the code selects the appropriate animation.