Videos of what you're doing

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Mon Jan 14, 2008 7:54 pm

  • Is that vegetation yours? It looks really good, too. It'd be nice to have objects like that included in Nex for people who want to make outdoor maps.
    Shoe
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Tue Jan 15, 2008 2:18 am

  • DotProduct2 texture blending in 2.4! Volumetric fog! It seems as if Nexuiz becomes more Q3/RtCW entity compliant; and more inviting to terrain [BSP notwithstanding] everyday.

    Rad Ished, please switch to heightmaps with Easygen, Gensurf, or any other heightmap translation program; as generation of the shader is automated and the output is a .map for further editing [It can also be viewed and changed easily, by anyone with the source].
    Last edited by TVR on Tue Jan 15, 2008 6:25 pm, edited 2 times in total.
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Tue Jan 15, 2008 2:26 am

  • TVR wrote:Volumetric fog!


    huh!? Where do you see that?
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    torus
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Tue Jan 15, 2008 3:25 am

  • Div0 posted a screen shot of fog on Silvercity, presumably that meant there would be upcoming support for volumetric fog, else it would have been a waste of bandwidth.

    Of course world fog works just as well for fog-culling.
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Tue Jan 15, 2008 3:30 am

  • Fog already is present in nexuiz. However, fog and volumetric fog are two very different things. His shot of fog in silvercity was to demonstrate the new fog+visible skybox (presumably).
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Tue Jan 15, 2008 10:42 am

  • TVR wrote:DotProduct2 texture blending in 2.4! Volumetric fog! It seems as if Nexuiz becomes more Q3/RtCW entity compliant; and more inviting to terrain [BSP notwithstanding] everyday.

    Rad Ished, please switch to heightmaps with Easygen, Gensurf, or any other heightmap translation program; as generation of the shader is automated and the output is a .map for further editing [It can also be viewed and changed easily, by anyone with the source].


    How does gensurf automate shader generation? How is models not editable in the same way as maps are if you have the source, apps and knowhow? Fine, you hate modeld geometry, but let other ppl decide for themselfs.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Jan 15, 2008 6:25 pm

  • I wasn't referring to them all having the same functions, but rather referring to them as a whole.

    It isn't easy to combine uneven modelled terrain & brushes, there is also a possibility to forget to pack the models [silvion] when whomever fails to realize models are need for a .map source to function.

    I advocate heightmap terrain because I support practices for good framerate.
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Tue Jan 15, 2008 11:08 pm

  • Finnishing up the tesla colis and pimping up the lightning effect: http://www.youtube.com/watch?v=q94GmlIWJ98
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jan 16, 2008 6:42 am

  • looks awesome, but I miss some electrical movement at the coils themselves.
    IRC quote:
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    [kojn] she took it the dirty way
    GreEn`mArine
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Wed Jan 16, 2008 10:03 am

  • really great stuff you're doing there tZork !
    can't wait to give it a run :)
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Wed Jan 16, 2008 12:39 pm

  • Those tesla coils are almost perfect command and conquer red alert (go germany!).
    1. Are the boxes in the back power sources which you can destroy to disable them?
    2. Can you make the multiple targeting optional, so swarming is still a valid technique for assaulting a tesla coil.

    Awesome stuff!
    Last edited by ihsan on Wed Jan 16, 2008 1:17 pm, edited 1 time in total.
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    ihsan
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Wed Jan 16, 2008 1:15 pm

  • tZork wrote:Finnishing up the tesla colis and pimping up the lightning effect: http://www.youtube.com/watch?v=q94GmlIWJ98

    it would look better with those spheres replaced with eyeballs and beam color changed to red

    another thing : they should make less damage as the range increases, rings should rotate, and they should have chain lightning

    but targeting eyeballs would be awesome

    plz plz plz
    n0rqu3
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Wed Jan 16, 2008 1:23 pm

  • f0rqu3 wrote:it would look better with those spheres replaced with eyeballs and beam color changed to red

    another thing : they should make less damage as the range increases, rings should rotate, and they should have chain lightning

    but targeting eyeballs would be awesome

    plz plz plz


    NOOOOOOO! You have never played C&C red alert obviously. Less damage with range maybe necessary in a FPS.

    Just editing in a shot from C&C red alert 2 (which was a much lamer EA game that the original from Westwood but it was all i could find):
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    Last edited by ihsan on Wed Jan 16, 2008 1:59 pm, edited 2 times in total.
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    ihsan
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Wed Jan 16, 2008 1:34 pm

  • i see here a C&C gamer VS a Zelda gamer :-)
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Wed Jan 16, 2008 4:04 pm

  • GreEn`mArine wrote:looks awesome, but I miss some electrical movement at the coils themselves.


    Yeh, i was thinking abt that.. not sure if i have time right now, but at some point there will definitly some for of fireing animation.

    ihsan wrote:Those tesla coils are almost perfect command and conquer red alert (go germany!).
    1. Are the boxes in the back power sources which you can destroy to disable them?
    2. Can you make the multiple targeting optional, so swarming is still a valid technique for assaulting a tesla coil.

    Awesome stuff!

    1: Yes they are. Destroying them wont compleatly render in inactive tho, it has a ammo buffer and a internal (mutch slower) ammo regeneration.
    2: Yes, however for each enemy in the chain it hits it deals less damage. It also need a clear line of sight for each arc, for groups are still valid, just make sure you have some cover =)

    f0rqu3 wrote:
    tZork wrote:Finnishing up the tesla colis and pimping up the lightning effect: http://www.youtube.com/watch?v=q94GmlIWJ98

    it would look better with those spheres replaced with eyeballs and beam color changed to red

    another thing : they should make less damage as the range increases, rings should rotate, and they should have chain lightning

    but targeting eyeballs would be awesome

    plz plz plz


    Eyeballs? red lightning? naaaaah xD sorry that just sounds like somethign outa lotr. as stated above, each target in teh chain recives less dmg. damage scaling with range i may put back in (it had it before it canged to chain lightning) if if proves to powerfull.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jan 16, 2008 8:35 pm

  • Would it be possible for the beams to "arc" to the target, instead of making a straight path?
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    torus
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Mon Jan 21, 2008 3:50 pm

Mon Jan 21, 2008 4:38 pm

  • Look great C.Brutail, can't wait to play it :D
    Ronan
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Mon Jan 21, 2008 7:44 pm

  • Definitely looks like it'll be a blast.
    Shoe
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Mon Jan 21, 2008 8:32 pm

  • looks a bit empty but nice
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jan 21, 2008 9:15 pm

  • I like the teleport -in transit- tube, nice idea. Whole lot of electricity goodness here.
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    Rad Ished
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Thu Jan 24, 2008 5:07 am

  • Sneak peak of Nexrun2 map, its themed like Ruiner and I think im gonna call it Runner. I know the video is a little dark so dont whine about that, its easy enough to see when your ingame. I also made a nexrun1 map, but I have no good video clips of it to show yet. Me and the nexuiz ninjaz have been testing and tweaking loads of stuff, and its starting to come together fairly cool, so I'm hoping people will like it. Once you see whats possible, I hope some more maps are made :D

    edit: somehow I managed to forget the link :|
    http://www.stage6.com/user/Eidt/video/2122745/Nexrun2-Sneak-Peak
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    Revenant
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Thu Jan 24, 2008 5:48 am

Thu Jan 24, 2008 6:49 pm

  • and that's not even pushing the boundaries of what can / could be done within maps ;)

    just wait till you see some of the rocket stuff :):):)

    good work Revenant, if you want i can make some videos of the maps.
    :]

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    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Thu Jan 24, 2008 10:09 pm

Fri Jan 25, 2008 8:18 am

  • yes, please put it on youtube like the turret video. Stage6 is useless, for me as a linux user it doesent work.
    Asraniel
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Fri Jan 25, 2008 10:21 am

  • Asraniel wrote:yes, please put it on youtube like the turret video. Stage6 is useless, for me as a linux user it doesent work.

    It does with mplayerplug-in (so unlike youtube it works even on x86_64 and other platforms)

    edit: and you can download the avi from http://video-veuillezpas.stage6.com/<insert id here>.divx without any plugins...
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    KadaverJack
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Sun Jan 27, 2008 12:04 pm

  • 4m wrote:better quality of this, please? the other link is dead.
    http://youtube.com/watch?v=9JXVaV9ec0o

    on Stage6 for example.


    I tried Stage 6, but 1-2 days later it still on "Step 3 of 3: Publishing to Stage6" dont seam to go any further.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Jan 27, 2008 1:17 pm

Mon Jan 28, 2008 1:02 am

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