[5xMAP]Map my Day

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Thu Jun 14, 2007 8:59 pm

Thu Jun 14, 2007 9:13 pm

  • Impressive.. great work. keepemcoming ;)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Thu Jun 14, 2007 10:13 pm

  • The last one impresses me - only with the screenshot. I hope my bots will perform god on it :D

    But all maps look VERY interesting... must try them.
    Zico
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Fri Jun 15, 2007 10:51 am

  • tChr wrote:Impressive.. great work. keepemcoming ;)


    they already come :P
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Jun 15, 2007 11:51 am

  • Pretty much all the maps look really good...i hope they all play as good as they look especially the last 3 I will check them out.
    :]

    Image

    kojn translates into horse.

    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Fri Jun 15, 2007 12:12 pm

Fri Jun 15, 2007 1:59 pm

  • esteel wrote:A nice, you paid proper credits for the last map, as it was almost finished already :P


    Not really finished some textures are missing, the item where at the wrong place, you easily get stuck at the corners, get to places where you cant get away from, the lightning was a bit boring and some other things


    esteel wrote:Though the other maps really look nice and cool. Hope to play them online soon!


    depends how fast some put them on a server
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Jun 15, 2007 2:13 pm

  • You should definitely recompile the evilspace one with a different name. evilspaceremix or something like that?
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    Revenant
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Sat Jun 16, 2007 1:45 pm

  • OK some feedback :

    cortez wrote:
    1. a Open arena remake:
    Image

    This is a huge spacestation.
    Gamemode: DM and also great for Minsta
    Players: 2-10
    Download: http://files.filefront.com/dm+spacestat ... einfo.html


    I think dm_spacestation should work well for enstagib with hook enable. Should be more frustrating in minstagib, like the all red q3mappack one, when we fall down too often and while it's difficult to frag.


    cortez wrote: 2. another Open arena remake
    Image

    A small medival ctf map.
    Gamemode:CTF and DM
    Players:2-8
    Download: http://files.filefront.com/ctf+medivalp ... einfo.html


    I like this one a lot, but it's very too dark with 1.0 gamma. Even if I play with 1.5 gamma, many players don't.

    cortez wrote:
    3. something from UT
    Image

    A castle ctf map.
    Gamemode: CTF and DM
    Players:2-8
    Download: http://files.filefront.com/dm+castlepk3 ... einfo.html


    Same darkness problem here. Gameplay OK, I just don't like player clip positions, maybe good for UT, but no adapted for Nexuiz.


    cortez wrote:
    4. the new Version of of evilspace (ok my version of evilspace :P )
    Image

    Now much more evil :twisted:
    Gamemode:DM and Minsta
    Player:Dm = 2-4
    Minsta = 2-8
    Download minsta only: http://files.filefront.com/dm+evilminst ... einfo.html
    Download the DM map: http://files.filefront.com/dm+evilspace ... einfo.html

    NOTE: This map runs as the same as the offical one nexuiz! So there might be the Problem when you this map on a server where only the offical version runs.

    Like Revenant said, different map imply different name, in order to avoid confusion. :wink:


    cortez wrote:
    5. a new version of a very old nexuiz map.
    Image

    a rusty industrial medium sized DM map
    Gamemode:DM
    Player: 2-10
    Download: http://files.filefront.com/dm+nexdm3pk3 ... einfo.html


    Yes this one is nice, large enough for Key Hunt. You should add waypoints and kh config files for that. Also use directly the Minimum Processing name, more clear and easy to remember with the map voting system. And add a nice looking 256x256 screenshoot without the ugly testing only logo.
    Ronan
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Sat Jun 16, 2007 9:01 pm

  • Not just to avoid confusion, but also to avoid having to move it in and out of data to play original evilspace or this version ;)
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    Revenant
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Sun Jun 17, 2007 7:32 am

  • ahh those two CTF maps look really interesting.
    But they seem too small to put on a regular CTF server :-(

    I'd put them on Fusion to test, but I have a max of 16 (which I may change to 12)
    Dokujisan
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Tue Jun 19, 2007 7:31 am

Thu Jun 21, 2007 8:01 pm

  • Ronan wrote:OK some feedback :

    cortez wrote:
    1. a Open arena remake:
    Image

    This is a huge spacestation.
    Gamemode: DM and also great for Minsta
    Players: 2-10
    Download: http://files.filefront.com/dm+spacestat ... einfo.html


    I think dm_spacestation should work well for enstagib with hook enable. Should be more frustrating in minstagib, like the all red q3mappack one, when we fall down too often and while it's difficult to frag.


    why frustrating in minsta?and why difficult to frag(Minsta = 1 shot 1one kill if you doesnt rember it)?

    Ronan wrote:
    cortez wrote: 2. another Open arena remake
    Image

    A small medival ctf map.
    Gamemode:CTF and DM
    Players:2-8
    Download: http://files.filefront.com/ctf+medivalp ... einfo.html


    I like this one a lot, but it's very too dark with 1.0 gamma. Even if I play with 1.5 gamma, many players don't.


    really? when i play with gamma 1.5 it was ok

    Ronan wrote:
    cortez wrote:
    3. something from UT
    Image

    A castle ctf map.
    Gamemode: CTF and DM
    Players:2-8
    Download: http://files.filefront.com/dm+castlepk3 ... einfo.html


    Same darkness problem here. Gameplay OK, I just don't like player clip positions, maybe good for UT, but no adapted for Nexuiz.


    again no darkness problem here! what did you not like about the player clip positions?

    Ronan wrote:
    cortez wrote:
    4. the new Version of of evilspace (ok my version of evilspace :P )
    Image

    Now much more evil :twisted:
    Gamemode:DM and Minsta
    Player:Dm = 2-4
    Minsta = 2-8
    Download minsta only: http://files.filefront.com/dm+evilminst ... einfo.html
    Download the DM map: http://files.filefront.com/dm+evilspace ... einfo.html

    NOTE: This map runs as the same as the offical one nexuiz! So there might be the Problem when you this map on a server where only the offical version runs.

    Like Revenant said, different map imply different name, in order to avoid confusion. :wink:

    you call this a feedback? :P

    Ronan wrote:
    cortez wrote:
    5. a new version of a very old nexuiz map.
    Image

    a rusty industrial medium sized DM map
    Gamemode:DM
    Player: 2-10
    Download: http://files.filefront.com/dm+nexdm3pk3 ... einfo.html


    Yes this one is nice, large enough for Key Hunt.


    not really . The map is good for 2on2s but not for Key Hunt

    Ronan wrote:You should add waypoints and kh config files for that.

    Waypoints? why?

    Ronan wrote:Also use directly the Minimum Processing name, more clear and easy to remember with the map voting system.

    Maybe easy with the voteing system but not for a vcall

    Ronan wrote:And add a nice looking 256x256 screenshoot without the ugly testing only logo.


    too lazy when i change something at the map maybe then
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Jun 21, 2007 9:07 pm

  • Waypoints? why?


    I agree. I still like to play with/against bots.
    Most reasons why I don't play official maps is because there are no waypoints.
    :(
    Zico
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Fri Jun 22, 2007 9:01 am

  • Zico wrote:
    Waypoints? why?


    I agree. I still like to play with/against bots.
    Most reasons why I don't play official maps is because there are no waypoints.
    :(


    Ehmm on every offical map are waypoints
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Jun 22, 2007 11:01 am

  • Argh typo!

    Sorry I wanted to write "unofficial maps". Sorry - was late when I wrote it :)
    Zico
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Wed Jun 27, 2007 9:42 pm

  • Image

    new things:
    - arena, domination, last man sting and team death match are play able
    - much better performance
    - better lightning

    download:
    http://files.filefront.com/dm+nexdm3pk3 ... einfo.html
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Jun 29, 2007 5:33 pm

  • cortez wrote:Image

    new things:
    - arena, domination, last man sting and team death match are play able
    - much better performance
    - better lightning

    download:
    http://files.filefront.com/dm+nexdm3pk3 ... einfo.html


    Overall the map is great. I just didn't know about some things. First the megahealth and strength can only be reached by laser jumping (unless I missed something). So for those who don't know how to do that they will never be able to get to those crucial pickups. Also, I saw that the map had all weapons in the menu, but when I play the map, I can't find the crylink?

    The last thing I wasn't sure on was the ability for players to hide in the Two Fan holes by the in the Nex Room? SS below. I'm not sure why that is there, but hiding places like that just slows the gameplay down too much...IMO.

    Image
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    Mr.Carlyle
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Sat Jun 30, 2007 10:03 am

  • Mr.Carlyle wrote: First the megahealth and strength can only be reached by laser jumping (unless I missed something). So for those who don't know how to do that they will never be able to get to those crucial pickups. Also, I saw that the map had all weapons in the menu, but when I play the map, I can't find the crylink?


    There is no crylink!

    and what is the problem with thing you can only reach with laser jumping?
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sat Jun 30, 2007 6:39 pm

  • and what is the problem with thing you can only reach with laser jumping?


    Nothing. I was just thinking about the players who don't know how to laser jump is all. Newer players will not be able to reach those items is all. But there's nothing wrong with that.
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    Mr.Carlyle
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Sat Jun 30, 2007 11:38 pm

Mon Jul 02, 2007 7:51 pm



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