Map Test

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Tue Jun 19, 2007 6:29 pm

  • What are the necessary command-line arguments required to run the engine and load a map with cheats enabled?

    For Quake 3(and derivatives) it is this:
    Code: Select all
    <binary> +set sv_pure 0 +devmap <map>


    Since Nexuiz/Darkplaces is Quake 1 based, the method is different. How do I disable pure checking and run a map with cheats enabled on the command line?
    User avatar
    Odin
    Advanced member
     
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Tue Jun 19, 2007 6:45 pm

Tue Jun 19, 2007 8:51 pm

Wed Jun 20, 2007 1:29 am

  • Some other things that may be of interest in this context (needs sv_cheats 1)

    impulse 99, give all weapons, ammo, etc.
    impuse 13 & 14, spawn a copy of yourself (one of in place spawn, the other with som eforward momentum)

    hmm thats all i can think of atm =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Wed Jun 20, 2007 11:14 am

  • For additional technical info you can use r_speeds 1 (same as q3)
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    Strahlemann
    Keyboard killer
     
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