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How do you get dynamic lights to appear from shaders? I'm talking something like q3map_surfacelight, which makes light on the shader without a pointlight. Can you do the same with realtime dynamic lights?
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Odin
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afaik you dont.
you use r_editlights* commands ingame to make realtime lights.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.
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tZork
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They are also emitted by pointlights, right?
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Odin
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Yes, the dynamic lights Nexuiz uses are pointlights.
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Strahlemann
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