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I think everyone know the greatwall_reloaded map from C.Brutail and the original map from shoe .
In this version of the map, i make the map more open a bit easier to capture the flag and its now suitable for a lower player count.
Now form your own opinion:
http://files.filefront.com/greatwall+re ... einfo.html
Feedback is welcome

Aneurysm 4 the win !!!!!

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cortez
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any screen shots?
(I'm at work)

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Dokujisan
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i didnt change much only the base location if you see
Aneurysm 4 the win !!!!!

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cortez
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Tue Jul 10, 2007 11:31 pm
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IMO, you should:
Raise the ceiling.
Add some rocks, shrubbery, etc: maybe a brook/stream/river running through it.
Make the mounds more interesting, and use patches instead of brushes. Sort of pinnacled maybe.
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torus
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Wed Jul 11, 2007 12:15 am
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maybe rename the map to ctf_fall_of_the_greatwall, since there's not much in the way of a wall anymore

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Shoe
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Wed Jul 11, 2007 12:47 pm
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@torus: i dont want to rebuild the whole i only want to change the gameplay
@Shoe: why not ctf_fall_of_the_greatwall_after_ the_thrid_reloaded_build_by_shoe_and_C.Brutail_ and_remixed_by_cortez?

Aneurysm 4 the win !!!!!

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cortez
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The ground looks horrible, scale up the texture and use a phong shader or compile with -meta -np 80
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.
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tZork
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Yes, that recompile should be done. I assume that greatwall_reloaded already had such a shader, so you should just need to change the shade angle inside it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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divVerent
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cortez wrote:@Shoe: why not ctf_fall_of_the_greatwall_after_ the_thrid_reloaded_build_by_shoe_and_C.Brutail_ and_remixed_by_cortez?

I like that even better!
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Shoe
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