NEWB! and hello.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Aug 01, 2007 7:12 pm

  • Hello, I am very new to Nexuiz, and I really don't game much at all, but, I really like Nexuiz, so I'm going to stick with it (I've even tried to get some friends to do some deathmatch, but everybody is hung up on Haf-Life or driving games... plus they are sick of me saying the word 'Ubuntu', lol).

    I plan on designing a map that I can release, so I'm going thru the learning pains now. I've got gtkRadiant 1.5 running on 32bit Ubuntu Studio, and I think I have it configured correctly. I'm going thru Bubba's Quake tutorials, I've got as far as the 'cube' part so far. I am using textures imported from map '79drgc2' just for practice (eventually I'll get around to making some original textures). I tried to compile, but I think I am not doing it right.

    Image

    Am I supposed to pick one of the build options, and then it compiles? Or am I missing something?

    btw, thanks for Nexuiz! I will donate soon as I can (probably next paycheck), I like this game.
    TK471
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Wed Aug 01, 2007 7:27 pm

  • Hello, and welcome to Nexuiz. I can't help you with your mapping, but good luck though!
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    THE PYTHON
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Wed Aug 01, 2007 9:29 pm

  • Yes- the build menu tells q3map2 to compile it. It wont compile though if the map is not sealed from the void.
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    torus
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Wed Aug 01, 2007 9:53 pm

  • hi and welcome
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Wed Aug 01, 2007 10:47 pm

  • Hello! Well, I rechecked my cube, looks pretty solid. I ran the first item from the list, and it made a 'qe3bsp.sh' file, as well as a 'junk.txt' (which was empty). Do I run the shell script? I'll research it some more, I'm probably really close now. Thanks!

    ps, well, it did compile, and I was able to load my 'first_cube_map', but it says I don't have any spawn points (which I thought I put in... worldspawn? info_player_start?) Getting there...
    TK471
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Thu Aug 02, 2007 1:11 am

  • I have succesfully created my first map! A 192x192 cube with one player, and one grenade launcher, and nothing else... not very exciting, but it works! So... now to figure out all the rest of it :D . Might be a while before I have a map that's worthy.

    Are there any tips for textures? I'll go googlin' too.
    TK471
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Thu Aug 02, 2007 2:57 am

  • Any of those options compile the map, except you'll need to pick on with: -meta to make it usable; for beta releases and above, pick an option with: -meta, -vis, -light; for now, the third last option will do.

    Whenever you want to take it up a level, go to the 'Customize' tab, click on the second last option, and customize the number of times to calculate the the -light phase by changing -super, -bounce [2 is recommended value] on the command-line.
    TVR
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Thu Aug 02, 2007 3:03 am

Thu Aug 02, 2007 3:53 pm

  • I was able to add another room, and some create some tunnels (high up, similar to the 'Cube' map that's out there, but all square/rectangular shapes right now). gtkRadiant 1.5 sometimes would give errors, which I really should be ducumenting. I tried to add a jumppad in the center of the room, but it turned into a 'killpad', as it just sends me into the ceiling for a health taking smackdown. gtkRadiant is not the easiest interface to deal with. I'll keep plugging along, at some point I'll have a map done! Thanks for the compile tips too!
    TK471
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Fri Aug 03, 2007 8:21 pm

  • I'm quickly learning that map making is not easy, and to worship those who are able to do so :wink: . This is a personal challenge to make a map, because I have no 3d modelling experience, but I think I'm getting a grasp of the tool. I need to figure out the best way to design textures, and the transparencies (like looking thru floors, rails, etc). Lots of tutorials out there to sort thru, I sure hope to have a map done before next year!
    TK471
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Sat Aug 04, 2007 6:34 pm

  • ok, dumb question of the day... how can I get a bot to show up in my test map? Thank you.
    TK471
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Sat Aug 04, 2007 9:07 pm

Mon Aug 06, 2007 3:08 am

  • Thanks much! Now the bots have places to go (except when they get stuck on a jump pad). Map is coming along, it's still rather on the boring stage, needs some life (going to make some textures).
    TK471
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Thu Aug 09, 2007 3:26 pm

  • Another question, that I can't seem to sort out in the docs... are the textures/shaders only brought into gtkRadiant from the .pk3 files? For example, I have my filesystem set with the proper directories, and I can make .pk3 files (which work), but when editing the maps, it doesn't see any new textures except for what appears to be seen in the .pk3 files under 'data'. Must be the case, as I've added my textures to the .pk3 file and reload, I just want to confirm if this is the only way that textures show up for use, thank you.

    ps, I think I've answered this question myself. :D
    TK471
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Wed Aug 15, 2007 10:08 pm

  • I'm finding out by reading the shader manual, and looking at other shaders, and trying to use the q3ase shader tool, that shading is a huge headache! And I'm just trying to do some simple stuff right now, ugh... gettin' there...
    TK471
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Tue Sep 18, 2007 9:15 pm

  • Well, I had tried previously to work with Linux, but ended up using Windows for map making. I had installed a pre-built package for GtkRadiant 1.5 which runs on Ubuntu Studio (as shown in above screenshot). I figured I would try to build from source, because I think you get all the extra tools with that (like bobtoolz, etc). But I get this error:

    root@cantina:/home/tk471/build/GtkRadiant# scons SETUP=0
    scons: Reading SConscript files ...
    SCons 0.96.93
    OS="Linux"
    Compiler version check failed - need gcc 3.x or later:
    CC: gcc ['4', '1', '2']
    CXX: g++ None

    which is strange, because I do have gcc 4.1.2 installed (and it's seeing '4,1,2' in there). I realize this isn't the 'Ubuntu Linux' forum, but figured I'd ask if anybody else has tried to build from source for Linux. Thanks.

    ps, can you 'install' the plugins for Linux, if you already have GtkRadiant working?
    TK471
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Wed Sep 19, 2007 4:52 am

  • TK471 wrote:Well, I had tried previously to work with Linux, but ended up using Windows for map making. I had installed a pre-built package for GtkRadiant 1.5 which runs on Ubuntu Studio (as shown in above screenshot). I figured I would try to build from source, because I think you get all the extra tools with that (like bobtoolz, etc). But I get this error:

    root@cantina:/home/tk471/build/GtkRadiant# scons SETUP=0
    scons: Reading SConscript files ...
    SCons 0.96.93
    OS="Linux"
    Compiler version check failed - need gcc 3.x or later:
    CC: gcc ['4', '1', '2']
    CXX: g++ None

    which is strange, because I do have gcc 4.1.2 installed (and it's seeing '4,1,2' in there). I realize this isn't the 'Ubuntu Linux' forum, but figured I'd ask if anybody else has tried to build from source for Linux. Thanks.

    ps, can you 'install' the plugins for Linux, if you already have GtkRadiant working?


    Yeah, you maybe have gcc but not g++ ;]. I think that a
    Code: Select all
    sudo aptitude install build-essential

    should IMHO do it.
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    FruitieX
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Wed Sep 19, 2007 10:50 am

  • I will try that today, I guess I should have read the output better, thanks, hopefully that works.
    TK471
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Tue Sep 25, 2007 8:28 pm

  • I've tried this on a couple machines, both running Ubuntu Studio, and after sorting out the dependencies and installing required packages, I still wind up at this point:

    tools/quake2/qdata_heretic2/images.c:947: error: ‘GL_SRC_COLOR’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:948: error: ‘GL_ONE_MINUS_SRC_COLOR’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:949: error: ‘GL_DST_COLOR’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:950: error: ‘GL_ONE_MINUS_DST_COLOR’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:951: error: ‘GL_SRC_ALPHA’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:952: error: ‘GL_ONE_MINUS_SRC_ALPHA’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:953: error: ‘GL_DST_ALPHA’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:954: error: ‘GL_ONE_MINUS_DST_ALPHA’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c:955: error: ‘GL_SRC_ALPHA_SATURATE’ undeclared here (not in a function)
    tools/quake2/qdata_heretic2/images.c: In function ‘Cmd_Mip’:
    tools/quake2/qdata_heretic2/images.c:1067: warning: enumeration value ‘pt_gl’ not handled in switch
    scons: *** [build/debug/tools/quake2/qdata_heretic2/images.o] Error 1
    scons: building terminated because of errors.
    root@tk471-laptop:/home/tk471/build/GtkRadiant#

    So... it works on Windows, so for now, I'll do maps on Windows (because of the plugins), just frustrating on a personal level that I can't get it to build proper.
    TK471
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Wed Sep 26, 2007 7:07 pm

  • Looks like you are missing the OpenGL header files -
    # apt-get install x11proto-gl-dev
    should remedy that.
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    kyre
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Fri Sep 28, 2007 5:20 pm

  • Well, I did just install 'x11proto-gl-dev', but still the same error. No worries, I'll just poke at it over time.
    TK471
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Fri Sep 28, 2007 5:57 pm

  • I looked closer.. found that the list of dependencies means "get the dev bits", so.. I got GtkRadiant 1.5 to build (with plugins and all that)! Next step, reconfiguring it to see Nexuiz (since it only looks for Quake III at the moment).
    TK471
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