tZork's turrets

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Sep 29, 2007 1:19 am

  • ai and Morphed: those look awesome! Very nexuizy.
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    impulse9
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Mon Oct 01, 2007 5:10 pm

  • I don't thing the turrets from Morphed are bad but just simple design and they have very sample textures in my opinion they look to "normal" for a game like nexuiz ...... he make a block and just bevelled the edges and made a white line on them....

    if you look true doc-pytons turrets they look very nice textures whit much details.....and moving barrels witch would be very nice if they start slow and then speed up and the in this case it would fire maybe 4 bullet each turn Thad would sound and look really cool.

    mfg Sgt Nova
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Mon Oct 01, 2007 6:40 pm

  • Sgt Nova wrote:I don't thing the turrets from Morphed are bad but just simple design and they have very sample textures in my opinion they look to "normal" for a game like nexuiz ...... he make a block and just bevelled the edges and made a white line on them....

    You know, in most cases simplicity is what looks the best, and in this case I have to say that Morphed turrets looks a little better. Not saying Doc's is bad though, just not fitting the style of Nexuiz.

    As a 3D artist I've seen lots of work and I can tell that 8 out of 10 cases, the people who created simple things gets the best results (unless they are professionals with monster equipment to create detailed and awesome stuff).
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    ai
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Mon Oct 01, 2007 6:55 pm

  • ai wrote:I don't thing the turrets from Morphed are As a 3D artist I've seen lots of work and I can tell that 8 out of 10 cases, the people who created simple things gets the best results (unless they are professionals with monster equipment to create detailed and awesome stuff).


    qft.
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    torus
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Mon Oct 01, 2007 8:10 pm

  • torus wrote:
    ai wrote:I don't thing the turrets from Morphed are As a 3D artist I've seen lots of work and I can tell that 8 out of 10 cases, the people who created simple things gets the best results (unless they are professionals with monster equipment to create detailed and awesome stuff).


    qft.


    Two things:
    1. You combined Novas quote with mine, which confused me a bit as I see a spelling error there, and I'm very careful I spell right :D (And it doesn't make sense that way)

    2. What does 'qft' mean?
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    ai
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Mon Oct 01, 2007 8:25 pm

  • I like the idea of being able to deploy automated turrets in deathmatch games. If they look cool, and it's fun to blow them up, they'd be great. I think they'd only really be worthwhile if they were really powerful though. If they were wussy like the Half-Life sentries it would be too easy, but if they were so powerful they could literally affect the routes your opponents started to take... well that could really make the gameplay interesting.
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    bengreenwood
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Tue Oct 02, 2007 5:39 pm

  • Ok I have an idea you ask how to make a turret "think" so Thad the turret which is next to the target starts to fire...

    My idea is if a target is in rage of the turret start a tracer and then you got the end vector and then you can calculate which turret is next to the target and then let’s start this turret to fire
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    Sgt Nova
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Tue Oct 02, 2007 6:15 pm

  • Sgt Nova wrote:Ok I have an idea you ask how to make a turret "think" so Thad the turret which is next to the target starts to fire...

    My idea is if a target is in rage of the turret start a tracer and then you got the end vector and then you can calculate which turret is next to the target and then let’s start this turret to fire


    all thats allready done. target selection, prediction, tracking and so on. http://zdev.dvrdns.org/nexuiz/tturrets/docs/
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Oct 02, 2007 6:23 pm

  • and where is your problem?
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    Only ask questions if you realy tryed to find a solution.
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    Sgt Nova
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Tue Oct 02, 2007 6:30 pm

  • Sgt Nova wrote:and where is your problem?

    What makes you think there is a problem? o_O
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Oct 02, 2007 7:16 pm

  • i had in mind thad you asked doc....thad the turrtes work but you wont to make tham "smart" so thad the turrt which is next to the target fiers
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    Sgt Nova
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Tue Oct 02, 2007 8:03 pm

  • Err im not sure i understand what you are saying... read the thread again, from the top, for the full picture. to reacap real fast, the thing i did ask for help with was i media; models and texture and possibly sounds.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Oct 02, 2007 11:00 pm

  • hummm then sry^^
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    Only ask questions if you realy tryed to find a solution.
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    1 more important thing........use the search funktion :-)
    Sgt Nova
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Wed Oct 03, 2007 1:45 am

Wed Oct 03, 2007 2:26 am

  • That's cool, maybe you could have a multitude of skins to choose from, so that you could kind of camouflage them amongst a similarly coloured background. Maybe you could have it so that those things bury themselves into the ground, and become practically invisible. Then when loads of players come along, you press a remote control, and they pop up, and fire shotgun shots in every direction, killing everyone.

    I think something else that would be cool would be something that looks like the tripod ones in Half-Life, so you could fold them up and carry loads of them with you.

    With something like that, a player could deploy them, with a laser sight that projects out to infinity, so that if you're fighting against them, you can see the laser sights looking where they're going to shoot before they shoot you. You could set them up with a little "scan" radius, so they aim in a certain direction, and then rotate back and forth a set number of degrees.

    It'd be like the sniper sections in Half-Life 2. And again, make them really powerful, so that you can't just walk up to them, you have to avoid their line of sight.

    Could make for some interesting 1 on 1 games- who can deploy the turrets in the best positions.
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    bengreenwood
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Wed Oct 03, 2007 3:51 am

  • Regarding firepower:
    Power of each unit differs by individual settings. the most basic one, the plasma turret, are with current defaults a preddy big problem for a unsuspecting player. The more advanced/powerful ones, sutch as the HK or minigun turrets, gennerally need to be taken down to get passed (this can be trixy too since some turrets will destroy incomming rockets) em. Again each unit has a set of cvars controling them, so tuning the power is straight forward.

    Deploy/carry/HIde:
    proly not gonna happen, at least not anytime soon. nexuiz maps are to small for that. And it would be a weaponsystem to advanced for nexuiz gameplay, it it could be deplayed i think. They may show up in deployable form in a ressurection of Team:Nexuiz *hint* ;)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Oct 04, 2007 11:06 pm

  • How's about a game mode that is based solely around turrets? You could have say, 20 to deploy, and you have to run a certain distance around the map every so often, so that if you don't you die. That way, the game would be about trapping the other player in a section of the map with the turrets.
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    bengreenwood
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Fri Oct 05, 2007 12:26 am

  • Turrets would be crappy in normal Nexuiz (see tzork's arguments).
    Team:Nexuiz sounds fine :) Engineer-class in other Team Fortress games is about deploying Turrets.
    Last edited by morfar on Sat Oct 06, 2007 3:53 pm, edited 1 time in total.
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    morfar
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Sat Oct 06, 2007 12:49 pm

  • A few weak turrets would be cool in CTF maps. Especially those designed for a few players.
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    ihsan
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Sat Oct 06, 2007 3:36 pm

Sat Oct 06, 2007 3:54 pm

Sat Oct 06, 2007 11:59 pm

Sun Oct 07, 2007 9:18 am

  • Why must the turrets be weak? I was thinking about having a game mainly based around them. If they fired in a really cool way, it would be okay for 1 on 1 games. There could be something like each player's health is decreasing continuously, so you have to move around the map. The objective of putting more and more turrets down is to stop the other player moving around, box them in, so that eventually, they run out of health and blow up!
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    bengreenwood
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Sun Jan 06, 2008 4:53 pm

  • so, what happend to those turrets?
    Asraniel
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Sun Jan 06, 2008 7:59 pm

  • Lack of time, but im still working on it.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Jan 06, 2008 9:20 pm

  • cool :-)
    I hope there will be a game mode that is like:

    all the players vs many turrets on a long way.

    Because, i played nexuiz with friends on a lan , and deathmatch was fun. But cooperative playing is what makes lans even funnier. And with turrets this could be done easely.
    Asraniel
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Sat Jan 12, 2008 12:02 pm

  • Heres where its at now.

    Image

    Energy based turrets

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    Plasma & Doubbe Plasma Cannon (doubble fire rate): Medium speed splashy damage. Basic allarounder turret.

    Image
    Gauss Cannon: Slow tuning high damage long refire sniper turret.

    Image
    Tesla coil: Hits anything hostile within rage each 'shot' (including missiles) Deals mroe damage the closer you are.

    Image
    Fusion Reactor: Place close to ebergy based turrets to help them recharge faster (=shoot more).

    Rockets
    Image
    MLRS: Basic multibay rocketlauncher.
    Hellion: Same as MLRS + guided rockets.

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    Hunter-Killer: Fiers a single powerfull rocet that will chase its target and avoid hitting obstacles.

    Image
    Point-Defense: Shoots down hostile missiles.

    Other
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    Minigun: Double minigun, slow turning but dealy mid to close range turret.

    ------------------------------------

    All turrets can be put into a player team (for ctf and sutch).
    Turrets can die. They respawn after some time.
    Each turret has a separate .cfg file for easy tweaking.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jan 12, 2008 12:29 pm

  • :shock:

    I just can't find the words...
    I really hope this thing gets in 2.4 along with Ons :thumbsup:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Jan 12, 2008 4:51 pm

Sat Jan 12, 2008 5:02 pm

  • I'm going to have so much fun mapping with these. :)
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    torus
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