Moderators: Nexuiz Moderators, Moderators
Sgt Nova wrote:I don't thing the turrets from Morphed are bad but just simple design and they have very sample textures in my opinion they look to "normal" for a game like nexuiz ...... he make a block and just bevelled the edges and made a white line on them....
ai wrote:I don't thing the turrets from Morphed are As a 3D artist I've seen lots of work and I can tell that 8 out of 10 cases, the people who created simple things gets the best results (unless they are professionals with monster equipment to create detailed and awesome stuff).


torus wrote:ai wrote:I don't thing the turrets from Morphed are As a 3D artist I've seen lots of work and I can tell that 8 out of 10 cases, the people who created simple things gets the best results (unless they are professionals with monster equipment to create detailed and awesome stuff).
qft.
Sgt Nova wrote:Ok I have an idea you ask how to make a turret "think" so Thad the turret which is next to the target starts to fire...
My idea is if a target is in rage of the turret start a tracer and then you got the end vector and then you can calculate which turret is next to the target and then let’s start this turret to fire
Sgt Nova wrote:and where is your problem?


morfar wrote:Turrents would be crappy in normal Nexuiz (see tzork's arguments).
Team:Nexuiz sounds fineEngineer-class in other Team Fortress games is about deploying Turrents.
ai wrote:I think you mix together the words 'turrets' and 'torrents'

morfar wrote:ai wrote:I think you mix together the words 'turrets' and 'torrents'
Edited my post. What a useless post, shame on you.



