Map released : Docs_Deep_Drill

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Sat Sep 08, 2007 1:21 pm

  • I finished this map now ...
    It Can be downloader on : http://docsmaps.kilu.de/

    I just loadet it up on our server so it can be played there ... Nova should get it into the maprotation till this day afternoon i think ...
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    Doc-Pyton
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Sat Sep 08, 2007 5:38 pm

  • Screenshots? :)
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    torus
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Sat Sep 08, 2007 5:40 pm

  • I didn post screenshots cause there are some of this map in my other thread ... just look at "Some Questions About sound in Maps" ... there are some shots of the map ...

    but for what do i need shots if i can just download and test it by myself ... ;) ...
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    Doc-Pyton
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Sat Sep 08, 2007 5:52 pm

  • Because I want to know what I'm downloading...
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Sat Sep 08, 2007 6:26 pm

Sun Sep 09, 2007 12:32 pm

  • Nice map, simple, yet effective. I can image this can be insane fun on instagib, so you've chosen the right gamemode for this little gem ;)

    Seems you like high buildings :)
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    SavageX
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Sat Nov 03, 2007 9:13 am

  • I played this map a couple of times in FFA now and it's a lot of fun. I like the way you set up your maps. Keep up the good work.

    One comment however. The map was giving me 5-6 fps until I figured the skybox to be the problem and when I turned it off I was back to 100+. Really a shame that I have to run it without skybox because it really adds to the feeling of this map. Are there more people who experience this problem or is it just another case of "getting some more f*#king RAM" ? ;)
    Now with new shiny avatar.
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    PinkRobot
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Sat Nov 03, 2007 6:30 pm

  • HumanRemains wrote:Are there more people who experience this problem or is it just another case of "getting some more f*#king RAM" ? ;)

    Yes and no... the skybox is really huge with 1500x1500px, that's about 6.5MB per side so almost 40MB in total. If you have a graphics card with 64MB video ram, there's probably not enough memory left for world and model textures, so more vram would fix the problem, but the cheaper solution would be to resize the skybox textures to 512x512 (unzip the pk3, the skybox textures are in env/docs_deep_drill/)
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    KadaverJack
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