[map] [beta] desolation

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sat Sep 29, 2007 12:49 am

  • Features:
    - a nice yelowish sky
    - lots of space to move around freely, perhaps even have a cup of coffe here and there
    - your favorite weapons at the reach of a hand
    - health & armour for your enjoyment

    Screenshot:
    Image

    Download the pk3 by clicking here.

    Have fun ;).
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    impulse9
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Sat Sep 29, 2007 1:21 am

  • http://www.mediafire.com/
    Use it.


    It would seem you forgot to include the custom textures (or its just me?)

    I love the sky by the way. It's epic.
    Image
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    torus
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Sat Sep 29, 2007 1:33 am

  • Nope you're correct it is was my first pk3-making so I wasn't sure if I'm supposed to put them textures in :).

    EDIT: this one should probably work: http://www.mediafire.com/?e3ubczvxg3p
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    impulse9
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Mon Oct 01, 2007 12:33 pm

  • Somehow the stone-walls don'tshow up for me. ( i used the files-upload.com link....)

    Nice small map. Good for beating up a bot. Very solid. Nice skybox !
    But even for a railmap (erm. i should say Nexmap) it's too small to be interesting for longer then 10 minutes ;). On the other hand: every game needs such a map, so thank you for it \o/
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Mon Oct 01, 2007 12:52 pm

  • Thanks Strahlemann, I plan on making it just a little bit bigger anyhow its a beta for now :). I've put textures of walls in the second upload link (at least I think I did it correctly?).

    About textures, I seem to have no idea whatsoever on how to put them properly in the pk3 file. Do I have to put in every texture I used or only the non standard ones? Also, when I finish the other map I'm working on if I will have to go searching files around for every little texture I've put in, it will be very frustrating and time consuming. Is there an easy way around?
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    impulse9
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Mon Oct 01, 2007 1:51 pm

  • You only need to include the non-standard textures.

    When i build a map i mostly create a new folder that holds all the new textures. The same for shader-files.

    so sth. like this textures\mynewmap\
    and scripts\mynewmap.shader
    (note: the folder-name and the shader name don't need to be the same)

    So to make my pk3 i basically just need to add the new texture folder and the shader file to be sure that all textures will show up.

    Another way is the q3map2toolz-pk3Maker
    (http://hro.planetquake.gamespy.com/webs/q3map2toolz.htm)

    However it's designed for q3, so all standard-nexuiz textures will be added to your pk3 and _bump nad _gloss textures won't.... But maybe there's an option to add these. Haven't tried it lately.
    I also use q3map2toolz for compiling. check it out.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Mon Oct 01, 2007 3:19 pm

  • Thanks for your help Strahlemann I appreciate it.
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    impulse9
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