Story concept brainstorms

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Sun Sep 30, 2007 2:05 am

  • In the weapon concepts thread, some members were wanting there to be a solid backstory to the game to give it a more straightforward direction. So I figured we could use this thread to brainstorm some ideas. Whether or not these become canon is up to the dev team, but regardless it could be fun :)

    I had an idea a long time ago to tie things together, though I don't remember the details as well anymore... but I think I remember the jist of it.

    In the galaxy, there's three major players: The galactic police/enforcers/government agents, the big greedy corporation, and the space pirates. (I don't have actual names for any of them) The government tries to keep things in line, but have a bad history with non-human species. This has caused them to form clans outside of the government's space and become pirates, basically trying to live outside of their sphere of influence. The big corporation is just trying to control everything with money... they own their own planets, have big miltary contracts, and overall are probably the biggest evil in the universe.

    One day, an excavation crew is on a planet and uncovers an ancient cache of weapons from an extinct civilization. They're massively powerful, and with the technology, any one person could rule over the galaxy with an iron fist. But a hologram activated during the excavation tells the crew that only those who display themselves as having the supreme fighting ability can cause the technology to come to life, which is where the fighting starts up.

    So, for the government, we've got all of the police-like/human characters. For the space pirates, it's all of the aliens. And for the corporation, robots manufactured for "guaranteed" victory. All of them fighting for control over the technology that would ensure they come out on top.

    What are some other's ideas/what do you think of mine?
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Sun Sep 30, 2007 4:12 am

  • I like the three groups. I would rate the government as the most evil instead and the company as more indifferent. It would make more sense because governments are about power and power corrupts. The apathy fits better to a high-tech company.The pirates can be the excess of society, the unwanted. I like the setup but I am not sure about the plot. It doesn't seem like anyone has anything to lose. I would like it better if all of the parties were in some sort of risk. It would make everything more critical. I think I good idea is hinting to a past that was more Utopian but eventually fell apart because of an event. Then we can have some history to draw from. Maybe we should look more towards what is happening currently in the world. Israel and Palestine would be a good example. Maybe we can make up a couple of religions to create some more tension.
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Sun Sep 30, 2007 7:57 am

  • Religions are a good idea.

    As far as the company/government evilness, my thoughts are that the company have solely money in mind for anything they do, so basically they're willing to do anything in order to further extend their influence on the world and, in turn, make more money.

    So it'd be kinda like... from the space pirate point of view, their struggle is righteous and necessary for the poor stranded aliens of the galaxy and the government is evil as they see it, and from the government's point of view they are trying to protect the civilians from the plundering that the space pirates perform (so their struggle is righteous to them), but the corporation is just trying to make a buck. There's no positive spin on why they're out to do anything, it's just greed. Which is why all the robots are theirs, they lack any human element to them other than just fighting as a means to an end. That's how I see it, anyway :)

    And as for things to lose... if the government got the technology, the space pirates would be eradicated. If the space pirates got it, common law and order would be destroyed and the galaxy would revert to a kill-or-be-killed battlegrounds. The corporation has nothing to lose, but everyone else loses if they win - they would control everything, and all of the laws of the land would change to ensure maximum profit.

    Religions are a good idea. That could definitely provide how the space pirates separated themselves from the government. As could a broken utopia. Maybe the "ancient technology" could have been built to end a past conflict similar to this one?

    Also I was thinking that the weapons could've been based on weapons from the different groups. Things like MG and SG from the government, crylink from the pirates, etc. I think I originally had an idea that the Nex gun was part of the unearthed technology and was reproduced for the tournament but I don't remember entirely.
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Sun Sep 30, 2007 11:11 am

  • sounds interesting so far. we already have a hint for the Corporation: the "AT Corp" brand on the electro. so the plasma guns would be manufactured by them, as they are advanced technology. and the more simple guns (laser, hagar, mortar) by the pirates/outlaws/rebels.
    i think it will be a bit easier by writing the story around the maps first. things will run much smoother when we have some locations.

    how about incorporating some clans? every clan could write about their relation and role in the story. then it would become a developing community project.
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Sun Sep 30, 2007 5:10 pm

  • 4m wrote:sounds interesting so far. we already have a hint for the Corporation: the "AT Corp" brand on the electro. so the plasma guns would be manufactured by them, as they are advanced technology. and the more simple guns (laser, hagar, mortar) by the pirates/outlaws/rebels.
    i think it will be a bit easier by writing the story around the maps first. things will run much smoother when we have some locations.

    how about incorporating some clans? every clan could write about their relation and role in the story. then it would become a developing community project.

    Very interesting...

    Maybe they could choose what group they affiliate with, and why? Of course this wouldn't force them to use the group's modelset in-game, but would give them some stuff to work off of as to why they're in it.

    Would a wiki be useful for developing ideas? I know that Penny-Arcade has (or at least had) a wiki setup to create a universe based on a thread-bare story they mentioned twice in the comics... so maybe we could get more to go off of :)

    I have some more ideas as to how the game could be tied tighter to all of this, but I'll wait for some more community approval before posting them...
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Sun Sep 30, 2007 6:03 pm

  • I've based the background of Assault City on 2 factions, the Nexx Corporation [reference to the texture], and... Alientrap Resistance.

    On one side, the Nexx Corporation is omnipotent, in the sense that it has effectively, replaced the government in most solar systems, sharing the same relationship with the Resistance, as in HL2.

    While on the other side, the Alientrap Resistance is a conglomeration of paranoid tinfoil-hatters, who've actually uncovered evidence that the Nexx Corporation is secretly controlled by aliens, which conduct experimentations on humans [thus the mutated, necro, and cyborg player models].

    It conforms to existing theme of levels & models quite well, considering that all player models are ubiquitously evil in a manner, while factoring in my desire to parody /. and include a meta-reference to Alientrap at the same time...
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Sun Sep 30, 2007 8:51 pm

  • TVR wrote:I've based the background of Assault City on 2 factions, the Nexx Corporation [reference to the texture], and... Alientrap Resistance.

    On one side, the Nexx Corporation is omnipotent, in the sense that it has effectively, replaced the government in most solar systems, sharing the same relationship with the Resistance, as in HL2.

    While on the other side, the Alientrap Resistance is a conglomeration of paranoid tinfoil-hatters, who've actually uncovered evidence that the Nexx Corporation is secretly controlled by aliens, which conduct experimentations on humans [thus the mutated, necro, and cyborg player models].

    It conforms to existing theme of levels & models quite well, considering that all player models are ubiquitously evil in a manner, while factoring in my desire to parody /. and include a meta-reference to Alientrap at the same time...


    I like the idea that every faction has a little evil in them. We can base each faction on a mode of thought, the government can be based on a imperialist mindset, the corporation can be based on a capitalist mindset, and the pirates can be some sort of anarchy.

    Anyways, I still think the government should be the most evil instead of the corporation. I believe most pain and suffering in this world is largely caused by governments, but that is for another discussion.

    I have one question, which group would my Nexus model belong to?
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Sun Sep 30, 2007 9:48 pm

  • Since he's an alien, probably with the space pirates. I don't think that this necessarily has to hold true for all models though (maybe a particular alien is trying to work with the government in order to restore peace between them and the aliens)
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Fri Oct 05, 2007 2:40 am

  • This is certainly not the "Official" PeaceBrothers story, but, just for the sake of brainstorming...

    "The Peace Brothers, retired from their former glorious lives of knightly battles, saving damsels in distress, jousting, and similar knightly pursuits, now pass their time in their home castle "Spamalot" collecting stamps, drinking beer out of viking horns, and taunting passing citizens from the castle windows, happy that they no longer need to make the daily commute to their jobs in the local Hormel SPAM factory. When they tire of this, they descend to the castle dungeon, where they follow the progress of the mad scientist in his attempts to clone the Saturday Night Fever virus. No one realizes that they are all infected already."
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Sun Oct 07, 2007 6:10 am

  • i like it
    i like it alot
    can the corperation be named UAC?
    pple who understand don't explain to others
    you will kill the joke
    also reread the topic if you get the joke, it seems quite funny
    nevertheless a good addition
    woudl this be a forced explanation or optional?
    i b elieve it should be optional
    ...
    UAC i crack myself up...
    Names of my challenge winners to be put here after they win
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Tue Sep 16, 2008 4:05 pm

  • I found this old thread (2007) and I back again because I thought something similar.

    Another 2006's post is here: http://forum.alientrap.org/viewtopic.ph ... 82c4e9d3a3)

    Reasons for a backstory:

    A. Advertising.
    1. I often read short articles about Nexuiz and longer about other games with backstory. That's because journalists have more materials about talk (and some of them loves the copy and past to fill the page).
    2. There is no need to include the story in some menu of the game. It may simply be a useful tool for communication and advertising (material for journalists who loves to be story tellers).
    B. Uselessness, utility and some information disclosure.
    3. A story is a story. As many researchers today say: you can tell or read a story for the pure pleasure of telling or read. Also because in that moment you have nothing better to do (for example during download?) A proof? Certainly I wrote this backstory because i had nothing better to do : ) That could be the same reason because you are reading this post : P
    So no need to have an utility for the game itself, but can help it from the outside.
    4. Someone could say "better download and play". I agree in part. After download, how many time for to understand that you can jump using weanpons? Or to understand that exists modes as "capture the flag" or "team match"? Perhaps not very much time. But isn't so bad to know it before or reading it during download. I found Nexuiz through a website talking of an FPS for Linux. Below a link to download. No more else.
    5. A short story is not detailed and long as a tutorial. So it may be easier to spread in several languages, just as happens with true or false stories but not with manuals. Remember the old Japanese manual for your videotape?
    C. What a backstory should not do.
    6. If history is balanced between "a story with details" and "not to much details" leaves the game free to evolve on its own and there are not problems or limitations for developers. My concept of backstory does not change how the game is now.


    Some help about this backstory?

    1. My english isn't very good. Surely you can do something better.
    2. Some better idea for the invention of the Nexuiz word?
    Could be a true sentence, illegible but comprehensible, or a "false evidence" that in reality does not mean anything (thus the sense remains mysterious).
    3. I forgot something? Game elements or other thing must be (I wrote it in late night)
    4. I'd like some other word created by the synthesis of many different languages. Only two fixed rules: 1. Start from existing words 2. The result must have a good sound (easely better than mine)
    Example A.
    Genleky star (or Genleki). Polish, Lekki=light + Latin/English/Italian, Gen=generator/generator/generatore).
    Example B.
    Kindhel (or Kindell). German, Kinder=baby (or English, Kind) + English, hel=Hell
    But I would not use words from the various religions (like "heaven" and "hell").
    Example C.
    Doiands. Romanian, Doi=two (or Portuguese, Dois) + English ands=Hands.
    Need names of races, units of measure, planets and other good things you will find.

    Any suggestion is welcome.

    Edit: Note that the following story, along with your new ideas, should be synthesized in a shorter story, long about half (or less) of what you are going to read below.

    A presentation for Nexuiz game; A backstory.

    Near a few bright star called Genleky there was a planet named Kindhel where lived a technologically advanced and peaceful interplanetary community.
    There, the Doiands, the Farastrus, and many others racial groups lived togheter with people from other planets sharing all the resources of nature and technology.
    There wasn't a political command center but several interconnected Problem Solving Centers (rather technical). In particular loved knowledge in all its forms and looked at all the things (the arts as well as cooking and games) as a way to learn and enjoy the fruits of what they had studied.
    Someone on the other planets thought that their curiosity was imposed by the fact that Kindhelians not remember almost nothing of their origins. In fact the first inhabitants of Kindhel were childrens from various planets survived an accident on their spaceship-school, which had plummeted over an uninhabited planet many millennia ago. It was difficult to survive in the hostile nature. So they called that planet Kindhel. They all knew to be descended from those childrens, but nothing before this.
    A day, guided by their peculiar curiosity, during a biolocical research mission, the Dr. Anghe's scientific team found an ancient home built inside an underwater mountain of Kindhel. That very strange home containded a lot of audio, video, olographic and plasma documents, personal notes, tools and many containers with other strange objects; Strangely that home was mostly armored.
    The team led by Dr. Anghe, discovered an unimaginable truth for the entire population of Kindhel. That was the home of an ancient inhabitant of the planet, or rather his bunker, where he tried to survive a nuclear, bacteriological and chemical war that took place on Kindhel millions years earlier. The memory of this war had been forgotten because of the very few survivors had not escaped the damage caused by the chemical war; Most became insane and many others simply did not can, or want, to remember those horrors. So even the survivors had not completely saved themself. They was from different continents and languages but the ability to speak probably went for the most part lost along with many other neurological functions. Also were the only priority of finding food and unpolluted water left on the planet (they used those elements to survive); There was no more place for the past because it had to think about the present time, hour by hour, day by day.
    Now Doiands, Farastrus and other breeds of Kindhel knew that once they belonged to a single genre and that they were what remained of an extinct civilization: The human beings. So long ago Kindhel was called by its inhabitants "Earth" or "Gaia".
    For that ancient visual documents shown, of all the people of Kindhel, probably the Doiands were those closest to the ancient human beings forms (at least most of them had two hands and two legs). This part of ancient human beings genetic code had remained inside their more than in the others but this was not really considered a value (if their ancestors were able to do those horrible things...). Instead the Farastrus was probably one of the first crossing between Kindhelians, or better New Terrestrials, and people from other planets.
    Studies on this ancient civilization that was destroyed by itself naturally continued. Scientists were trying to assemble the clues and pieces remained. Even their biology was very different. For example, they needed elements such as oxygen (very much), and that was not more so diffused on Kindhel (and now Kindhelians knews why). So human beings could not survive in the cosmos without using equipment such as oxygen producers. They eat plants and animals but no minerals, matter from volcanic fumes or energy extracted from plasma.
    Still some data was incomprehensible and, often, the scientists conclusions would have to laugh a real human being. Many questions had not yet answered. For example: Why this young human female is kissing a box full of detergent? Why this man breathes the smoke that comes out of that little white cylinder? Why was they used liquid called oil if they had a star that issued more energy? Why in this photo there is a well-fed human and the others seems so skinny? Really Genleky was so much brighter or there was another star in our chieli? And so on.
    Soon the great discovery led to the creation of specialized studies centers of the origins, theories of various types, cultural associations, some funny fans club and the creation of several cultural events dedicated to "Our origins". Kindhelians decided to establish the "Origin Week", a world feast to remember the ancient phaters and mothers and don't forget their horrible mistakes and the terrible final war. A week of preparations in wich exhibitions of archaeological finds, theater and games preceding the great feast: the Last War Day.
    Theater, as well as some artistic exhibition and games, often represented an imaginary reconstruction of those ancient horrible events; It was a way to process the pain caused by the new history of Kindhel. All the Kindhelians involved the Origin Week and in a few years the of Kindhel's games days became famous all over the cosmos.
    Of course, game and his various disciplines could not play a real war, but had to give the idea of how can be horrible. Then it was decided to introduce some realistic element as the shape of ancient humans beings (using a holographic suit), reconstruction of ancient buildings and even a synthetic reconstruction of the ancient human's blood with his original color (in the founded videos they saw a lot). And what about the real reasons to fight? Certainly there were no reasons to do so and Kindhelians not used to give awards or create conflicts. So it was decided to give to the players weapons and suits of different colors and only those elements were enough to create the opponents, single or in team.
    In the "Bad Father's Home", as they used to call the underwater buncker, there was a container where they found a objects without name. The sign on the container was ruined and only some part of the sentence was still visible: N*** *EX U.I. *Z*. Inside there were items that could kill some alien visitor but not Kindhelians who had a very resistant skin and bones. But the materials created on Kindhel naturally were much more resistant than the ancients armors so an ancient rocket could only damage a support but not the player. They decided to use those real ancient weapons and that strange sentence; Thus were born the Nexuiz games.
    So players used hard armors. But this was causing a collateral effect: the great explosion that killed ancient human beings, now only effect for players to fly hundreds of time-cube away. It was even possible for players to create their own explosions to move faster. However it was immediately clear that this side effect was funny and was kept in the games (really to watch the players walk or run slowly as the ancient humans, for all the time, would have been somewhat 'boring). But it was decided to use materials that could withstand only a certain number of damage (otherwise you had to go on forever!). When the armor was completely damaged the player was taken via teleportation and rearm again (generally no one had to be eliminated that way, not even to pretend).
    The game began to grow and soon split into various disciplines. Simultaneously the game fame grew everywhere and on many other planets became a real sport, with single professional players, teams and clans often specialized in some discipline as Capture the Flag, Death Match, Race and so on.
    Every year on Kindhel, during the longest night of winter, subscriptions to Nexuiz games are open and free for all. But on some distant planet, or an old abandoned space station, surely someone is already playing!
    Last edited by your_errors on Fri Sep 19, 2008 4:26 pm, edited 10 times in total.
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Tue Sep 16, 2008 5:22 pm

  • Shoe wrote:galactic police/enforcers/government agents [...] for the government, we've got all of the police-like/human characters

    I wrote:Tia
    Image
    I posted a female cop concept in this thread some time ago, but it got lost so I made this revamped version.

    And I never got to read this thread :P It's gotta be fate.
    Imo errors' story is almost too long and detailed. That's too much text for the average ego-shooter player.
    Still, I completely agree with your points.
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Tue Sep 16, 2008 6:44 pm

  • Imo errors' story is almost too long and detailed. That's too much text for the average ego-shooter player.
    Still, I completely agree with your points.


    I agree the backstory i wrote is too long. But I wrote a lot about certain aspects only to extract (after) the best pieces and
    suggest some idea to explore.
    At the end of course will be shorter. I forgot to say it (now i'll write it to the previous post as note). I also hope that other
    pieces of history come soon for to start a synthesis.
    Instead about the concept of assigning roles to characters I think that could be too much weight for the game. I do not know
    how imagine this. However, this issue is a programmers choise. My concept of backstory does not change how the game is now (Point 6 of my introduction).
    Have you in mind a new game mode adapts to assign roles to the players?
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Tue Sep 16, 2008 10:40 pm

  • I don't want to change a thing on such an awesome game! :P
    Nah, srsly. It was just a cool coincidence. I suppose, when I'm finally finished with my portfolio I can get back to modeling and build some neat stuff.
    The storyline should kind of adapt to what the game offers already. And, as you already mentioned, it doesn't have to be too detailed. It should be more of a nice addition to the game's athmosphere, and that's about it.
    Like UT99's intro... It doesn't offer much information and you never hear of the story again. But it's a nice thing to have.
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Wed Sep 17, 2008 12:52 pm

  • if torus could voiceover the final story.. that would be great! :)
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Wed Sep 17, 2008 1:21 pm

  • I was thinking exactly the same :P
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Wed Sep 17, 2008 3:08 pm

  • HarryButt wrote:Like UT99's intro... It doesn't offer much information and you never hear of the story again. But it's a nice thing to have.


    About the video i probably can't help because with my ping and my hardware
    I can' t extract fine game action videos with all the visual effects turned on. But I will
    try the same in local mode and, if i will capture something good and clean, I will send a message.
    Meanwhile I have made some experiment: walking slowly with the zoom view into the maps
    I've seen beautiful angles views and a nice atmosphere.
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  • A presentation for Nexuiz game; A backstory

    Here is a possible synthesis of backstory I had written above.
    Of course, my English is not good and you can correct my mistakes.
    I imagined that a voice narrating this story with breaks, changes of tone and so on.
    So I divided sentences and periods. The rythm of narration changes by increasing or decreasing the number of sentences per paragraph.
    Right now I used this rhythm: 5 short - 4 medium - 5 long - 5 long - 4 medim - 1 short rhythmic interconnecting - 3 medium. That means the rhythm is increasing-stable-decreasing.
    Of course sentences could be longer or shorter than these, depends on scene.
    Regarding a possible video, I imagined short sentences that comment short videos in sequence with in/out fades.
    Edit:
    At first, talking about the "location" screen could be simply black, or an imaginary travel between the stars or other you ideas you will find.
    Of course I can only imagine without video material to watch.

    Note: This version is without names; better with or without?
    "Origins week" isn't still a good name because now the story changed: here humans beings are extinct. I'll replace with something better.
    Other pieces from my first backstory to add?
    Pieces of this backstory to cancel?
    Other ideas?


    Backstory

    Many centuries ago,
    in our far future,
    near a few bright star,
    on an inhospitable world,
    lived a peaceful and technologically advanced interplanetary community.

    The first inhabitants were childrens coming from various planets.
    They were survivors of an accident occurred their spaceship-school,
    plummeted over this uninhabited planet many millennia ago.
    Or this is what they believed...

    Many centuries later, in a subsea mountain,
    they found an ancient building and documents by his owner; That was his buncker.
    There he tried to survive a war occurred on the planet millions years earlier.
    like any other forms of life, his body fell there.
    Now they know once another genre of life lived on the planet: The human beings.

    In order to remember that people and they're horrible mistakes,
    they established the "Origins week", a period for events and games.
    Soon their representations of "humans life end" became famous all over the cosmos
    as a sport divided in various disciplines with single professional players, teams and
    clans often specialized in modes like Capture the Flag, Death Match, Race and others.

    With their ancient weapons resistant armors,
    they jump boosted by explosions, launching their hooks,
    climbing the walls, flying in the space faster than rockets.
    No chance for a long life but use it for the best, for remember,
    (long pause and short rhythmic interconnecting sentence)
    for life.

    Every year on that planet, during the longest night of winter,
    subscriptions to Nexuiz games are open and free for all.
    But started one second ago, in our far future, someone is already playing!


    End.


    Edit:
    Right now there are 3 periods for backstory, 1 period interconnecting backstory to desctription of game modes, 1 period with a short description of the gameplay, 1 closing period saying the game is "free" (I had no ideas how to insert words like "open source" and "FPS" if not as note togheter with links and so on. You?).
    Less backstory and more description?
    Last edited by your_errors on Fri Oct 10, 2008 12:43 pm, edited 10 times in total.
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Wed Oct 08, 2008 9:00 pm

  • Maybe "Nexuiz" Can be the ancient weapon they are fighting over (I like the first story better)
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Thu Oct 09, 2008 4:26 am

  • Since the nexuiz weapons are nothing near a nuke there is no way you would beable to take over the galaxy with them because you would also need to take over earth... and nukes would irradiate you with x and gamma rays first. You could take over the rest of the galaxy minus earth though... aslong as it's a dead universe (sans earth).

    ?Storyline?: super ballinatious people dare eachother who can take more bullets while they are drunk, they fight and kill eachother. Their families go to war over this. Other people join in because they're so ballzy. Soon many people are killing eachother. Sometimes in castles... fitting.

    Storylines are not easy to make non-crappy.
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Thu Oct 09, 2008 4:35 am

Fri Oct 10, 2008 2:00 am

  • take_this_cup_of_poison wrote: Since the nexuiz weapons are nothing near a nuke there is no way you would be able to take over the galaxy with them because you would also need to take over earth... and nukes would irradiate you with x and gamma rays first. You could take over the rest of the galaxy minus earth though... aslong as it's a dead universe (sans earth).


    If I understood well (sorry for my english) you said that weapons cause so much damage that could destroy the earth and humans life. That' s true. For this reason history tells that human beings are extinct and this is now a game, a sport, played by aliens Edit: Human beings shapes are only reproduced. In the long version I said they eat "matter from volcanic fumes or energy extracted from plasma" and in this short version I wrote "technologically advanced" to suggest they have no problems about nuclear. Consider when they landed the planet was already "inhospitable" and radioactive.
    Edit: Same for weapons resistance to nuclear and rays. Weapons are an hypothetical reconstruction of those used by "ancient" human beings. But the materials are not what we used now. The story is set "in our far future".


    Storylines are not easy to make non-crappy.


    That's sure : ) This isn't (and will not be) a masterpiece of literature. But the reason for "trying" to create a story is that a story can be told and disseminated better than a tutorial. It's an excuse for introduce some information about game and to give copy/paste material to the journalists who write more about other games that offer written materials ready made. I explained this (and other reasons) better in my first post here.

    Anyway is a good idea to talk better about their damage and radioactive resistance (it's the same reason that permit them to jump on explosions). Thanks : )


    Edit: Note.

    Earth life living near radioactive metals.
    Geobacter metallireducens. Has the ability to oxidize organic compounds and metals, including iron, radioactive metals and petroleum compounds into environmentally benign carbon dioxide while using iron oxide or other available metals as electron acceptor.

    Subsea life living near volcanoes eating rocks.
    Pyrococcus furiosus is an extremophilic species of Archaea. It is notable for having an optimum growth temperature of 100°C (a temperature which would destroy most living organisms), and for being one of the few organisms identified as possessing enzymes containing tungsten, an element rarely found in biological molecules.
    Last edited by your_errors on Fri Oct 10, 2008 11:14 pm, edited 4 times in total.
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Fri Oct 10, 2008 3:43 am

  • Edit: Another way to tell a story could be to describe what they do without explain who they are.

    e.g.
    On abandoned space stations,
    In ruined buildings
    On desolate asteroids,
    In their far arenas

    They jump pushed by their lasers
    boosted by their own explosions
    launching their hooks...

    and so on.


    What about this kind of narration? Not a back-story but an emphatic description of the game.
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Fri Oct 10, 2008 12:42 pm

  • "All that's left are remains. The few of us that survived are now scattered throughout the galaxy, traveling on artificial planets. No one knows what happened and some try to find out, but most don't care. They just try to stay alive...."
    4m [PB] (amoebios)

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Fri Oct 10, 2008 1:31 pm

  • 4m wrote:"All that's left are remains. The few of us that survived are now scattered throughout the galaxy, traveling on artificial planets. No one knows what happened and some try to find out, but most don't care. They just try to stay alive...."



    Very impressive and exciting :) But this kind of narration presupposes they must fight against natural barriers, people from other planets (various people), to conquer a territory, and other difficulties to survive. It also assumes that the problems change, that the time spent and a progression of the story is possible; e.g. I fought against those people and I won, so now another people (with different shapes).
    But these other elements are not present in the game. The base of the game is: same people fought repeatedly in different places. Just as happens in sports: [edit] teams can change only their internal members but their "appearances" remain the same (teams colors, symbols and so on), rules do not (or changes few things) but really only circuits changes. The only alternatively is change the discipline (here disciplines are CTF, TDM, DM, and so on) [end edit].
    About characters consider right now there are humans shapes, alien shapes and robot shapes. But in online mode you can see all together in the same team, and not humans vs robots. robots vs aliens and so on.
    So we should search between those things we do so repetitive. Because that reason I tell about a cultural event becoming an Interplanetary sport, which is a reproduction of past events and not a real event. "Reproduction" otherwise the blood and the flesh you see and your respawn (reborn) can't be explained (really I'd prefer to see only my armor destroyed and not my blood :) ). But any other suggest is welcome.
    Last edited by your_errors on Sun Oct 12, 2008 6:09 pm, edited 3 times in total.
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Fri Oct 10, 2008 6:07 pm

  • I really like that. It's so simple but implies a lot. It'd be nice if we had some sort of one-off intro video that started with that and then went into gameplay vids of shit getting wrecked.

    I'm doubtful that would happen because of how it would inflate download size, but it'd be neat if it were for like a packaged game.
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Fri Oct 10, 2008 11:35 pm

  • Shoe wrote:I really like that. It's so simple but implies a lot. It'd be nice if we had some sort of one-off intro video that started with that and then went into gameplay vids of shit getting wrecked.


    thanks. I was thinking about some little modify to explain a little better something (few words). Anyway the length will depend on the length of a possible video.
    With "one-off intro" you mean a sort of black screen with only a voice narrating first part of the story? If yes could be exciting. If no I misunderstood : (

    Edit:
    Also I will try to shorten the backstory (Especially the period dedicated to the spaceship incident) and describe some 'more the game.

    I'm doubtful that would happen because of how it would inflate download size, but it'd be neat if it were for like a packaged game.


    I'm not thinking about this problem because all this is unofficial and so we are free to imaging :) (until not offensive for authors will and game clearly)
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Tue Oct 14, 2008 5:38 am

  • Added:

    - Some more explanation about nuclear and no-atmosphere resistance of the players. See also previous notes (Posted: Fri Oct 10, 2008 2:00 am).
    - A "reason" to remember the ancient people.
    - More game play info.
    - The two parts (story and game description) have their own increasing/decreasing sentences.


    Doubt.
    Now the periods have equal number of sentences (4). Is an odd number better to speed up the rhythm? anyway could depend on a possible video.

    Edit. Maybe too long now. To be edited again.


    As before your corrections to my English are welcome.


    A backstory

    Many millennia ago, in our far future
    on a uninhabited and inhospitable world
    is precipitating a spaceship-school;
    But many little children will survive.

    Sharing the planet's resources, radioactive rocks and volcanic matter,
    over the decades they grew; Over the centuries they forgot their origins;
    Over the millennia they thrive, meeting people from other worlds and
    becoming a peaceful and tecnologically advanced interplanetary community.

    Many centuries* ago, they found an ancient subsea building and degraded documents
    talking about a devastating nuclear and bacteriological war, occurred millions of years before.
    Beliving the owner was one of their ancestors they thought had discovered because they were left alone.
    Really it was what remained of another people: The human beings; They were on our Earth.

    In order to remember "their fathers" and their horrible mistakes,
    they established the Origins Week, a gaming and events time,
    culminating in the Nex Day: The end of life representatives* games.
    Quickly their spectacular representations became famous all over the cosmos.

    There, as on other planets, became a real sport divided in various disciplines;
    Using abandoned space stations, ruined buildings, dedicated arenas
    and any available uninhabited place, professional single players, teams and clans
    challenge in Capture the Flag, Death Match, Key Hunt, Race and others modes.

    Using suits simulating "their ancestors" shapes too and ancient weapons resistant armors,
    they jump boosted by explosions, flying in the air faster than ancient rockets,
    launching their hooks, or climbing the walls using their lasers, trying to avoid opponets fire.
    As in the ancient war no chance for a long life, but use it for the best, for remember, scoring for another bit of life.

    Every year on that planet, during the longest night of winter,
    subscriptions to Nexuiz games* are open and free for all.
    But started one second ago, in a far future we will never know,
    be sure someone is already playing!

    End


    Notes

    * Instead of repeating the "centuries" word, I'd prefer to create an alien time-space term. I'd like to use the words used
    in NetRadiant to indicate one or several units of space and merge with words that indicate the time. Do you know what NetRadiant use?

    * Is the right word "representatives" or "representing"? (I need to sleep...)

    [Edit] * Would be incorrect to say "Nexuiz Games". But this could create confusion and be mistaken for the name of the game. Other ways?

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Tue Oct 14, 2008 2:17 pm

  • 4m wrote:"All that's left are remains. The few of us that survived are now scattered throughout the galaxy, traveling on artificial planets. No one knows what happened and some try to find out, but most don't care. They just try to stay alive...."


    I like this "story" the best. The others are too... childish I guess... limiting... not serious and "explain" too much (and I don't like the "it's just a recreation of past events... oh and delete blood and gore please devs please I don't like my flesh being destroyed :) :) :) :) beeggggggg" notion (hint: it's a game, you aren't the avatar)). If somepeople don't want blood or gibs there are cvars to set to disable it.
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Tue Oct 14, 2008 2:41 pm

  • take_this_cup_of_poison wrote:oh and delete blood and gore please devs please I don't like my flesh being destroyed :) :) :) :) beeggggggg" notion (hint: it's a game, you aren't the avatar)). If somepeople don't want blood or gibs there are cvars to set to disable it.


    I have not asked that and I am not going to ask. This issue is debated in other dedicated topic and, not only cvars, some of these changes are already available for download (as you probably know).

    Regard to the "too much explanations", I have due somewhat longer 'just because you had not realized (see your own previous reply in which you talk of nuke, nuclear and x-ray resistance).
    However I will have to shorten it for different reasons (rhythm first of all).

    Edit:
    The story does not tells this is a representation of past events. Tells instead it was "born" as a representation but "soon became a sport", a game. Then the player "really" plays, is not an actor who represents something.
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