Egyptian textures?

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Fri Oct 19, 2007 12:30 pm

  • Most games have egyptian textures because people enjoy making egyptian maps from time to time. I have seen some maps with egyptian textures. I don't know what the copyright on them is. Can they be included with nexuiz (and modified) or are they not of the same license of nexuiz? If not could we create some egyptian textures that can be bundled with nexuiz and should I try?
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    A8hm
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Fri Oct 19, 2007 4:16 pm

Fri Oct 19, 2007 5:03 pm

  • Taiyo.uk wrote:Try these - they are under a CC license.

    http://www.simonoc.com/pages/materials/ ... /index.htm

    Almost all CC licenses are useless for opensource and freesoftware projects, the CC license that these textures are under is one of those useless licenses:

    "Attribution-Noncommercial 2.0 Generic"

    That is useless.
    Are there any truely opensource egyptian textures? If not I may have to make some for Nexuiz which will be under the same license as Nexuiz.

    Most artists seem to be marxists, which is why they put a non commercial clause in everything they make [stick it to the MAN he he he]. Only a few are friendly to true freedom such as those artists who have created content for Nexuiz. I struggle with calling them artists even because artist is such a lowly word because of the behavior of most artists [they will gladly take from others, but they usually demand no change in the dirivitve work they make: artists seem to dislike freedom and most I've known hate freedom in politics aswell since they support hate speech laws and limits on freedom and the like].

    One question I have is about the egyptian walls with the egyptian script. Is that from a unicode font or do they really draw it out? Or is it from a picture and then stencled. I need this information to know how to go about making my own which can then be used with Nexuiz under the same license as Nexuiz.
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    A8hm
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Fri Oct 19, 2007 5:16 pm

  • I'll have to merge your 4 recent threads into a single thread in the Editing section; 4 threads is just redundant when they all relate to the same subject [Requests], and could easily be done in the same posting.
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Fri Oct 19, 2007 7:06 pm

  • A8hm wrote:Are there any truely opensource egyptian textures?


    No there aren't

    feel free to amke some
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Oct 19, 2007 7:37 pm

  • It shouldn't be hard. Just make a sand brick then deviate lots of textures off it with silly random glyphery. Bam, complete egyptian texture set
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    leileilol
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Sat Oct 20, 2007 6:22 am

  • The textures are not sources that are compiled into binaries; they remain separate when packaged. The textures and .bsp even remain separate. There is no legal reason why Nexuiz can't be distributed with code and content under different, appropriate licenses. For example Warsow has GPL code and proprietary content, Tremulous has GPL code and CC content, and the list goes on.
    Taiyo.uk
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Sat Oct 20, 2007 7:36 am

  • I doubt that's allowed, as both are indeed compiled into one package, which you call "game". You don't download Warsow engine and data separately... and the maps don't work without the textures, which means, they "link" to them. The question rather is, whether the game "links" to the maps... and IMHO it doesn't, but the maps link to the game (they call spawn functions the game needs to have with specified semantics), so GPLed game code maybe does "infect" the maps.

    Basically, that's a question simply not decided yet. If you want to make a map that won't be part of Nexuiz, you can of course use any textures you want - even if it is true that maps need to be GPL if the game code is GPL, I doubt anyone of us would sue you - even if we were that evil, the doubt is too high whether this counts as linking or not.

    The biggest license problem is, however, the "Noncommercial" term in many "free" licenses. Nexuiz is distributed on Linux distribution media. It is distributed by package repositories. This already counts as commercial! Debian could never put Warsow on their DVDs, for example, as manufacturing and selling these DVDs IS commercial! Commercial does not just mean "for money"... you can give away something for free and still do that commercially, for example, if you get paid for it another way... for example, a certain company allows anyone to join their website for free and look for jobs... at no cost at all. This does not mean they earn no money... they get the money from those who post the job descriptions.

    If an ISP runs a Nexuiz server and puts his company name in the server name, this is some kind of advertising - and therefore COMMERCIAL. If he also offers a Nexuiz download on his website, it is commercial too. GPL allows that though, and I am quite fine with it. But with Noncommercial license terms, this would not be possible.

    Also, note that the textures DO influence the map... for example, they can end up more or less directly on the lightmaps stored in the BSP file. Look at my map necchesu for an example of this...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Oct 20, 2007 1:11 pm

  • Tyo: weather or not it's opensource or not is important for me, Nexuiz is an opensouce game through and through and that is a great accomplishment [this is because it is very hard to find artists who are willing not to have a 'no commercial' clause on their work or put their work under the GPL]. It is the only fully 3d, not 2.5d, opensource FPS. Other FPSs have proprietary artwork which makes them not opensource. Much of a game is artwork so saying that it doesn't matter and it's still open with closed artwork is a falsehood.

    I have made a sandstone block wall out of motification of one of nexuiz brick textures. How do I add the glyphs now and where do most artists get or make them? [I really don't like the word artist because of it's marxist connotation].
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    A8hm
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Sat Oct 20, 2007 3:01 pm

  • A8hm wrote:[I really don't like the word artist because of it's marxist connotation].


    ...

    Since when does the word "artist" have a Marxist connotation? And what is wrong with that? :?: :?: :?:
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    torus
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Sat Oct 20, 2007 5:32 pm

  • A8hm wrote:It is the only fully 3d, not 2.5d, opensource FPS. Other FPSs have proprietary artwork


    Actually, this is not true... I'll save leileilol the work and tell you that OpenArena is fully open source too. But Nexuiz came first...

    and then there was OpenQuartz... but you can't count that as a FPS :P but the monster trees were cool.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Oct 20, 2007 7:10 pm

  • divVerent wrote:But Nexuiz came first...


    Nexuiz started off as a proprietary commercial game though. It wasn't until the final months Toddd convinced to go GPL on this.
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    leileilol
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