[MAP] BlueAmuse not blue enough? EAT THIS!

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Are you amused?

Yes, and blue of it.
10
43%
No, I'm blue.
1
4%
Blue AMD, not amused.
0
No votes
No, red team always wins.
4
17%
Mutually Inexclusive Polls Are Stupid.
8
35%
 
Total votes : 23


  • Image

    Fully GPLed of course, and all that cool stuff. And of course not as dark as the crappy original - its darkness and the bad texture alignment is what made it so extremely crappy, now you can fully "enjoy" the layout *eg*
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Nov 03, 2007 9:41 pm

  • Does not appear to be working... I'm getting some pushmove errors and I don't see cellshaded textures
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    [-z-]
    Site Admin and Nexuiz Ninja
     
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Sat Nov 03, 2007 11:51 pm

  • You probably are just using blueamuse81.pk3, which is wrong and has exactly the bug you mentioned.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Nov 04, 2007 9:00 am

  • Played it for 5 minutes with a bot... We haven't even met one time...

    vdo chmap dm_q2edge

    :wink:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
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    C.Brutail
    Laidback mapper
     
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Sun Nov 04, 2007 2:38 pm

  • That's very blue with a small amount of mauve slipped in.:shock:

    Image

    I noticed some odd lines when I spawned, they're in the piccie above - an unwanted diagonal and another nearly vertical.

    The lines could be caused by my low powered ATI 9550 card, I have Nexuiz set to low quality and as much detail switched off.

    Great job, looks a lot, lot better, nicely illuminated, but it is still a huge map.
    Spaceman
    Alien trapper
     
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Sun Nov 04, 2007 5:24 pm

  • The lines are caused by q3map2's crappiness, combined with the map's author not aligning brushes to the grid correctly :P I took the map as is, I didn't modify anything of its structure. All I did is fixing the SV_PushMove error message and switching it to cel shading. I know no automated tool to "re-grid" the brushes.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Nov 06, 2007 1:46 pm

  • Thanks for the explanation.

    I've also seen the odd lines in other maps and assumed they were caused by my local setup.

    I prefer a higher FPS vs bling, although when I do turn the settings up Nexuiz does look very, very nice. Maybe one day I'll invest in a better card :D
    Spaceman
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Mon Dec 17, 2007 6:14 am

  • I played a cell-shaded map on Nexuiz for the first time last week. At first, I didn't like it because it was just...strange. But then I decided that it was really cool. As long as the colors aren't too vibrant, then it makes it really easy to focus on the players. It feels like playing in a comic book world.
    Dokujisan
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Mon Dec 17, 2007 3:46 pm

  • Hm. Re-Gridding could work by selecting all brushes and then pressing Ctrl+G
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Mon Dec 17, 2007 4:45 pm

  • why blue?! why not red grrrrrr :lol: anyway the color doesn't matter..sucksssss GAY MAP)) :wink:
    ginseng
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    Mirio
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Mon Dec 17, 2007 5:52 pm

  • It isn't called redamuse :P but actually, good idea... when I have too much time, I'll make redamuse81 and greenamuse81.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Tue Dec 18, 2007 6:16 pm

  • i have another one:

    augenkrebsamuse :shock: :shock: :shock:
    ginseng
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    Mirio
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Tue Dec 18, 2007 9:42 pm

  • FacingWorldsAmuse

    The whole Facing Worlds map will easily fit inside the main Amuse arena. When you fall off the map (either over the side or through one of the rips) you'll land in the blue goo.
    Spaceman
    Alien trapper
     
    Posts: 264
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Wed Dec 19, 2007 8:09 am

  • Capturecityamuse - the street level is completely flooded with the blue goo, and you have to laserjump between the buildings.

    tznex03amuse - the slime gets replaced by blue goo. Let's see how many people jump in it, just to find out that they can't reach the teleporter inside...

    eggandbaconamuse - eggandbacon as is, but floor is filled with blue goo, and ceiling is extremely detailed brushwork that kills fps

    succer_socks_amuse - filled with blue goo, of course... happy dying :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
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Wed Dec 19, 2007 11:49 am

  • divVerent wrote:Capturecityamuse - the street level is completely flooded with the blue goo, and you have to laserjump between the buildings.
    That is a really good idea :twisted: :twisted:

    With lots of health and shields it would be a great laser/rocket jump training map.
    Spaceman
    Alien trapper
     
    Posts: 264
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Wed Dec 19, 2007 3:00 pm

  • divVerent wrote:...
    succer_socks_amuse - filled with blue goo, of course... happy dying :P


    This one made me laugth real good =)
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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