Shoe wrote:I have some ideas for a launcher model that I might try making when I go on break.
I've never modeled a weapon before but I'm willing to try with my extra free time I'll have

Along with a launcher model, there are a few things that come to mind, mostly from player feedback, after playing nexball all night

:
1. Players without particles, corona, or realtime lights enabled can not see who has the ball when it is being carried. This could be a job for waypoints. This was brought up as well by
PinkCheeeeese.
2. Same for knowing when you have the ball. Sometimes standing right next to someone who has it looks very similar glow-wise to haveing it yourself. also, if you move fast enough, you can no longer see your own fire/glow. Perhaps something like the flag carrying icon would be good, or some text saying you have/got the ball.
Map-Specific:
1. Succer_socks_soccer: The hurt triggers are only on two sides of the field.
2. Rink: Since balls retain their momentum when they reset, and this map has a very high, uncontained ball spawn, I was able to score a goal without anyone touching the ball.
3. Volleyball v2: Much better than the first in this regard, but still just a few very infrequent scoring problems when the ball hits the net.
I have yet to test Tennis, Golf, or Rugby, but am putting them on the server now

.
I got a few complaints about stealing being too easy or perhaps the push being too much. The push is a difficult issue because it's not bad when you're on the ground, but if it is stolen from you mid- jump, you are suddenly on the other end of the map. I personally don't have much problem with the stealing system, but I should relay these concerns.
Thanks so much Revenant for this amazing mod, and to Fruitie for some great maps.