Nexball - Beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Nov 11, 2007 7:55 pm

  • http://www.mediafire.com/?7z94jez4nm1
    1)Extract to ../Nexuiz directory.
    2)Run "...\nexuiz.exe" -game nexball
    3)Pick one of my maps from the ctf maps
    4)Play!

    If anybody sets up a server, give me a shout. I want to play with more than 1 other person ;p
    Last edited by Revenant on Mon Nov 26, 2007 1:57 am, edited 2 times in total.
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    Revenant
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Sun Nov 11, 2007 8:12 pm

  • Even though I haven't tried it out yet - when you are done with the mod (after some fixes perhaps), can you provide source of it? Would be nice if it could be added to Nexuiz.

    If possible, also release a diff to the normal progs.dat.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Nov 13, 2007 12:37 pm

  • Thanks a lot Revenant. We got the mod working on my server yesterday and it was a lot of fun. I want to make my Rink map suitable for Nexball, could you tell me what I have to do to make it work ? I opened the version of Succer Socks you made but there is no .map file in it unfortunately so I could not see how you did it.
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    PinkRobot
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Tue Nov 13, 2007 5:52 pm

  • I will make my entity.def file that I use available later today, but if you want to know, ill tell you.

    The ball entity classname is "ball" ...

    The goals are just called ball_redgoal and ball_bluegoal and i just use the trigger texture on the brush.

    Fairly easy :p
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    Revenant
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Wed Nov 14, 2007 2:07 am

  • Hey that is just what we needed! I managed to put a ball in a map and kicked it around. (well I got that multicolored crystal thing, actually)
    If we can do that we can make all sorts of cool useless stuff!!!
    Thanks Revenant!!!!
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    Purple Carrot
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Wed Nov 14, 2007 2:18 am

  • Morphed made a nice soccer ball model for me to use in it. Once I fix some bugs and stuff, I will give a proper package with a map or 2, the ball model, and the source.
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    Revenant
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Wed Nov 14, 2007 6:29 am

  • HumanRemains wrote:Thanks a lot Revenant. We got the mod working on my server yesterday and it was a lot of fun. I want to make my Rink map suitable for Nexball, could you tell me what I have to do to make it work ? I opened the version of Succer Socks you made but there is no .map file in it unfortunately so I could not see how you did it.



    Hehe yay, this mod + rink would be crazy! :D

    Imagine playing this on just about any normal CTF map, like MikeCTF, Facing Worlds, Lavaflag etc. That would be pretty.... Interesting =)

    And thanks Revenant, great mod. Keep up the good work :)
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    FruitieX
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Fri Nov 16, 2007 9:43 pm

  • I've done this before with pro, but I forgot how to open the mod file. I type "game nexball" in nexuiz after I've put the files in?
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Mon Nov 19, 2007 3:56 am

  • :shock:
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    Updates:
    -fixed the bug where if you score in your own net when nobody from the other team has touched the ball yet, it crashed
    -added a new type of ball, that you can pickup and shoot using impulse 111 to shoot

    Soon to come:
    -"checking", to steal the ball from another player
    -more actual maps

    edit: just to make it clear, this isnt an actual map, just a test box. I'm not that bad at mapping...;p Also, the massive soccer ball is just a funny pic of when i accidentally made the ball scale 10 :(
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    Revenant
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Mon Nov 19, 2007 4:02 pm

  • If this can be done, it should be easy to emulate UT's bombing run, which would be fun fun fun.


    The principle of bombing run:
    There's a bomb (no timer) on the map that you can pick up just like a flag.
    You have to get the bomb though a goal in the enemy base (by throwing it or jumping through it yourself with the bomb).
    You can pass the bomb to teammates.
    You can get the bomb from an enemy by killing him (surprise).
    You can't fire weapons when carrying the bomb ("fire" throws the bomb)*


    *I would suggest that when carrying the bomb, you can only use the laser, so that movement is still possible... secondary would just fire the bomb instead of switching to the last weapon.
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Fri Nov 23, 2007 4:59 am

  • :D UPDATES:
    Code:
    Ive got the ball type that was intended to be the main point of the mod done. Its got a cool flame effect on it, which transfers to the player when they are carrying it. This lets people know who has the ball. The only weapon meant to be used is the grenade launcher. Primary fire will shoot the ball if you have it, while secondary fire is a short range melee like attack that will knock the enemy backwards if they have the ball, and cause them to drop it. Basically everything is done, except for a few little balance things and tweaks. One more feature that I might add is a stamina bar, for sprinting. This was used in the q3 mod, proball. If I add the stamina bar, I will also make a teleporting function for people who dont have the ball. If you have full stamina, you can press teleport, and teleport back to one of your teams spawn points.

    Maps:
    Ive taken one of my old q3 proball maps and converted it to nexball.
    I plan on making a few more.

    Woo :D Today was productive.

    edit: i just read my post and i realized that i typed in a lot of short sentences and i laughed at myself
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    Revenant
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Fri Nov 23, 2007 2:18 pm

  • Revenant wrote:Maps:
    Ive taken one of my old q3 proball maps and converted it to nexball.
    I plan on making a few more.


    i could convert gforce too if you need more maps :)
    Aneurysm 4 the win !!!!! :D
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    cortez
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Fri Nov 23, 2007 5:56 pm

  • Sure. The goals are ball_redgoal and ball _bluegoal, the ball is ball_basketball, and the team spawns are just regular ctf spawns.
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    Revenant
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Mon Nov 26, 2007 1:58 am

  • First post updated. Ive had some good progress :D
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    Revenant
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Mon Nov 26, 2007 3:53 am

  • That is really neat, hopefully it can get included with the main game someday.

    The included soccer maps are very well-made, too. I could see some even crazier non-standard designs coming up.

    However, I think it should be an option to allow weapons other than the ball launcher (which imo should get its own model and weapon slot if possible). Just an svar or something.

    edit: Another note, the pk3 didn't work as described. I had to extract the contents of the pk3 into Nexuiz/nexball instead of just placing it into the Nexuiz dir.
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Tue Nov 27, 2007 8:47 am

  • The only way I could get my Nexball server up and running was by renaming the pk3 to nexball.pk3 on both the server and in my dlcache folder. Then I have no trouble playing on my own server.

    So if you want to play on Pink Robot's Nexball server:

    1. Download Revenant's file in the first post in this thread;
    2. Extract the .pk3 to your dlcache folder and rename it to nexball.pk3

    That should do it.

    One thing though, I still can not see textures on the Nexball Succer Socks map included. I only see the blocked 'texture not found' replacement texture. What could be the problem ?
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    PinkRobot
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Tue Nov 27, 2007 5:18 pm

  • I'm planning on creating a basketball field =D
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    FruitieX
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Tue Nov 27, 2007 5:55 pm

  • Seems i didnt packaged it right :(

    Ill fix it up tonight.
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    Revenant
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Sun Dec 02, 2007 9:07 am

  • Well we've been running the nexball mod on my server a couple of times now and overall people really like it. So I thought it was time to give you some feedback on it. Just my personal thoughts on possible improvements, if others have any more to share please do !

    1. I run Nexuiz at not very high settings, pretty much all effects off :) But this does mean that I have no way of telling who has the ball in the 'basketball' mode. This puts me and the other people who have the same low settings at a severe disadvantage. I end up just shooting my secondary fire at everybody who looks like he could be carrying the ball :D Maybe you would consider doing any of the following:

    - Make the ball carrier fullbright;
    - Put a waypoint 'ball carrier' over their head;
    - Keep the ball visible while it is being carried ? Not too sure about this one :)

    2. Would you consider making the ball behaviour controllable by Cvar's instead of entities ? So that you can try the different modes on the same map ? At first I thought this was already done this way but then we noticed the different ball entities :)

    So far for the feedback.

    Now, FruitieX has been making some fun new maps which we will soon release to the public no doubt. FruitieX made a Basketball, Tennis and Golf map :) and he helped me get my Rink map suitable for Nexball [for some reason I can't get the goals to work in my 1.4 Radiant]. The Basketball and Rink maps were instant winners, Tennis and Golf still need some work.
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    PinkRobot
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Sun Dec 02, 2007 4:24 pm

  • Yup, this morning I also finished the volleyball map (still needs some work tho).

    The biggest problem so far with the mod has been that the ball keeps returning all the time if no one touches it for about 4? seconds. On for example the volleyball map, this means that the ball wont even have time to land on the other side at some occasions before it returns! We also noticed the same happening on the tennis map. What's worse, is that when the ball is returned it goes thru all our goal entities on the net itself! so one could score double points by not even making a goal, but returning the ball from the right position! Also, the opposite can happen; one looses 2 points because the ball is returned and first touches the net, then a goal entity. Is there a cvar to set the "lifetime" of the ball? If not, one really needs to be added !!

    Teh Fruitz :D
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    FruitieX
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Tue Dec 04, 2007 6:45 am

  • Me and Vampirella from my clan have played on nexball it's purely fantastic and a total change from fragging everything.

    and Fruity! Share yerrr maps :P the tennis one is wild
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Tue Dec 04, 2007 2:09 pm

Tue Dec 04, 2007 3:07 pm

  • I have some ideas for a launcher model that I might try making when I go on break.

    I've never modeled a weapon before but I'm willing to try with my extra free time I'll have :)
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Tue Dec 04, 2007 3:49 pm

  • Shoe wrote:I have some ideas for a launcher model that I might try making when I go on break.

    I've never modeled a weapon before but I'm willing to try with my extra free time I'll have :)


    Along with a launcher model, there are a few things that come to mind, mostly from player feedback, after playing nexball all night :) :

    1. Players without particles, corona, or realtime lights enabled can not see who has the ball when it is being carried. This could be a job for waypoints. This was brought up as well by PinkCheeeeese.

    2. Same for knowing when you have the ball. Sometimes standing right next to someone who has it looks very similar glow-wise to haveing it yourself. also, if you move fast enough, you can no longer see your own fire/glow. Perhaps something like the flag carrying icon would be good, or some text saying you have/got the ball.

    Map-Specific:

    1. Succer_socks_soccer: The hurt triggers are only on two sides of the field.

    2. Rink: Since balls retain their momentum when they reset, and this map has a very high, uncontained ball spawn, I was able to score a goal without anyone touching the ball. :twisted:

    3. Volleyball v2: Much better than the first in this regard, but still just a few very infrequent scoring problems when the ball hits the net.

    I have yet to test Tennis, Golf, or Rugby, but am putting them on the server now :D.

    I got a few complaints about stealing being too easy or perhaps the push being too much. The push is a difficult issue because it's not bad when you're on the ground, but if it is stolen from you mid- jump, you are suddenly on the other end of the map. I personally don't have much problem with the stealing system, but I should relay these concerns.


    Thanks so much Revenant for this amazing mod, and to Fruitie for some great maps.
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    pavlvs327
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Tue Dec 04, 2007 4:20 pm

  • The mod needs cvars, indeed...

    • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
    • For the ballcarrier (!!!, because it feels a bit slowslow imho)
    • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
    • For the weapon (push force, launch force, stealing "refire" and such)
    • Cant think of anything else... Ball color/fullbright maybe? :p


    If the stealing accuracy was a bit less random, it should be nice to make it slower (i mean, slower refire)

    And (but i guess you're working on it) the soccer-like control should be more... Controlish? It's a bit random atm :p
    Would be nice to be able to make passes (like on basketball like, actually, but with a "touch-the-ball" stealing system)


    I really love your mod, it's an awesome way to make fun with little teams (like 2v2 or 3v3)

    Zomg, i cant imagine a 11v11 on succer_socks


    Edit: and you definitely have to rename the nexball B1.pk3 to nexball.pk3, because pink, pavlvs and me use it so on our servers, and since we're the only three guys running a nexball server afaik, anyone playing nexball has a nexball.pk3 package
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Tue Dec 04, 2007 4:28 pm

  • Mr. Bougo wrote:The mod needs cvars, indeed...

    • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
    • For the ballcarrier (!!!, because it feels a bit slowslow imho)
    • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
    • For the weapon (push force, launch force, stealing "refire" and such)
    • Cant think of anything else... Ball color/fullbright maybe? :p


    :P Yes, cvars! That's what we need! :D

    Welcome to the forums, Bougs! :wink:
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    pavlvs327
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Tue Dec 04, 2007 5:27 pm

  • now finally i fixed the bugs on my 2 nexball maps and here they are.

    1. gforce_soccer
    a convertion of my gforce ctf map. simple but make a lot of fun.

    2. poolparty
    waterball! the idea is from a cs map but it got an own style.

    http://files.filefront.com/2soccerpk3/; ... einfo.html <--- here to load
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Dec 04, 2007 5:56 pm

  • Mr. Bougo wrote:The mod needs cvars, indeed...

    • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
    • For the ballcarrier (!!!, because it feels a bit slowslow imho)
    • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
    • For the weapon (push force, launch force, stealing "refire" and such)
    • Cant think of anything else... Ball color/fullbright maybe? :p

    If the stealing accuracy was a bit less random, it should be nice to make it slower (i mean, slower refire)

    And (but i guess you're working on it) the soccer-like control should be more... Controlish? It's a bit random atm :p
    Would be nice to be able to make passes (like on basketball like, actually, but with a "touch-the-ball" stealing system)


    I really love your mod, it's an awesome way to make fun with little teams (like 2v2 or 3v3)

    Zomg, i cant imagine a 11v11 on succer_socks


    Edit: and you definitely have to rename the nexball B1.pk3 to nexball.pk3, because pink, pavlvs and me use it so on our servers, and since we're the only three guys running a nexball server afaik, anyone playing nexball has a nexball.pk3 package

    Another cvar I'd like to see still (as previously mentioned) is allowing use of other weapons in the maps (more like deathball)
    Shoe
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Tue Dec 04, 2007 6:26 pm

  • Shoe wrote:Another cvar I'd like to see still (as previously mentioned) is allowing use of other weapons in the maps (more like deathball)


    Well, that's quite possible, except for the hagar whose slot is used for the nexball weapon...
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    Mr. Bougo
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Tue Dec 04, 2007 11:45 pm

  • and what about big maps i got some idea`s to evolved this game mode. make it like you haver to bring to ball to 3 points or so and who manage that wins the map

    like ctf but now you need to move the ball to specifc points . and mabye this is fun also make us choose between defender and attacker

    attacker has more hp but is slower then a attacker with lesser hp or somthing

    and mabye its fun when you can only move the ball if you have 2 or 3 pushing it on big maps or make the ball slower

    make the ball into a skull you have to keep on the skull for a period of time to win or something like in halo
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