Help with jumppad please

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Tue Nov 20, 2007 4:40 am

  • I'm mapping and trying to get a jump pad to work correctly. The symptom - when the pad is jumped on, the player sticks to it, while the jump "sound&flash" continuously activate - over and over.

    I have one entity with keys
    {classname : trigger_push, target : t1},
    and another
    {classname : target_position, targetname : t1}

    And I've connected (ctrl+K) them. :?

    What am doing wrong and/or not doing correctly?
    Whoever answers this gets a big gold star and a lifetime of happiness. :wink:
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    dublpaws
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Tue Nov 20, 2007 5:13 am

  • ok found the solution.

    The jump pad had the same key:value pair as the target, so, the problem was player was being shot right back. YAY!
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    dublpaws
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    Posts: 61
    Joined: Mon Apr 23, 2007 4:26 am



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