New Map : Docs_Gothic_Rush

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Tue Nov 20, 2007 8:57 pm

  • Here are some shots of the map im workin on atm.
    I just need to add normal maps to it, and some textures are to be created.
    However i want to make some waterfountain on that Spire in the Mainfall.
    I tryd with scrolling additive Textures, but that looks terrible.
    Any way's here to add a particular effect to a specific map coordinate ??
    I could make some waterfountain effect with the effect's info.
    If anyone here know's a way to get some pretty good effect for that let me know.

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    by the way, i still made improvements for hell_incarnate too, bit didn compile that till now, cause i was too busy on this map here.
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    Best Maps-History :
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    Doc-Pyton
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Tue Nov 20, 2007 9:45 pm

  • that's a nice looking map doc. :)
    heyok4
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Tue Nov 20, 2007 9:59 pm

Wed Nov 21, 2007 9:45 am

  • tZork, Strahleman, you've got a rival ;)

    Awesome work man! :shock:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Wed Nov 21, 2007 12:11 pm

  • /me is thinking bout founding a Doc-Pyton fanclub :D
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    Urmel
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Wed Nov 21, 2007 12:37 pm

  • Z00tz Doc P really going for it. Release! Release!
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    Rad Ished
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Wed Nov 21, 2007 6:10 pm

  • looks very nice. But keep in mind that nexuiz doesn't fit to maps that have many narrow corridors, where the ceiling is so low that laserjumping is out of options. try to keep the ceiling at a high level please :)
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    GreEn`mArine
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Wed Nov 21, 2007 9:34 pm

  • I love how your maps inspire a feeling of nolstalgia for the days of Doom and Hexen :) I can't really describe it exactly, but it's a nice style to see recurring!

    I'll have to wait until I get back to my dorm to test this map though!
    Shoe
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Wed Nov 21, 2007 10:59 pm

  • I particularly like the staircase - nice mood. If you tone down the colors a little bit this map would look awesome. :-)
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    kyre
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Wed Nov 21, 2007 11:48 pm

  • Let's make out. I've booked a room in the most sleaziest hotel in Reading.
    Taiyo.uk
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Wed Nov 21, 2007 11:51 pm

  • Mmh. That looks like a lot of medieval fun 8)
    Shot 2 reminds me of q3dm8 (Brimstone Abbey) which is of course a good thing !

    I really would love to see the windows cast some interesting shadows.
    Something like this one: http://lvlworld.com/#c=m7&d=28%20Jul%202007&f=seasons&s=seasons&m=All&n=1 (the 2nd shot)
    To be nitpicking (once again ;)) :
    The cobwebs are a nice touch, but they look kinda out of place as everything around them is clean and shiny. I'd rather expect them in some catacombs.
    Also i don't really know what to think about the pink lights. It's a bit too much in some places for my taste, otherwise it seems to go well with your theme.

    Everything else is just fine as i can tell from the screenshots.
    A lot of nice details :) I especially like that dragon-picture. It adds a lot to the atmosphere.

    About the fountain:
    fountains always were hard to do and i never saw a convincing one in any q3- or nexuiz-map. The best way to do it would really be to have some scrolling water texture.
    A particle effect would of course be nice, but iirc these are kinda hardcoded in the engine.
    div or tZork should know more about that.

    And do you mind trying out some different compile settings ?
    In the light stage i use: -light -bounce 8 -compensate 1.3 -fast -gamma 1.3 -patchshadows -samples 6 -v
    (where you should test different values for -compensate and -gamma)
    I'm just curious how it would look.
    Last edited by Strahlemann on Wed Nov 21, 2007 11:57 pm, edited 1 time in total.
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    Strahlemann
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Wed Nov 21, 2007 11:52 pm

  • But keep in mind that nexuiz doesn't fit to maps that have many narrow corridors, where the ceiling is so low that laserjumping is out of options.

    <- i know its somekind of Showstopper if u can't lazerjump around like some crazy monkey, but i wanted this map to be something in the middle of the lines.
    Some parts of the Map are so small that u cant, jump around, other parts are just high enough that u can jump limmited.
    The Lighter on the celling are kind of hm donno the right word, i would say "upfuck" when u hit them in jump.
    They are some kind of jump blockers.
    In any case think on stormkeep, i liked that map, cause jumpin around isnt real an option, and its more about aiming, movement and how fast that is.

    After the experiments on surfaces with Hell_Incarnate and Towers of Doom i tryd to make some map with a real good looking ambience.
    I think from the grafical part this map is pretty good.
    Maybe the part of the Movin around isnt the best.
    With the Next map i will try to make a grafical awsome map with every trick i learned about the engine till now and best movementoptions.

    In any case the architekture of the map is good for the CTF game mode i think, cause u cant make the way to fast with jumps and thislike.
    U really have to fight ur way to the flag and u really have to fight ur way back with it.
    The fastest capture i did was 28 seconds without any other players.
    So i think with enemy forces this could be some pretty good ctf thing.

    I have testplayed that map with bots ( really not helpin, cause there are no waypoints and some of them just didn move and others ran into walls ) and with clanmates.
    In the testrounds it played well, but it seems to be a bit to large for duell's.
    U can use the Lazerjump to get on higher positions, like that on the upper side with the windows, but bunnyjumpin around to avoid hits, isnt really an option.

    in any case i tryd to give it much corners and things to move around and get out of the field of fire from other players.
    In the fights around the Mainhall i was hardly remindet to that scene of Matrix, where trinity and Neo are wrecking the entrance hall of that building morpheus was hold.
    It was some never ending change between the 3 sides of that colums.

    Some real buggy thing is with the courved surfaces.
    I dont know why, but the collision with the electroballs and secondary grenades is not right.
    I think its somethin with the Code, maybe caused from that part that calculates the backbouncingangle.
    Sometimes the nades and the balls just fly through the walls.

    What i really hate, is the fact, that there seems to be no good way to give that spire an water fountain <_< ...
    If i understood that right, i cant use Particular effects.
    Scrolling textures are no way too, cause it looked just ugly when i testet that.
    Really dont know how to make that without destroyin the nice look of that thing.

    However i hope it will be some funny to play map when i release it.
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    Doc-Pyton
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Thu Nov 22, 2007 10:03 pm

  • Reminds me of those good old UT99 gothic maps...
    Wow I got a flash reminder right now... fantastic work, really. Keep it up!
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    mczero
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Fri Nov 23, 2007 11:26 pm

  • mczero wrote:Reminds me of those good old UT99 gothic maps...
    Wow I got a flash reminder right now... fantastic work, really. Keep it up!

    Ooh, yeah, it is very reminiscent of those too :)
    Shoe
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Sat Nov 24, 2007 12:47 am

  • Not sure I like the lighting color- makes it look a bit "storybook illustration-esque"

    Other than that, fantastic work!
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    torus
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Sat Nov 24, 2007 7:35 am

  • the lightning was choosen cause purple and blue, have a real mystic style fitting good into that map.

    however ... finally everyone can explore that map on his own ... here's the link :

    http://www.mediafire.com/?bq2iadsq6uw
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    Best Maps-History :
    - Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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    Doc-Pyton
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Sat Nov 24, 2007 1:39 pm

  • Shots look sweet, cant wait to try it. just make sure to clip all those lil edges so ppl dont get stuck everywhere and this should be good fun to play. keep up the good work =)

    C.Brutail wrote:tZork, Strahleman, you've got a rival ;)

    Awesome work man! :shock:


    I prefer to think of it as fellow mapper ;)
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    tZork
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Sun Nov 25, 2007 1:20 pm

  • Eww! Mediafire! Yuck!

    I can host it on my webserver if you wish.
    Taiyo.uk
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Sun Nov 25, 2007 9:47 pm

  • Hey, better than Rapidshit or Fileplanet.
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    torus
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Mon Dec 17, 2007 5:56 am

  • Has anyone played this in CTF mode yet?

    What's the verdict?
    Dokujisan
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Mon Dec 17, 2007 12:41 pm

  • Dokujisan wrote:Has anyone played this in CTF mode yet?

    What's the verdict?


    It is always voted off in CTF because many people (such as myself) get 4 fps :cry:
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    pavlvs327
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