MD3 model flags

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Sat Nov 24, 2007 12:31 am

  • MF_ROCKET = 1; // leave a trail
    MF_GRENADE = 2; // leave a trail
    MF_GIB = 4; // leave a trail
    MF_ROTATE = 8; // rotate (bonus items) - all pickup items need that flag (weapons, ammo, etc)
    MF_TRACER = 16; // green split trail
    MF_ZOMGIB = 32; // small blood trail
    MF_TRACER2 = 64; // orange split trail
    MF_TRACER3 = 128; // purple trail

    http://icculus.org/twilight/darkplaces/ ... 070412.zip tool to change flags in md3
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    Morphed
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Sat Nov 24, 2007 12:50 am

  • very good, however it's just easier to use the modelflags float in qc
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    leileilol
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