Sounds and shaders

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Wed Dec 05, 2007 5:53 pm

  • First: I would like to let certain sounds be played when the players walk on surfaces with certain textures. I know this can be done in most of the Q3 games I've played, so I kinda hoped it could be done in Nexuiz as well.

    If so, how does one do it?

    Second: Where can I find free (as in "I can distribute them in a nex level") sounds? Specifically, what I'm looking for are feet crunching on gravel and feet stomping on metal grates/catwalks (if you've looked at the unfinished version of Caverna then you know where i'll be using them).
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Wed Dec 05, 2007 6:15 pm

  • I also am trying to do a similar thing right now, to get different sounds on some different push triggers on a map. One thing that Doc P found out is that you have to call the sounds .wav in radiant instead of the .ogg that you need to use. I'm glad somebody else found this for me O:
    Also I'm trying to figure out how to make sounds louder and cover more area but maybe i just have to put more speakers in. To make them loop properly, I crossfaded them all so that they loop seamlessly but they still click in nexuiz.
    Fruitiex just advised me to look at the piano in peace5 for some tips, good advice i reckon, I'll report back.
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    Rad Ished
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Wed Dec 05, 2007 6:29 pm

  • I also tried to get sounds to work with doors in 'angryred', I tried setting it with a trigger and target_speaker entity, as well as in the params for the door_func when I created the doors. I also am using .ogg files, but used .wav in the names. They don't work currently.
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Wed Dec 05, 2007 9:36 pm

  • weell in peace5 the piano has buttons which move and emit sound when you walk over them it's a func_button. But I don't think this is what you're after. I recall that in 70mm13's maps he has a custom footstep sound, really annoying if you're trying to sneak up on sum dee O:
    So i go look there now.
    Good Luck ?-;
    Anybody remember if there is a map that has custom jump pad sounds out there???
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    Rad Ished
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Wed Dec 05, 2007 10:09 pm

  • Rad Ished wrote:weell in peace5 the piano has buttons which move and emit sound when you walk over them it's a func_button. But I don't think this is what you're after. I recall that in 70mm13's maps he has a custom footstep sound, really annoying if you're trying to sneak up on sum dee O:
    So i go look there now.
    Good Luck ?-;
    Anybody remember if there is a map that has custom jump pad sounds out there???


    70mm13's footsteps are a server option, g_footsteps, that he has turned on just to freak everyone out. :lol:
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Thu Dec 06, 2007 6:23 am

  • Clueless Newbie wrote:First: I would like to let certain sounds be played when the players walk on surfaces with certain textures. I know this can be done in most of the Q3 games I've played, so I kinda hoped it could be done in Nexuiz as well.

    If so, how does one do it?


    No you cant. sadly, not even normal footstep sounds work very well.
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Thu Dec 06, 2007 4:20 pm

  • tZork wrote:No you cant. sadly, not even normal footstep sounds work very well.

    Oh. That's too bad.

    Well, thanks for a clear and unambiguous answer, anyway.
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