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Thu Dec 06, 2007 10:11 pm
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I keep getting this Stacktrace error, every time it comes up it does something so when I save it saves as an empty file.
- Code: Select all
Open file C:/MAP/TEST.map
../libs\script/scripttokenwriter.h:48
assertion failure: token contains whitespace:
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Stacktrace is disabled in release-builds
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It's when I have polygons entered, and quite a few of them.
Is this something to do with my ram, or what?
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shaggy
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Thu Dec 06, 2007 10:47 pm
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Here is what it looks like.

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shaggy
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Thu Dec 06, 2007 11:02 pm
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No idea what it is, but given how buggy GtkRadiant is, I really doubt it is your RAM. Does it happen with every map file?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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divVerent
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Thu Dec 06, 2007 11:18 pm
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No, it doesn't happen with every map. I think it happens to the maps which would probably be harsh on the fps. Like lots of polygons and edges.
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shaggy
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Thu Dec 06, 2007 11:25 pm
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I rather suspect that you may have an "evil" character in some "message" key of an entity, or something else. Maybe a shader name contains a space. Remove that then.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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divVerent
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- Location: BRLOGENSHFEGLE
Thu Dec 06, 2007 11:27 pm
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Hmm...
It does seem to happen when there are no shaders applied.
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shaggy
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Thu Dec 06, 2007 11:31 pm
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Ok, I've gone to the map that it's happening on.
I don't apply shaders until as late as possible (I don't know why...)
So when the empty map loded it said
- Code: Select all
Texture load failed: "textures/"
Texture load failed: "textures/e"
Texture load failed: "textures/&s/"
Texture load failed: "textures/&at"
Texture load failed: "textures/&ht"
Texture load failed: "textures/&e"
Texture load failed: "textures/&so"
Texture load failed: "textures/&tm"
Texture load failed: "textures/&/p"
Texture load failed: "textures/&wo"
Texture load failed: "textures/l"
144:72: parse error at '7).': expected '#number'
brush 14: parse error
entity 0: parse error
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shaggy
- Alien trapper
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Thu Dec 06, 2007 11:40 pm
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These sorts of things seem to happen less and less as i go on, but i'm still suprised every time radiant opens or a map compiles without leaking, then even more so when it actually plays. I wrote mesasge in a speaker entity, oh what fun that was trying to figure out.
I nicked the idea of your moving shader in onarail for the stars in Ito shaggy, that was very like an UT map was it?
eheh I guess this qualifies as off topic, good luck sorting your bug out, sorry i can't help.
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Rad Ished
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Fri Dec 07, 2007 12:25 am
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shaggy wrote:Ok, I've gone to the map that it's happening on.
I don't apply shaders until as late as possible (I don't know why...)
So when the empty map loded it said
- Code: Select all
Texture load failed: "textures/"
Texture load failed: "textures/e"
Texture load failed: "textures/&s/"
Texture load failed: "textures/&at"
Texture load failed: "textures/&ht"
Texture load failed: "textures/&e"
Texture load failed: "textures/&so"
Texture load failed: "textures/&tm"
Texture load failed: "textures/&/p"
Texture load failed: "textures/&wo"
Texture load failed: "textures/l"
144:72: parse error at '7).': expected '#number'
brush 14: parse error
entity 0: parse error
That map might have been converted to HTML by something, maybe pages.google.com? Can you post it somehwere?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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divVerent
- Site admin and keyboard killer
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- Location: BRLOGENSHFEGLE
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Sorry, but I don't understand. I havn't uploaded it to pages.google.com. So I don't see how that could change it.
But I'll upload it.
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shaggy
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- Joined: Tue Apr 03, 2007 6:12 am
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Damn! It's been wiped! I tried to save it earlier, and it did the runtime error.
I can't div, as if I try to save it it won't save.
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Also, what I've noticed.
It some time occurs when it does autosave.
When I copy something, with more then 4 sides.
Lots of polygons will set it off.
It opens about 20 times - I have to fight with it got get rid of it.
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shaggy
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I think I may know how to get around it. It seems if I add a texure, then go File > Save As. It will save. If I don't add a texture, it will do the runtime error.
I got it to work!

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shaggy
- Alien trapper
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Odd bug. You probably have a file name with a space in it in your textures/ folder, and for some reason GtkRadiant uses that texture by default. Delete it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.
-

divVerent
- Site admin and keyboard killer
-
- Posts: 3809
- Joined: Thu Mar 02, 2006 4:46 pm
- Location: BRLOGENSHFEGLE
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