Available here:
http://www.notam02.no/~clund/nexuiz/Caverna.pk3
And since I'm uploading levels; Figure8 had an error in one of the scripts. A corrected version is available here:
http://www.notam02.no/~clund/nexuiz/Figure8.pk3
Moderators: Nexuiz Moderators, Moderators





TK471 wrote:My fps drops to around 10-15 on this map (which yes, looks great!)
Rad Ished wrote:phong shader?
nexbender wrote:Played through this map on Galt's last night with Vlad and a few others. I think the general consensus is it is really neat-looking but needs some serious optimization. On an NVidia 7900 GTO (256MB, firmware modded near GTX and quite stable) my framerate dropped to the floor (slideshow) every time a projectile came on screen.
Clueless Newbie wrote:nexbender wrote:Played through this map on Galt's last night with Vlad and a few others. I think the general consensus is it is really neat-looking but needs some serious optimization. On an NVidia 7900 GTO (256MB, firmware modded near GTX and quite stable) my framerate dropped to the floor (slideshow) every time a projectile came on screen.
I was afraid of that..
nexbender wrote:On the bright side, those rock textures are sweeeeeeeeeet.
Clueless Newbie wrote:nexbender wrote:On the bright side, those rock textures are sweeeeeeeeeet.
Glad to hear you like them, but.. that isn't enough to make the map fun...
nexbender wrote:The map layout is better than "fun," it has got a lot of elements that would make it good for competitive play. Wide open spaces, tight spaces, lot of vertical, lots of blind corners, crevices, ledges, catwalks, jumppads, and because the layout is so wonky (seems downright disorienting in places), it actually merits all the usual weapons. I'm sure Shaggy or one of these mappers could help optimize it.
Clueless Newbie wrote:Rad Ished wrote:phong shader?
Yep. B)
ihsan wrote:I have no problem running this map with only 512MB ram, 800MHz Duron, ATI all-in-wonder 9600.
Let me again say that the darkplaces renderer is very powerful and very underused. We have a lot of "fun" maps already but none which showcases the true graphic potential of darkplaces. I appreciate the attention placed in the LOOK and, particularly, textures in this map. It is a step in the right direction.
shaggy wrote:I think the map is good other than the bases. I think they are too crowded. I also think the slant down to the floor should be trashed. It makes it too hard to laser jump. Maybe you could shorten the slant and add a fan, that will kill you if you fall.
I think the base is the main problem, too crowded.
TVR wrote:I'll have to inform you that you are overestimating Shaggy's capabilities.
shaggy wrote:I just make the suggestions not do them
