Here's the Textured Version of that Autorifle.
I really like it ^^, think its the best weaponmodel i made till now.
However ure Right Rad Ished, less is more.
That weapon really looks better without a targeting laser.
The Only thing i have to do with this thing is to animate it and get it into the Game.
*Edit*
-> The Colored Version ( Every blue part will get the shirt color )
*Edit - 2*
-> Link to some short .avi File :
http://freenet-homepage.de/black_resist/autorifle.avi
*Edit - 3*
Should i make the Grip, Front-Grip and shoulderpart shirt color too ?
Donno but i dislike that brown ... <_< ... i need some color, that fits to any color u can choose.
any Idea's or wishes for that ?
*Edit - 4*
Here's some shot to imagine how that thing could look in the first person view :
*Edit - 5*
Here's the link to the first ingame scene with that weapon.
http://docsmaps.kilu.de/autorifle_ingame.avi
<- My problem is, that the appearance isnt right.
The Bump/Normal-Maps in Nexuiz arent workin like that ones im Using in my Renderprog.
Anyone here' who knows about bump/normal-Mapping in Nexuiz ??
Are there any options to set the Intensity of the used Bump/Normal-Maps ?
The Only Thing that looks acceptable on that weapon ingame atm. is the movin closer.
Without the right Bumpmapping files that thing looks kind of boring -_-, not much better than the old one <_< ...
*Edit - 6*
Update :
I definitly have some Problem.
I dont know why, but the bump/Normal Maps wont work on that model.
Doesn't matter what im Doin, the appearance is every Time the same shit.
I made some fake-3d-effect with the gloss-Map now. I did my best on that and it's not looking to bad :
But it could look much better if that damnit Bump/Normal-Maps would work correctly.
Here's my Bump and the Normal map for that weapon for example :
Bump-Map :
Normal-Map :
( The Bump-Map is in the Alpha channel of that Normal-Map too for offset Mapping )
maybe i did somethin wrong on that thing !?
The Problem i have is that the faces are pushed inside the model when i activate that maps, the bump map makes the same problems that the normal maps do.
Inverted Bump/normal maps didn make any difference.
Is it possible that i made a mistake on the geometrie of the model ?