onslaught entitys

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Thu Dec 20, 2007 12:16 am

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    QUAKED onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
    Base generator.

    onslaught_link entities can target this.

    keys:
    "team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
    "targetname" - name that onslaught_link entities will use to target this.


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    QUAKED onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
    Control point.  Be sure to give this enough clearance so that the shootable part has room to exist

    This should link to an onslaught_controlpoint entity or onslaught_generator entity.

    keys:
    "targetname" - name that onslaught_link entities will use to target this.
    "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
    "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)



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    QUAKED onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
    Link between control points.

    This entity targets two different onslaught_controlpoint or onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.

    keys:
    "target" - first control point.
    "target2" - second control point.
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Thu Dec 20, 2007 8:59 am

  • On this subject of onslaught, whatever happened to the enhanced physics that were supposed to be in the works for DP? Haven't heard much about it in a while.
    Shoe
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Sat Dec 22, 2007 1:14 am

  • I'll assume that the default info_player_deathmatch will work for this gamemode?

    Shoe: Since the code is in QuakeC, it can only be used for the game using Darkplaces individually, not Darkplaces directly.
    TVR [Public Terminal]
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Sat Dec 22, 2007 1:24 am

  • Oh, I see. I thought it was an engine modification, not a QC mod.

    Regardless, was it ever decided to include it in Nex? Obviously it's not a requirement for Onslaught, but vehicles with physics like that would be welcome.
    Shoe
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Sun Jan 13, 2008 11:51 am

  • TVR [Public Terminal] wrote:I'll assume that the default info_player_deathmatch will work for this gamemode?


    yeah, you need to link them to control points and generators need linked info_player_team1 and _team2
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