Hints and irregular objects

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Fri Dec 21, 2007 4:15 pm

  • My map is a large, open space dotted with uneven objects - which serve to reduce the visible range.

    Would encasing these objects in hint brushes increase the frame rate? The fps is ok as it is (I think; stays above 80), but there's no reason not to improve it further.
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Sat Dec 22, 2007 1:06 am

  • With Darkplaces, encasing anything with hint brushes only serves to optimize portals [reduce the number, but not increase the frame rate].

    Continue to hide rectangular caulk brushes in irregular detail brushes, this should be an effective compromise between compile time & frame rate.

    Relating to this subject, when fog becomes supported, extremely large OPEN terrain maps should be come viable by foghull.
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Sat Dec 22, 2007 10:46 am

  • does skytextures or water textures reduce framerates ? when used like hint brushes for covering up the outsides of a map where nobody sepose to be
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Sat Dec 22, 2007 10:57 am

  • sky - nope
    water - a big yes (they get split up into many small parts for the water moving effect)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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