Sand Shader.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Jan 20, 2008 7:46 am

  • I'm not sure if anyone has ever wanted anything like this but I would like to know how or where to get a sand shader, it doesn't have to be anything flash, basically all it needs it to throw up more dust when shot at.

    Anyone know how I'd go about making or getting one?
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    shaggy
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Sun Jan 20, 2008 2:31 pm

  • Not possible, at leat not yet. Nexuiz does not allow you to define how a surface reacts.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun Jan 20, 2008 10:00 pm

  • Ok, well it was worth a shot.
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    shaggy
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Sun Jan 20, 2008 10:31 pm

Mon Jan 21, 2008 3:30 am

  • Lol, when I was writing that I though maybe I should make a comment about the pun in that...
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    shaggy
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Wed Jan 23, 2008 7:24 am

  • Nexuiz does not allow you to define how a surface reacts.


    wait... what about those bullet/scorch marks?
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    Oblivion
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Wed Jan 23, 2008 8:27 am

  • I was thinking about making little particles fly up...
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    shaggy
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Wed Jan 23, 2008 4:28 pm

  • Oblivion wrote:
    Nexuiz does not allow you to define how a surface reacts.


    wait... what about those bullet/scorch marks?


    The engine makes those happen, you cant use cutom ones though a shader.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
    tZite Admin
     
    Posts: 1337
    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else



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