I hate the new particle muzzleflash

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Do you like the particle muzzleflash

yes
5
42%
no
7
58%
 
Total votes : 12

Mon Jan 28, 2008 11:03 pm

  • Image

    see that in the air yes that's it and it's stupid

    fyi the particle muzzleflash is NOT THE FLASH ON THE END OF THE GUN. i'm aiming upward, so this flash appears out of the air, looking stupid

    also another con is that it never follows you meaning at high speeds you won't even see that flash.
    also another con is that you cant do a lot of creative liberties with it
    sure it 'saves network packets' but makes Nexuiz uglier and takes a step back. Not many new FPS games even use particles for muzzleflashes anymore.
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    leileilol
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Mon Jan 28, 2008 11:57 pm

Tue Jan 29, 2008 12:43 am

  • no aim up animation
    so model can not represent where you aim
    particle point is correct. model is not
    n0rqu3
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Tue Jan 29, 2008 4:49 am

  • f0rqu3 wrote:particle point is correct. model is not


    well good fucking luck reanimating every model to aim up and down without animation blending, and etc.
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    leileilol
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  • leileilol wrote:sure it 'saves network packets' but makes Nexuiz uglier and takes a step back. Not many new FPS games even use particles for muzzleflashes anymore.


    WTF? It saves bandwidth? No, it ADDS an effect to the existing model flash. Models can't do stuff like smoke.

    However, I'd opt for removing that particle flash again, but keep its rtlight because that one can't be done by a model. I don't need that smoke thingy.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Jan 29, 2008 10:30 am

  • I love it , its awesame in third person. and imagine demo`s in third person ..
    Urbanshenkie
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  • divVerent wrote:but keep its rtlight because that one can't be done by a model.

    that's nonsense. You can do qc rtlight fine on entities.
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    leileilol
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Tue Jan 29, 2008 12:02 pm

Tue Jan 29, 2008 12:26 pm

  • Let it be an option :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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  • leileilol wrote:
    divVerent wrote:but keep its rtlight because that one can't be done by a model.

    that's nonsense. You can do qc rtlight fine on entities.


    One that fades out? Without re-sending it every frame? And can it be positioned in a sane way (that is, not the model's origin)?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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    Location: BRLOGENSHFEGLE


  • divVerent wrote:
    leileilol wrote:
    divVerent wrote:but keep its rtlight because that one can't be done by a model.

    that's nonsense. You can do qc rtlight fine on entities.


    One that fades out? Without re-sending it every frame? And can it be positioned in a sane way (that is, not the model's origin)?


    Modify EF_MUZZLEFLASH?
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    leileilol
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Tue Jan 29, 2008 10:32 pm

  • C.Brutail wrote:Let it be an option :D


    Showing my support on this one.
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    [-z-]
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Fri Feb 08, 2008 9:20 am

  • the muzzelflashes and the tracer shots are super dont delete them !!!

    on 2.4 big open terain maps its look great , Long range fights with fog and see all those tracers and muzzelflashes , its neccesary to have it

    i like the fog also it perfect now

    so you can see cleary how many people are shooting and from where
    Urbanshenkie
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