Gasolinepowered (V1R1)

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Thu Jan 31, 2008 6:54 pm

  • Heya, I've been making this map for some time now and finally came to a point where I can release it to the public :).
    It's just another spacefloater, inspired by a map I played in the game that shouldn't be named here. (It's not even close to that map anymore tho :)) There's some "fake portal camera teleports" in there, just to get rid of the dull teleports that I was going to put into this map at first. (And I think it's way cooler like this :D). If you have played the map that I got the inspiration from, you might know the basic structure already, at least of the bases. As I said it's not even close to that map otherwise than both bases structure, since I built it entirely from scratch and added my own stuff like trickjumps :].

    Enough talk, enjoy!

    Download:
    http://www.fileden.com/files/2006/11/7/ ... d_v1r1.pk3

    Screens:
    Image
    Image
    Image
    Image
    User avatar
    FruitieX
    Keyboard killer
     
    Posts: 588
    Joined: Mon Nov 13, 2006 4:47 pm
    Location: Finland

Thu Jan 31, 2008 7:49 pm

  • Looks nice. Good job.
    User avatar
    SavageX
    Site Admin
     
    Posts: 442
    Joined: Wed Mar 01, 2006 9:34 am

Thu Jan 31, 2008 7:50 pm

Thu Jan 31, 2008 7:59 pm

  • Wow, look svery nice!
    Tho I'd suggest to remove some of the energy cells, or separate the energy cell based weapons a little bit more. You can stock up too much ammo.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Thu Jan 31, 2008 8:36 pm

  • Keep the wishes and opinions coming, I hope to include most of them in future versions! :)
    (Already thought of making the middle slime purple :twisted:)
    Image
    User avatar
    FruitieX
    Keyboard killer
     
    Posts: 588
    Joined: Mon Nov 13, 2006 4:47 pm
    Location: Finland

Thu Jan 31, 2008 8:53 pm

  • So how do you get to the RL on the very tip top? ;)
    cat /dev/urandom > /dev/mem
    John Galt
    Alien
     
    Posts: 166
    Joined: Thu Jul 19, 2007 9:20 pm
    Location: Washington, DC

Thu Jan 31, 2008 9:01 pm

  • John Galt wrote:So how do you get to the RL on the very tip top? ;)


    Skill? :D
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Thu Jan 31, 2008 9:10 pm

  • With a rocket jump, duh!
    User avatar
    Rad Ished
    Keyboard killer
     
    Posts: 609
    Joined: Wed Jun 27, 2007 8:00 am
    Location: Not the Netherlands

Thu Jan 31, 2008 9:55 pm

  • a CTF map, I guess?
    uncomfortable
    random
    mean
    embarrassing
    limited
    User avatar
    Urmel
    Forum addon
     
    Posts: 1744
    Joined: Fri Mar 03, 2006 10:06 am
    Location: Offline

Thu Jan 31, 2008 9:56 pm

  • No not ctf, well, only as much as Facing Wolrds is ctf.
    User avatar
    Rad Ished
    Keyboard killer
     
    Posts: 609
    Joined: Wed Jun 27, 2007 8:00 am
    Location: Not the Netherlands

Fri Feb 01, 2008 4:40 am

  • I meant the quad in the middle, not the rocket launchers. those are easy -- I hadn't played the map yet, just seen what some noobs were asking in the game :)

    So how's one get the quad ;)

    I assume it's a method similar to the map it's modeled from.....
    cat /dev/urandom > /dev/mem
    John Galt
    Alien
     
    Posts: 166
    Joined: Thu Jul 19, 2007 9:20 pm
    Location: Washington, DC

Fri Feb 01, 2008 5:15 am

  • Furthermore, I am an idiot and didn't notice the RL on the floating platform of which they spake.
    cat /dev/urandom > /dev/mem
    John Galt
    Alien
     
    Posts: 166
    Joined: Thu Jul 19, 2007 9:20 pm
    Location: Washington, DC

Fri Feb 01, 2008 5:40 am

  • You can get the RL with a strength-laserjump or using mortar secondary to stack a couple of nades that will blast you all the way up to the skybox :]

    Why the RL is there in the first place is to make it a bit more difficult to capture the flag, then rocketjump back to your own base.
    Image
    User avatar
    FruitieX
    Keyboard killer
     
    Posts: 588
    Joined: Mon Nov 13, 2006 4:47 pm
    Location: Finland

Fri Feb 01, 2008 12:48 pm

Fri Feb 01, 2008 1:00 pm

  • Hehe, you sucked one in Fruity.
    User avatar
    Rad Ished
    Keyboard killer
     
    Posts: 609
    Joined: Wed Jun 27, 2007 8:00 am
    Location: Not the Netherlands

Fri Feb 01, 2008 5:17 pm

  • [TSA] Psychcf wrote:Looks good. Is that a portal camera?

    It's a "fake portal camera", there is no portal camera support in DP. :(
    Image
    User avatar
    FruitieX
    Keyboard killer
     
    Posts: 588
    Joined: Mon Nov 13, 2006 4:47 pm
    Location: Finland

Fri Feb 01, 2008 6:15 pm

  • FruitieX wrote:
    [TSA] Psychcf wrote:Looks good. Is that a portal camera?

    It's a "fake portal camera", there is no portal camera support in DP. :(


    yeah, I was like "woah, dp doesn't support portals?!!?"
    User avatar
    Psychcf
    Forum addon
     
    Posts: 1554
    Joined: Sun Dec 03, 2006 11:38 pm
    Location: NY, USA

Sat Feb 02, 2008 7:15 am

  • I love this map, very good job. I love all the little trick jumps.

    I would appreciate it though if the next time you will not frag me so much so that I can have a look around first :P
    Now with new shiny avatar.
    User avatar
    PinkRobot
    Alien trapper
     
    Posts: 443
    Joined: Fri Jul 21, 2006 7:06 pm
    Location: #brlogetc



Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest