need a little help

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Mon Feb 04, 2008 10:08 am

  • I was mapping some stuff in gtk radiant but , my custom textures only works when i add then in someone else directory like evil dir .. otherwise it doesnt show up in the texture list

    I got some nice textures , for a new city map but in my own map it doesnt show up

    do i need to tag the textures , like the evel textures ?

    im able to map with them but , only when i put them in a existing dir like evil
    is there a other way ?

    in my own dir it doesnt show up. and they are jpg`s

    I see only the textures that are definded in the shader list are showing up

    not showing up when i put them in textures/urban dir for example
    Urbanshenkie
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Mon Feb 04, 2008 10:49 am

  • how do i tagg them seperatly , it seems it only apear in the texture list when there is a shader file for it .

    so i tryed to make my own dir /texture/urban1 and in scripts a file urban1.shader

    and putted it in shaderlist.txt but no still doesnt show up
    Urbanshenkie
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Mon Feb 04, 2008 11:40 am

  • what radiant version?
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Mon Feb 04, 2008 1:12 pm

  • 1.5 because i dint find the older one
    Urbanshenkie
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Mon Feb 04, 2008 3:26 pm

  • Urbanshenkie wrote:how do i tagg them seperatly , it seems it only apear in the texture list when there is a shader file for it .

    so i tryed to make my own dir /texture/urban1 and in scripts a file urban1.shader

    and putted it in shaderlist.txt but no still doesnt show up


    Is radiant pointing to your dataXXXXX.pk3 or a did you inflate it to another directory?
    Check your engine path setting.
    What I did was point gtkradiant to my nexuiz folder and only inflated the textures I needed to edit.

    The important folders are these (you probably already know this):

    nexuiz (point engine path here)
    nexuiz/textures/ (only subfolders of here will be parsed)

    Example folders"
    nexuiz/data/textures/ihsan_walls (appears as ihsan/walls in radiant)
    nexuiz/data/textures/ihsan_grates (appears as ihsan/grates in radiant)
    nexuiz/data/textures/ihsan_grassy (appears as ihsan/grassy in radiant)
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    ihsan
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Mon Feb 04, 2008 3:37 pm

  • I also extracted the data.pk3 and the path to the engine in radiant is good

    but i tryed to make my own folder with my textures to show up in the texture browser

    I see all other textures but ,
    only the ones that are in the shaderlist.txt are apearing in the texture browser

    when i make a folder with textures it doesnt show my foldername in texture browser

    I have to put mine textures in someone else folder or it doesnt show up
    I already map some things , i was making bumps and shaders for my textures.

    but its weird that i cant make my own dir to show up , i have to hack my files in someone else his folder

    will look for 1.4 then . im sure i did everything right
    Urbanshenkie
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Mon Feb 04, 2008 7:32 pm

  • 1.5 has a "show shaders only" option iirc, sounds like thats on. should be under the texture menu.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
    User avatar
    tZork
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    Joined: Tue Feb 28, 2006 6:16 pm
    Location: Halfway to somwhere else

Mon Feb 04, 2008 9:10 pm

  • after a lot of fiddeling suddely it works , yeeeh my folder is working now , tnxs

    I was trying to make this

    Image

    the brushes are easy im working on the lights atm

    im gone make a funnel map like in ut but then in temple style

    i want all the light to come from outside so it looks natural

    im going to edit the sky shader to give it more light

    some other question ,

    q3map_surfacelight and q3map_lightimage does that work on jpg ? or only tga

    I made a texture transparent with jpg but not light emited
    Urbanshenkie
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Tue Feb 05, 2008 4:43 am

  • I wish sketchup had a map exporter
    Urbanshenkie
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Tue Feb 05, 2008 4:48 am

Tue Feb 05, 2008 5:00 am

  • that picture is from a example , it isnt made in radiant
    im still experimenting with shaders , lights and bump ,gloss.
    its a realy simple map. the brushes are easy to make , but the lights and shader for dp_reflect will take some more experimenting....

    its a simple layout , so im trying to make a nice ambient
    Urbanshenkie
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Tue Feb 05, 2008 6:52 pm

  • first setup still experementing with lights and shaders

    Image

    had the floor reflecting like the spaceship map but not like the example picture yet
    Urbanshenkie
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