[Map] Arboria_r2v3 (Final)

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Sat Feb 23, 2008 1:27 am

  • Arboria_r2v3

    Here it is, the final version of this map. Unless someone finds some catastrophic bug, this is it. I want to move on! :D

    Download here:

    http://www.mediafire.com/?hgdugdwgcgy

    Description:

    It's a relatively large, non- symmetrical (sort of radial) arena.

    It's made almost entirely out of .ase models, and uses some of the new features such as dotproduct blending and the new fog.
    That means you have to have a recent svn version to see texture blending.

    Also, you will need a decent rig to run it well- my mobile radeon x1600 runs it at ~60 fps on average. Sorry you guys with MX 4000s :?

    Video of it, speaks better than screens (video is of beta, not of final)
    http://www.youtube.com/watch?v=wff7zeJR0NI

    Changelog-

    I manually clipped all the small, high poly models, so it runs slightly faster, and all the important models autoclip. I added more weapons too. Enjoy!
    Last edited by torus on Wed Mar 05, 2008 9:43 pm, edited 4 times in total.
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    torus
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Sat Feb 23, 2008 8:08 am

  • Wow that looks great!
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    shaggy
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Sat Feb 23, 2008 8:18 am

  • Two minor complaints:

    1. The spawnpoint of the blue team near '-1840.0000 1008.0000 -239.0000' is broken and gets removed when playing (because it would spawn the player inside solid). You should fix it.

    2. The map looks really nice, but is generally too dark (especially on the bottom). You should really brighten it up a bit...

    I'll install the map on my server.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Feb 23, 2008 8:26 am

  • Those shadows are most excellent. Can't wait to play it.
    Pass the parmesan Ernesto.
    ...
    My fps says :(
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    Rad Ished
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Sat Feb 23, 2008 9:54 am

  • Another map which reminds me of UT

    looks good :D
    now I wonder how high the sky is... if I can reach it with less than 3 rockets, it's too low :P
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    Blµb
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Sat Feb 23, 2008 11:58 am

  • Blµb wrote:Another map which reminds me of UTnow I wonder how high the sky is... if I can reach it with less than 3 rockets, it's too low :P


    We don't want the sky cramping your style :lol: :lol:

    torus, great looking map
    Spaceman
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Sat Feb 23, 2008 12:55 pm

  • Blµb wrote:Another map which reminds me of UT


    Dm-Tokaraforest was an ut2k3 map :P (as torus mentioned too in the beginner post)
    Awesome!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Feb 23, 2008 8:07 pm

  • I increased the light on the sky, fixed the lack of weapon clipping on the flag platforms, added more weapons as per request, fixed that one spawnpoint, added more ammo, realigned some canopy, and made the strength more visible (but still not accessible).

    The new version is compiling.

    I still have no idea how to fix the lack of autoclip on the side lights- for some reason, they refuse to clip (I tried spawnflags 6 and spawnflags 22, and I'm using the new q3map2). I might manually clip them later on.

    Thanks for the feedback!
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    torus
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Sat Feb 23, 2008 10:35 pm

  • The ground is dark if you don't have the SVN version.
    I haven't played it multiplayer but i looked all around it. My framerate was surprisingly good. This looks really close to the UT2004 map, which is a very good thing.
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    ihsan
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Sun Feb 24, 2008 12:13 am

  • Wheeeee, this map is fun. I can't wait to play some serious games on it. Interesting placement of the nex...
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    [-z-]
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Sun Feb 24, 2008 12:40 am

  • The nex is fixed in the beta2- it's supposed to be seated in the middle of that ring.
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    torus
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Sun Feb 24, 2008 8:35 pm

  • Tried playing this on my laptop in lieu of having my desktop available... got about 1-2 spf on average :)

    Guess that's what I get for trying to use on-board intel video to play it :)
    Shoe
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Sun Feb 24, 2008 11:34 pm

  • Shoe wrote:Tried playing this on my laptop in lieu of having my desktop available... got about 1-2 spf on average :)


    Good thing he's having trouble with the sun shader, otherwise you'd get burned. You've got to use at least spf 50.
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    [-z-]
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Sun Feb 24, 2008 11:46 pm

  • Actually, I've finally ironed out all the bugs- I'll upload the beta2 in a minute. :D
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    torus
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Mon Feb 25, 2008 2:51 am

  • [-z-] wrote:
    Shoe wrote:Tried playing this on my laptop in lieu of having my desktop available... got about 1-2 spf on average :)


    Good thing he's having trouble with the sun shader, otherwise you'd get burned. You've got to use at least spf 50.

    Actually if the renderer is going slow enough, it changes from frames per second to seconds per frame... obviously my laptop couldn't handle this map, but it can barely handle anything in Nex without stuff turned down a lot!
    Shoe
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Mon Feb 25, 2008 9:58 pm

  • Beta 2 is up. Many fixes.
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    torus
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Mon Feb 25, 2008 10:58 pm

  • Using v2.4 client I couldn't load this pk3 (after engine start it claimed that 0 files were in it, so I repacked it, then it worked).

    Then I found out that your mapconfigs still start the first version of the map, beta 1 :D

    However, I am not new to this scene and could load your map nevertheless, I like it :D.

    It's a bit weird that the leafs of the trees disappear when using deluxemapping, tho
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    GreEn`mArine
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Mon Feb 25, 2008 11:02 pm

  • They don't completely disappear- they just are no longer lit very well.

    I should fix the .cfgs though ¬_¬

    Uploading another version.
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    torus
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Tue Feb 26, 2008 11:51 am

Tue Feb 26, 2008 2:38 pm

Tue Feb 26, 2008 3:01 pm

  • GreEn`mArine wrote:Using v2.4 client I couldn't load this pk3 (after engine start it claimed that 0 files were in it, so I repacked it, then it worked).

    I have the same problem. Maybe your compressor is too fancy. I still use 7zip.

    I think this map is a much needed eye candy map for nexuiz, Just like the unreal map was. The choice of skybox was perfect, the terrain blending pro-quality and the lighting is a bit dark but very dramatic. It is unfortunate that this can't be in a official release and the map inherits the vis issues of the original, but at least it shows that the nexuiz renderer can look as good as unreal's.

    I think it's time for an EYE CANDY map competition. :twisted:
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    ihsan
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Tue Feb 26, 2008 8:29 pm

  • Torus , I had to repack the pk3 but very nice map ,my mac hates it and my linux loves it, go figure?
    Epic feel to it.
    An yur Buddy Fidel just quit, is this a tribute?
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    Rad Ished
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Tue Feb 26, 2008 9:27 pm

  • Rad Ished wrote:Epic feel to it.

    Pun intended? :)
    Shoe
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Wed Feb 27, 2008 12:39 am

Wed Feb 27, 2008 1:07 am

  • I don't get it -_-
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    torus
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Wed Feb 27, 2008 4:18 am

  • Shoe
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Wed Feb 27, 2008 12:39 pm

  • Oh. :D Lol.
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    torus
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Thu Feb 28, 2008 12:00 am

  • You will never know.
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    Rad Ished
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Thu Feb 28, 2008 12:04 am

  • I got a complaint that it's too hard to get from the bottom to the top. I threw in some new jumppads on the floor to help. I also increased the ambient lighting and repositioned the sun source to match the one on the skybx better.

    Unless someone finds other bugs, this is the final version. I'll upload a working .pk3 in a bit.
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    torus
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Sun Mar 02, 2008 11:36 am

  • Did you post an update yet?
    Dokujisan
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