GtkRadiant on Mac...

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Mar 02, 2008 1:31 am

  • Well I've downloaded it, and I don't quite know where to go from there. I ran the Packs installer, but I didn't have any of those games, so I skipped them all, and now when I run it it says,


    Runtime error: Didn't find any valid game file descriptions, aborting.


    How do I set this up...?
    Mop
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Sun Mar 02, 2008 1:36 am

  • Get one of these:
    http://www.redsaurus.net/macradiant/
    and read the instructions
    you need x11
    i use 1.4 set up for q3 but with the nexuiz ents def and some other bits that i can't remember right now.
    Hope this helps
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    Rad Ished
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Sun Mar 02, 2008 2:12 am

  • I already have the application(s) from there. Do I need to download any of the others files from there? And what are each of them?

    Edit: Nvm, I got it working. Could you point me to a tutorial for it?
    Mop
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Sun Mar 02, 2008 3:15 am

Sun Mar 02, 2008 6:33 pm

  • Ok thanks, I got it working :D


    How do I save it though? The editor only wants to save as .map ?
    Mop
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Sun Mar 02, 2008 7:02 pm

  • Mop wrote:How do I save it though? The editor only wants to save as .map ?

    .map is the uncompiled "map source code". You must compile the .map to .bsp. There should be an option on the title bar. I do not have a mac to confirm this however.
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    [-z-]
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Sun Mar 02, 2008 7:20 pm

  • There's this -

    Image

    I chose the first one, and it created a .bak, .lin, .bsp, .srf files in the same folder my .map was in. What do I do next?
    Mop
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Sun Mar 02, 2008 8:01 pm

  • Throw the .bsp in your ~./nexuiz/data/maps dir, and run nexuiz. Then enter "map mapname" without the quotes (mapname being the name of your .bsp) to run it.
    Image
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    torus
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Mon Mar 03, 2008 8:10 pm

  • Sweet, thanks! But all the textures are missing, how can I fix that?


    Hmm.. In the ~/.q3a/baseq3/textures/ there are ALOT of textures, but in the editor there are not anywhere near as many. Did I do something wrong? And when I use textures that are in the editor, few to none of them show up in-game... Help?
    Mop
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Mon Mar 03, 2008 9:32 pm

  • UUUUUUG! This is at least the fifth time I've tried this. I always get that "no valid game descriptions" thing. What am I doing wrong? I have the Apple Developer Package, I followed every different tutorial I could find. There's just no way for me to get this app to actually work! Wasn't there a GTK with a built-in nexuiz pack?
    I have great ideas for maps, but the program refuses to start up. I put the entities.def in my .q3a folder, and the models and textures, so what does the error mean?

    (btw, when it gives me the error, it's labeled as "ERRNO: no valid game descriptions...", what is errno supposed to mean?)
    iSuck
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Mon Mar 03, 2008 11:35 pm

  • Run the packs installer, and for the Quake 3 one, use the Nexuiz folder. Then put the textures and whatever in the .q3a folder.

    Now help me with my problem :P
    Mop
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Tue Mar 04, 2008 8:47 pm

  • Bump =[


    Edit: I forgot to copy the scripts over. But now when I load it, there's only like 20 textures, compared to the hundreds in the folder?

    How can I get the rest?
    Mop
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Sun Mar 09, 2008 4:00 am

  • Bump
    Mop
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Mon Mar 10, 2008 10:14 pm

  • Edit: I think I've got this figured out. New problem though.

    In MacRadiant 1.4, when I right click the 3d view, it will NOT look around, like 1.5 does. How can I fix this?
    Mop
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Thu Mar 27, 2008 11:42 pm

  • When i install the program, it doesnt open. no window, nothing,
    MasterOfMayham is also my Nexuiz Name
    MasterOfMayham
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Fri Mar 28, 2008 1:37 am

  • Do you have X11 installed?
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    torus
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