New map: Arahia

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Fri Apr 04, 2008 9:18 pm

  • I present you my new map, Arahia first map designed only for domination, yet it changes alot to that not so popular gamemode.

    each team is spawned at own base, when you capture points you and your teammates will be able to spawn in that area

    it have reflective water but its outdoor map and it kill fps but it looks nice on screenshots and movies :)

    i hit all limits with this map, it cant be bigger becouse vis is complaining, it cant have more sophisticated terrain or more rocks becouse it wont clip them (you will be falling through them ) and i cant have more trees becouse they kill shadow generation :)

    to create server (or play alone with bots) you need latest svn version of nexuiz, once again its only needed for server, if you dont know how to compile gamecode from svn and want to test map with bot put this into data just remember to delete it after 2.4.1 will be released http://www.morphed.planetnexuiz.com/pro ... arahia.pk3


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    new version:
    http://www.morphed.planetnexuiz.com/arahia_v2.pk3

    old versions:
    http://www.morphed.planetnexuiz.com/arahia.pk3



    i will release sources little latter
    Last edited by Morphed on Tue Apr 08, 2008 7:48 pm, edited 1 time in total.
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    Morphed
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Fri Apr 04, 2008 9:40 pm

  • That looks great! I can't wait to play it.

    Great stuff, like normal.
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    shaggy
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Fri Apr 04, 2008 10:10 pm

Sat Apr 05, 2008 7:16 am

  • Do you think Green will put a dedicated server up for it like ons-reborn?
    I love the way it notifies you : Rad_Ished captured 'A' factory, not 'THE' factory, how big is this thing?!?!?
    The dirt in the hoppers at the mine doesn't clip.
    That tree, i can't tell, is that just one model? or more?
    Also is there a thread about terrain generation and/or using fog in q3map2 to get good fps in large maps?
    Really cool work Morphed, how much time to make this?
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    Rad Ished
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Sat Apr 05, 2008 10:59 am

  • I am baffled, is this still Darkplaces ? Awesome ! I would love this to be on a public server so I can play it 'the easy way' :)
    Now with new shiny avatar.
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    PinkRobot
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Sat Apr 05, 2008 12:51 pm

  • Map looks very cool.

    Is a updated progs.dat also needed when NOT having bots on that map? If so, why ?
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    [kojn] she took it the dirty way
    GreEn`mArine
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Sat Apr 05, 2008 1:05 pm

  • Impressive! :shock:
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Sat Apr 05, 2008 1:54 pm

  • I'm glad you like it and I cant wait to see it online too :)

    it needs new progs.dat because I attached spawn points and colour changing walls to capture points and that feature is new
    with out it, it will work like ordinary dom map, you will be spawned all over the place even next to points already captured by enemy.

    I think that such chaos is main reason why dom is not popular at all, best tactic for ordinary dom is to find loop between all points and run as fast as you can trying to ignore any fight

    I still miss 1 feature, I would like capture points take some time to capture, not instant
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    Morphed
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Sat Apr 05, 2008 2:22 pm

  • Maybe capturing when you stand on a point for x seconds?

    But that would be a problem if the point is the enemy's last, they all spawn there then...
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    Mr. Bougo
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Sat Apr 05, 2008 3:06 pm

  • Morphed wrote:I still miss 1 feature, I would like capture points take some time to capture, not instant


    If I were you I'd write a bug report which contains s.th. similar to

    "g_domination_point_capturetime has no effect"

    If you search the sources you'll find out that this cvar is never ever used, hence either delete this variable from default.cfg or give it a meaning.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sat Apr 05, 2008 7:44 pm

  • And btw, I am not able to create a test server for your map. Nexuiz somehow is bugged (?) and doesn't allow servers to have a maplist of 1 map.

    After startup Nexuiz will simply overwrite my specified
    Code: Select all
    set g_maplist "arahia"

    with something else and play other maps instead (the ones from the generated g_maplist).
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sat Apr 05, 2008 7:49 pm

  • can you do....

    Code: Select all
    set g_maplist "arahia arahia"



    ?
    Dokujisan
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Sat Apr 05, 2008 8:06 pm

Sat Apr 05, 2008 8:18 pm

  • All I can say is: Oh my god. :lol:
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    FruitieX
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Sat Apr 05, 2008 9:17 pm

  • Dokujisan wrote:can you do....
    Code: Select all
    set g_maplist "arahia arahia"

    ?

    I had thought of that as well, but it didn't work either...
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sun Apr 06, 2008 12:25 pm

  • Hmm i tested only having one map in g_maplist on a local svn ded.server and it just worked fine.. maybe the progs.dat dislikes to be seperated from uptodate default.cfg/weapons.cfg effectsinfo.txt ?

    Beside that the map is really cool, huge and still pumps out lots of FPS.. nice :)
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    esteel
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Sun Apr 06, 2008 4:37 pm

  • well, I will not find out why this won't work (to have only 1 map in the maplist) and unless someone finds out why this is the case (note I just stock v2.4 with the provided progs.dat) there won't be a test server from my side.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Mon Apr 07, 2008 8:26 pm

  • Great job Morphed !
    Layout looks good to me.
    The indoor areas are very often way too dark, but after all this is a outdoor map ;)
    And a very nice one :D
    Have to give it a try online.
    bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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    Strahlemann
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Tue Apr 08, 2008 1:49 pm

  • Oh btw, Morphed, you are again invited to actually place ITEMS ON THE MAP.

    Thanks :)
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Tue Apr 08, 2008 6:49 pm

  • I made new version

    http://www.morphed.planetnexuiz.com/arahia_v2.pk3

    GreEn`mArine wrote:Oh btw, Morphed, you are again invited to actually place ITEMS ON THE MAP.
    I don't know what you mean, if you mean that there is not enough weapons, keep in mind that I designed this map to use g_weapon_stay 1 its turned on in mapinfo
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    Morphed
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Wed Apr 09, 2008 4:21 pm

  • Morphed, does that mean that you keep weapons if you die.
    What's different in the new version.
    I'm totally in awe of this map, has anybody played it online yet?
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    Rad Ished
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Fri Apr 11, 2008 5:41 pm

  • Image
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    Fisume!
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Fri Apr 11, 2008 7:48 pm

  • l33t map!

    I found a small z-fight inside the lumbermill building, at the back of the saw line. Also, the saw blade doesn't appear in v2?
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Sat Apr 12, 2008 10:11 am

Sat Apr 12, 2008 11:11 am

  • Aye, you can fall through the terrain along the edge behind the mine.
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