How make a texture not cast shadows?

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Sun Apr 20, 2008 4:01 pm

  • I want a specific brush to not cast shadows and yet be visible and opaque in the game. Is there some way to set this in the shaders - so for instance a given texture is ignored during the LIGHT phase of the compiling?
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Sun Apr 20, 2008 11:34 pm

  • Add an alpha channel to your texture and make it all transparent. Then add
    Code: Select all
    surfaceparm alphashadow

    to your shader.
    That should do the trick.

    More info: http://members.lycos.co.uk/quakeroats/q ... lphashadow
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    Strahlemann
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Mon Apr 21, 2008 11:01 am

  • Strahlemann wrote:Add an alpha channel to your texture and make it all transparent. Then add
    Code: Select all
    surfaceparm alphashadow

    to your shader.
    That should do the trick.

    Hmm..

    The shader for that texture looks like this:

    textures/altars/lamp
    {
    surfaceparm alphashadow
    }

    Is that what you meant? What I get from this is the exact opposite of what I had in mind; the texture is invisible to the player but it casts a shadow.

    I think I need to spend some time at the link you gave me.. ;)
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