[MAP] Altars_v2

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Sun Apr 27, 2008 1:26 pm

  • Uploaded v2, available here:

    http://folk.uio.no/clund/nexuiz/Altars_v2.pk3

    Changes from v1:

    • Added a second passage between team spawn and base.
    • Added a defense position at one's own base.
    • Raised the roof of the top floor a little, making it easier to take out hostile FCs who jump the middle roof.
    • Tweaked the weapon spawns.
    • Added some carpets and pictures for nice. ;)
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
    Clueless Newbie
    Keyboard killer
     
    Posts: 518
    Joined: Wed Jan 03, 2007 1:01 pm

Sun Apr 27, 2008 2:31 pm

  • Can we have some screenies? Also, this map doesn't need pictures imo- they don't fit with the theme. It needs foliage!
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Mon Apr 28, 2008 5:19 pm

  • torus wrote:Can we have some screenies? Also, this map doesn't need pictures imo- they don't fit with the theme. It needs foliage!

    Sorry, but I'm too lazy to upload screens of revised maps. ;) Besides, the important changes in v2 are about flow, not looks.

    While I agree that foliage would look good, it would also get in the way of the players — at least in this map. However I have thought about making a courtyard-themed map with plants and stuff. Maybe in a future map.
    2 GHz Mac Pro
    Mac OS X 10.6.2
    nvidia GeForce 8800 GT
    Clueless Newbie
    Keyboard killer
     
    Posts: 518
    Joined: Wed Jan 03, 2007 1:01 pm

Mon Apr 28, 2008 7:00 pm

  • Clueless Newbie wrote:
    torus wrote:Can we have some screenies? Also, this map doesn't need pictures imo- they don't fit with the theme. It needs foliage!

    While I agree that foliage would look good, it would also get in the way of the players — at least in this map. However I have thought about making a courtyard-themed map with plants and stuff. Maybe in a future map.


    Get in the way of players? Not at all- you can easily include plants and stuff in the lower level, and just make them not clip players (spawnflags 3).
    Image
    User avatar
    torus
    Forum addon
     
    Posts: 1341
    Joined: Sun Dec 24, 2006 6:59 am
    Location: USA

Mon Apr 28, 2008 7:15 pm

  • I agree with foliage, it would look nice.

    I think jump pads are needed as well. I didn't feel any y-axis flow. You require the player to laser too much
    User avatar
    [-z-]
    Site Admin and Nexuiz Ninja
     
    Posts: 1794
    Joined: Mon Nov 13, 2006 12:20 am
    Location: Florida



Return to Nexuiz - Editing




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest