edit: hydronexb7 features a very small rim under the bunker window so you can laserjump both from above and below. Plus the pee is replaced with nice fresh water.
http://savagex.planetnexuiz.de/hydronexb7.pk3
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Dokujisan wrote:2) remove the teleporter or change it so people can't ROCKET JUMP out through the teleporter and get back to their base within 2 seconds. Teleporters already give people a boost. Add that to a rocket jump and you can see how people can fly back to base way too quickly using that technique.

[-z-] wrote:I just feel like there is still only 1 way in the base.
SavageX wrote:Well, once you notice you can laserjump + crouch into the bunker
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SavageX wrote:Thanks for the proposals. Personally I'm not a fan of long hallways (this one would have to be rather long), so I opted to make laserjumping into the bunker have a higher success rate. Note the modified first post.
[-z-] wrote:Okay well this still doesn't solve the bottleneck. If you look at maps like mikectf2 and moonstone, they're long hallways are what make the map, having the optional routes.
[-z-] wrote:These additional telporters inside the bunker feel like an after thought and the new "easier" to get into bunker", I find harder to get into. Where I used to be able to slide down and make it in on an overshot, there is now a bump in my way.
[-z-] wrote:Also, it feels like I'm swimming in urine. I think this is a step backwards to be honest.


[-z-] wrote:I'd prefer no lip, no angle. If you'd really like one though, I think bottom would be better... and more subtle, like (hate to use it as an example but) zion. It's just a few pixels.

Mirio wrote:and btw did u move the boxes a bit? because i do not get stuck anymore
esteel wrote:In other news: Its not the chicken that crosses the street but its the street that moves under the chicken
SavageX wrote:I'm pretty sure skilled players will have similiar capture times compared to the old versions, perhaps a second or two slower.