Rotating textures - with bumpmaps?

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Mon May 26, 2008 2:45 pm

  • I have a shader that looks like this:


    Code: Select all
    textures/figure8revisited/whitejump
    {
       qer_editorimage textures/figure8revisited/whitejump.jpg
       {
          clampmap textures/figure8revisited/whitejump.jpg
          tcmod rotate -420
          rgbgen identity
       }
    }


    The texture rotates the way it should, but; the bumpmap is ignored. So is the glowmap and the glossmap. I tried repeating the above with the _bump, _glow, and _gloss textures, but they still won't show.

    Any idea what I'm doing wrong?
    2 GHz Mac Pro
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    Joined: Wed Jan 03, 2007 1:01 pm


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