Idea: Radar for Nexuiz

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Tue Jun 10, 2008 7:15 pm

  • :idea: My idea is it to create a radar for Nexuiz maybe like this (only took gta radar):

    Image
    :wink:
    In CTF you can see the at the radarborder the bigger flag points
    and in the radar the points of your teammates.
    :)
    In KH the Keypoints at the radarborder. :)
    In Dom or TDM or ONS only the small teammatepoints
    and in the other without team a default radar with only the
    orientationpoint (N)
    :D
    Would be great if this is possible! 8)
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    Sven
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Tue Jun 10, 2008 7:19 pm

  • Nice idea for the new Gamemode Ons-laught ;)
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    Fisume!
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Tue Jun 10, 2008 7:35 pm

  • Sorry little correction :oops: :

    Image

    In ONS you will see were the controlpoints are and under whose control they are
    and sure the generators of each team
    and in DOM you will see were the controlpoints are and under whose control they are :wink:
    So it is improved! :)
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    Sven
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Tue Jun 10, 2008 7:51 pm

  • Cue the typical response to getting ideas from other games....

    "OMG.... Nexuiz is not Grand Theft Auto! It's a simple, fast, intense first person shooter. Let Grand Theft Auto be Grand Theft Auto! OMG!!!!1112"

    :wink:

    (P.S. - I think it's a good suggestion)
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Tue Jun 10, 2008 7:55 pm

Tue Jun 10, 2008 8:19 pm

  • I think this is one of those things that require CSQC that hasn't been implemented yet
    Shoe
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Tue Jun 10, 2008 8:21 pm

  • Ahh .. I may sound harsh but I woudn't like it .. Maybe if you can check a box with radar on create server it could be awesome.
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Tue Jun 10, 2008 8:26 pm

  • I dont mean to copy radar of gta
    this was only a sample because
    i cant draw a radar with the Gimp :P
    Its sure to make a own radar :)
    and it was only a suggestion
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    Sven
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Tue Jun 10, 2008 8:32 pm

  • Simk wrote:
    Ahh .. I may sound harsh but I woudn't like it .. Maybe if you can check a box with radar on create server it could be awesome.

    You would can turn it off in the options :)
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    Sven
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Tue Jun 10, 2008 9:35 pm

  • Sven wrote:I dont mean to copy radar of gta
    this was only a sample because
    i cant draw a radar with the Gimp :P
    Its sure to make a own radar :)
    and it was only a suggestion


    Sven, I was merely making fun of TVR's comments on another thread. I think your idea is good.

    I also get pissed off when people shoot down ideas too quickly on this forum before giving the idea some careful consideration.
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Wed Jun 11, 2008 3:02 am

  • I like it. It heightens player's awareness of teammate's positions, thus encouraging teamwork. With the radar we can cut down on team chat spamming too.
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    [-z-]
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Wed Jun 11, 2008 10:03 am

  • The Simpsons have already done it ;)

    Irrc there's already a radar in work, but like someone has mentioned it, this needs CSQC (Client side Quake C) to work.
    So it'll be avaible when CSQC comes enough matured...
    :roll: :D
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Wed Jun 11, 2008 3:28 pm

  • Wow i dont know that :D
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    Sven
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Wed Jun 11, 2008 4:40 pm

  • Shoe wrote:I think this is one of those things that require CSQC that hasn't been implemented yet


    It is implemented, and ready for use, actually.
    The only "problem" was that for some time ppl kept using 2.3, which crashes when CSQC is used. In 2.4 CSQC should work fine. I tested the most important features, I hope I didn't forget anything :)

    Adding a radar wouldn't really be hard, but in ONS a minimap like in the following screenshot would be better. (And if somebody comes and says that's too UT I'm gonna... well I'm just gonna ignore him :P)

    Image
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    Blµb
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Wed Jun 11, 2008 4:48 pm

  • waaaaa cool Blub, my hero! :o
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Wed Jun 11, 2008 5:21 pm

  • Blµb wrote:Adding a radar wouldn't really be hard, but in ONS a minimap like in the following screenshot would be better. (And if somebody comes and says that's too UT I'm gonna... well I'm just gonna ignore him :P)


    That's too Windows 3.1, with a small bitmap font scaled up to mad dimensions :P

    Also, Radar and Minimap are mostly the same... except for size, location on screen, and the image to be drawn below. I imagine that the same code could do both...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Jun 11, 2008 7:39 pm

  • How would the minimap itself be created? Would it be a .tga file included with the map?
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    torus
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Thu Jun 12, 2008 9:22 am

  • in this case it's an extra file with the map image, which is probably a bit hard to make though.
    Also, in this screenshot the player positioning isn't 100% correct. When at the blue base, the players are a few pixels off their actual position.
    Also, a file with the actual map-size is necessary to calculate the "correct" position in there. Unless there's another way to get the min and max map coords in world-space, or somebody has a better idea, and I bet div0 has, ... ^^
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    Blµb
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Thu Jun 12, 2008 10:13 am

  • world.mins
    world.maxs

    dimensions of worldspawn... however, these are the dimensions as written by q3map2. They may sometimes be bad.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Jun 12, 2008 10:29 am

  • Maybe, it should only be for team mates... It's just if it's for everyone, it's not really fair in CTF when you're trying to make a sneaky attack on the enemy.
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    shaggy
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Thu Jun 12, 2008 12:11 pm

  • shaggy wrote:Maybe, it should only be for team mates... It's just if it's for everyone, it's not really fair in CTF when you're trying to make a sneaky attack on the enemy.

    I don't think anyone wants enemies to be shown on the radar. That would destroy gameplay :] It might be nice for ONS though, if enemies are within a certain radius.
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    morfar
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Thu Jun 12, 2008 2:10 pm

  • I totally agree with morfar on this one also.

    Onslaugh it may well be possible / nice to use, but i think it kind of defeats the purpose of the other game-modes.

    A radar in ONS would be useful to show key points that you have to attack / defend?
    :]

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    k0jak
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Thu Jun 12, 2008 3:04 pm

  • divVerent wrote:world.mins
    world.maxs

    dimensions of worldspawn... however, these are the dimensions as written by q3map2. They may sometimes be bad.


    guess that's to be used when no file for it is present :)
    and I guess it would also be better to get the node and powercore coordinates from the server :)
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    Blµb
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Thu Jun 12, 2008 8:05 pm

  • If only there were a way to view the map isometrically from the top, to get a nice level shot. Although this wouldn't make much sense for closed in levels, it would help draw a simplified top-down view of the map.
    Image
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