CTF flags.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Sun Aug 17, 2008 4:42 am

Wed Aug 20, 2008 6:49 am

Wed Aug 20, 2008 11:34 am

  • I like morphed's one, but how will the flag look ingame? (facing_worlds_nex2 or runningman)...
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    Fisume!
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Wed Aug 20, 2008 11:53 am

Wed Aug 20, 2008 3:03 pm

  • sev (blue bow)

    We need them glowing really bright
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    Oat
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Wed Aug 20, 2008 3:25 pm

  • I vote for a mixed flag.
    A flag is a stick and a cloth (free of others sticks), otherwise it's a standard, ensign, banner and so on.
    There are many other standards in Nexuiz maps (for example in dusty_v2 map there are a lot of standard on the walls of both bases).
    I like the sev's stick with his curves and the all around visible Nexuiz logo. But I'd prefer a free cloth on the right side, something like the
    one I've modelled some months ago (your_errors models). Plus something on the other side for visibility in every situation, for balance
    the shape's design and realistic weight distribution.
    Visibility could be a problem when a player puts his shoulders to a wall (for example the HarryButt's flag could completely disappears
    inside walls and objects or, contrary, to pierce through it becoming visible from the other side).

    So I vote for this mix:
    "sev's stick" top part (blue bow) without his cloth.
    Plus (+)
    "Morphed's stick" bottom part (but without handle, read below why). I'd like its point flying through a detouchable pedestal's laser.
    Plus (+)
    If needed an attach to the flag carrier's shoulders, "a new object" on the other side of the stick. For example a diagonal belt, a laser
    belt, a mechanic hook (by the sev's idea of a backpack) or other things.
    Plus (+)
    "A real flag's cloth" similar to mine (your_errors models) free of sticks. Probably in the future a "free of stick cloth" could be realistically
    animated
    . Not the same for "sticked flat cloth" because its "parachute effect" during the jumps. For to animate realistically the sev's "blue
    bow" concept, the only idea that comes to my mind is to make "rotatable on the stick" all the curved bracket.

    This mix will result futuristic and saves the right concept of flag (wich will not change in the future).

    Here is a fast edited collage I made to show what I mean:

    Image


    : )
    Last edited by your_errors on Tue Sep 23, 2008 7:22 am, edited 10 times in total.
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Wed Aug 20, 2008 6:56 pm

  • I agree with Your_Errors- I think his hybrid design is the best one we've seen so far.
    Image
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Wed Aug 20, 2008 7:08 pm


  • This is the best. It is even better than morphed's, because the flag has reason to be flat and because it's more complex.

    So yeah, sev (blue bow)

    your_errors: ohi! didn't we see each other on psionic's forum? /me thinks if not: avatar confusion
    Last edited by qubodup on Wed Aug 20, 2008 9:14 pm, edited 1 time in total.
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Wed Aug 20, 2008 8:45 pm

Thu Aug 21, 2008 8:45 am

  • sev's blue bow, OR your_errors's mixed flag.
    Sorry, I can't decide, these two ones are equal f*cking awesome for me :)
    So count 1+1 for my vote, if it's acceptable.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    Image
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Thu Aug 21, 2008 11:24 am

  • Personally I think the little orb thing should be pointed down, like, not standing on top but hanging off of the curved bracket thing. As it is, it looks too "tall" I guess.
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Thu Aug 21, 2008 1:32 pm

  • Stromboli wrote:Personally I think the little orb thing should be pointed down, like, not standing on top but hanging off of the curved bracket thing. As it is, it looks too "tall" I guess.


    I think the "orb position" is justified by its purpose: to be seen by other players.
    Indeed actually the flag position is behind the shoulders of the flag carrier and this could be a problem for visibility.
    So the orb was placed above to protrude over the head of the flag carrier and also be seen by players placed far
    in front of him.
    Probably this was the sev's and Morphed's idea too.
    Instead I am more concerned about its dimensions. Indeed there are many graphics details. But make them all visible
    in a 3D object could force the modeller to create an orb too large and visually unbalanced with the rest. That's why
    the orb design could be a bit revisited.

    Personal note: I don't know anything about the forum that qubodup wrote in his above post using my nickname. Please edit it.
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  • Edit: This post expired

    I'm now working to this model.
    Still searching for a valid pedestal (some ideas to suggest?


    Image



    : )
    Last edited by your_errors on Tue Sep 23, 2008 7:23 am, edited 4 times in total.
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    Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Tue Aug 26, 2008 11:22 pm

  • sev's (blue bow)
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    Agama
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Mon Sep 08, 2008 1:28 pm

  • Hi there. I've actually modeled out sev's concept (blue bow) thing, combined with the symmetry from his red. I have not done any serious texturing and material placements (these are just temp), these are here only to get a general idea of what is is intended.

    Also, I actually didn't notice any voting for flags until just now when I'm writing this post. My server was offline so my pics didnt work. Anyway, they work now, for now but I suppose it doesn't matter anyway.

    Zuriastrad did make a model out of Sev's concept, but he said he won't continue with it so that's where I stepped in. Now keep in mind that I still do not like the stick being all this flat and boring. Any concepts for the stick is highly appreciated. Any other comments on the flag you might have then just shoot them in here. I rendered in black just to give you the idea that the Nexuiz logo does glow.

    This whole model so far goes on: 1906 tris.

    ImageImageImage
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    ai
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Mon Sep 08, 2008 1:42 pm

  • Good work!

    Please, upload this to SVN!
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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Mon Sep 08, 2008 1:52 pm

Mon Sep 08, 2008 1:53 pm

  • Well, I only have the model, no textures or materials yet. I also have to try to export this to an .smd. I'm not sure how yet, where's Doc? He worked in Maya right? Did he explain how he did?

    On a totally different note: The pictures of my flags might go up and down, I'll see if I cannot upload them somewhere later on. If that is even necessary, but I suppose it's nice to have other concepts.
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Mon Sep 08, 2008 4:02 pm

Mon Sep 08, 2008 7:48 pm

  • Updated the stick, added the concept from the other flag. The laser glow disturbs the glow from the Nexuiz logo. I need advice on how much glow and whatnot you'd like on both of the objects.
    Current poly count: 2338 tris.

    ImageImage

    PS. I've tried exporting this model as a .smd from Maya, it gives me such a hard time and corrupt files. I'm using Milkshape and trying to import the Maya file directly there but Milkshape keeps crashing. I'll see what I can do, I actually got the first concept into a .smd and converted it to a .zym, (as a player model) but I see that diamond thing instead of the flag so I suppose I made some error somewhere.
    I'll have to read up on how to actually export this whole thing, with textures and animations. If I actually get it to work I will write a complete guide, from top to bottom on how to go about it. The current info is either too vague or nonexistent.

    Oh, can anyone tell me what's the difference between .md3 and .mdl and why certain models in Nexuiz are either .md3 or .mdl? Why not just one type? Then we have the .zym too, it's just too confusing.

    EDIT: I have tried Valves .smd exporter, it seems to work so far (couldn't convert it into a .zym though), but now I need to convert this into a .md3 but a .qc file is missing. Does the flags have one? How do you go about creating one?
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Mon Sep 08, 2008 11:39 pm

Mon Sep 08, 2008 11:55 pm

  • I like the cogs. Are they animated in some way?
    I'M BATMAN!
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Tue Sep 09, 2008 9:03 am

Tue Sep 09, 2008 9:08 am

  • ai wrote:Updated the stick, added the concept from the other flag. The laser glow disturbs the glow from the Nexuiz logo. I need advice on how much glow and whatnot you'd like on both of the objects.
    Current poly count: 2338 tris.


    Looks better and better :D .
    Now, this is just my opinion and style idea, but I think everything should glow in the same colour as the flag (blue flag: blue logo, blue lasers). The lasers are a bit too bright and to logo is a bit too dim :P , but again, that's my opinion. Great work so far.

    And I like the flag, looks like a "carbon foil", simply great.

    ai wrote:
    HarryButt wrote:I like the cogs. Are they animated in some way?

    No, but before I'm done they will be. I was thinking one spinning clockwise and one counter-clockwise, and rotating while spinning too, so we will have some cool motion.


    I couldn't get better than this :wink:
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    sev
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Tue Sep 09, 2008 9:15 am

  • Flag can be attached on various bones, not necessary on the back bone.
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Tue Sep 09, 2008 10:35 am


  • After seeing better my and other concepts and models, I changed my mind about many things regarding measures, materials and
    shapes, in relation to the proportions of the players.
    So I am now working on a flag concept completely different.
    Now I am not yet entirely clear the final draft, but in a few days I'll publish drawings of different interpretations of this new idea.

    About the model of the sev's concept, mark 3 My first impressions:
    1. The centre of the stick and the centre of the orb are not in a vertical axis. This depends on the bracket's radius curve and makes
    the whole shape asymmetric and disorderly. I know that the stick is not yet final but problem could persist with next one stick.
    The asimmetry could be good but another object must visually balance that distance.
    2. I think the inside decorations of the bracket are too old style. Seems too similar to those that blacksmiths prepared for doors
    and railings before the explosion of Art Nouveau and someone still now (I live in Italy and I see drawings like this every time I move out
    of my home. That's why I talk about this).
    3. The pedestal projecting laser 4 beams in a pyramidal shape. Two of these rays probably will end "inside", or will pass through, the flag carrier's legs.

    I hope to be helpful. My new concept will be uploaded soon.

    Edit:
    Let me say one last thing. I know that Nexuiz is called an "old style" FPS. But in this last year I saw new maps with more complex and
    curved elements (buildings, objects and natural element complex too).
    It seems a slow but very beautiful evolution. That's why i marked the point 2 of this reply. I hope that our flag continues in this new direction,
    without being too tied to the current nexuiz style.
    Last edited by your_errors on Wed Sep 10, 2008 10:27 am, edited 4 times in total.
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    Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Tue Sep 09, 2008 3:03 pm

  • 1. Do you mean that it should be symmetric or that it shouldn't?
    2. I have no idea what Art Nouveau is nor do I think many people do. So I don't really think, there's a problem there. There will always be one that thinks this resembles to something else.
    3. The lasers sticking inside a player is not necessarily a problem. I actually thought about that before I created it. These could be futuristic lasers that doesn't hurt people and people can pass through them, but they give a base to whatever they should hold. People can actually go through lasers/lights that look like lasers, basically take a beam and put your hand in front of it. The same thing can apply to that.

    I've seen Nexuiz as a industrial and futuristic kind of game. I don't really know what you're talking about.
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Tue Sep 09, 2008 3:26 pm

  • 1. I meant that asimmetry could be good or not. This depends on the final drawing of stick. But I wanted to point out this situation.
    2. About the bracket shapes I meant that squared shapes appears "industrial" but not futuristic (as you have defined Nexuiz).
    Infact Art Nouveau style (befor and after period) was an example for explain this concept. Then I wanted to say that curved forms
    took the place of those squared.
    Note. Art Nouveau was created to oppose standardized and squared forms produced by the classic (now old) mechanics industrial (1890).
    3. I know laser/lights are not a great problem. I'm just trying to imagine the situation in the game. It's not so easy for me. So I wanted to talk about it.

    Edit: about point 1.
    Note. I did not say that you have modeled in the wrong mode. I'm saying that the sev's draft was created by hand as a general "concept".
    So for him, rightly, there was no need to do geometric calculations at that time. This phase comes after, when the concept must become "project".
    Indeed you can see the same distortion in the zuriastrad's model, probably designed directly on the sev's draw.
    I know you don't need this "lesson" : ) but am writing to let you know that I understand well that is not an error of modeling.
    Last edited by your_errors on Tue Sep 09, 2008 7:10 pm, edited 3 times in total.
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    Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Tue Sep 09, 2008 4:12 pm

  • Art Nouveau = Jugend eg curvy ornamented stuff ala 1900's

    imo the lasers would be better switched off while flag is carried.
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