CTF flags.

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Thu Jul 10, 2008 9:22 pm

  • I just could not get this flag stuff out of my head :shock: !

    I love the looks and style of modern compound bows (or however they are called) and I took Morphed's model as a basis for my new concept.

    This would be very light, made of carbon fibre and light metal. I also think the cloth should be hold in place, otherwise it would look akward when the flag is moved and the cloth remains stiff.

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    sev
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Thu Jul 10, 2008 9:34 pm

  • man, you guys are talented... all these look awesome
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Thu Jul 10, 2008 10:52 pm

  • ok, I like sev's concept sketch the best so far...with perhaps Harry's lower staff portion of the flag (the handle part, which isn't shown on sev's sketch).
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Thu Jul 10, 2008 11:20 pm

  • So... when will these be used in the game, because in my opinion these are 1000 times better then the ones in the game!
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Fri Jul 11, 2008 5:49 am

  • [-z-] wrote:I'm a little iffy on the idea of not allow the flag carrier to use weapons but instead the flag. I think it could be a turn for the better.

    However, I require the ability to 'assasinate' another player. i.e. a melee from behind is an instant death... or 180 damage.

    It's been talked about that the flag carrier shouldn't be allowed to use weapons for several reasons, but mainly it is not to rocket yourself over the whole map capping in 3 sec. Even with laser people can gain tremendous speed. It would actually be fun to be able to stop the flag carrier even for newbies and not just those that are really good players. I vote for a more newbie friendly game.

    However, using the flag as a weapon is just one idea. Others have been to lower the power of laser or increase it's damage to the player (for the flag carrier that is), give him a new weapon etc. etc.

    Dokujisan wrote:ok, I like sev's concept sketch the best so far...with perhaps Harry's lower staff portion of the flag (the handle part, which isn't shown on sev's sketch).

    I totally agree, this concept looks best so far and I like Harry's stick :D (That didn't come out right)
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Fri Jul 11, 2008 6:25 am

  • ai wrote:I like Harry's stick

    Oh, I hear that a lot. :roll:

    Isn't sev's flag too... uh... beautiful? I mean, these bows almost look fantasy-celtic-elvish-whatever (in a futuristic way though). Detail level is good, but where's the dirt?
    I'm getting the feeling that sev likes the shiny stuff :P First his awesome beach map, than this flag here. Well, I'm the guy for dirt and rust and cogwheels. :D
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Fri Jul 11, 2008 6:52 am

  • [GF]HarryButt wrote:Isn't sev's flag too... uh... beautiful? I mean, these bows almost look fantasy-celtic-elvish-whatever (in a futuristic way though). Detail level is good, but where's the dirt?
    I'm getting the feeling that sev likes the shiny stuff :P First his awesome beach map, than this flag here. Well, I'm the guy for dirt and rust and cogwheels. :D


    It is easier to make something shiny dirty than something dirty shiny. :lol:

    But this was a concept, of course you can add dirt, rust (, cogwheels?) and some damage to the cloth and so on.
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Fri Jul 11, 2008 2:55 pm

  • [GF]HarryButt wrote:
    ai wrote:I like Harry's stick

    Oh, I hear that a lot. :roll:


    LOL :D
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Fri Jul 11, 2008 7:33 pm

  • While your design is certainly accomplished, sev, I don't think it's in the right direction. It looks like something out of WoW, which isn't a good thing. I'll do some drawings to demonstrate what might be a better direction.
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Fri Jul 11, 2008 9:25 pm

  • Something from WoW? :shock:
    No, imho this is too techy for that. WoW is more steampunk, imho.
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Sat Jul 12, 2008 6:45 am

  • torus wrote:While your design is certainly accomplished, sev, I don't think it's in the right direction. It looks like something out of WoW, which isn't a good thing.


    Well, I do not know how things look in WoW :P .

    I simply have a problem with the cloth attached to a stick design, so with the concept I tried to stress the futuristic, sportive part of Morphed's model, and include some previously wished for curves. I could imagine to see this one at the olympics (without the hologram :P ). Because its purpose is to be carried arround, this should be as easy as possible, thus the light materials, the "holes" to save weight, and the handle (near) at the centre of gravity. At the same time, it would still be very robust, similar to a modern bow.

    torus wrote:I'll do some drawings to demonstrate what might be a better direction.


    I am looking forward to that :D
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Sat Jul 12, 2008 1:36 pm

  • Sev your flag design is very good!I don't see why these peeps don't like it!!! 8) :lol:
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Wed Jul 23, 2008 8:21 pm

  • I don't want this thread to become inactive, so today at work I made another Harry-remix of sev's concept. In fact I didn't change much at all.

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    Still, imo a cloth flag should be recognizable as cloth. It has to be animated and wave with the wind and stuff. If you span the cloth, nobody will see that it's cloth, so you could as well make a hologram, like I did in this revamped drawing.

    Anyway, this concept is over-the-top, and I still like Morphed's flag the most. With ripped off cloth...
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Thu Jul 24, 2008 12:58 pm

  • Did any of you guys think about the code?

    The flag follows the player, centered on him... At the moment it looks right, but with a "normal" flag it would look sicko...
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Thu Jul 24, 2008 1:04 pm

  • That from the guy with the wanking avatar.

    Are cloth flags at all possible? I mean apart from how the player is supposed to hold it (i would prefer it being held over the head), will the cloth wave properly when carried "against the wind" ?
    If not, or if it's just too much work, then i would suggest my flare- / tesla-coil-flag. :D
    (could either be a simple plastic-ish "lollipop" or a particle-spitting torch)
    Last edited by The mysterious Mr. 4m on Thu Jul 24, 2008 1:11 pm, edited 1 time in total.
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Thu Jul 24, 2008 1:11 pm

  • 4m wrote:That from the guy with the wanking avatar.

    Are cloth flags at all possible? I mean apart from how the player is supposed to hold it (i would prefer it being held over the head), will the cloth wave properly when carried "against the wind" ?


    Theoretically you can make the flag rotate according to the player's movement angles... But you won't have cloth simulation. You could have an animated flag that would loop a float anim.

    And my avatar's not wanking.
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Thu Jul 24, 2008 1:24 pm

  • 4m wrote:That from the guy with the wanking avatar.

    Are cloth flags at all possible? I mean apart from how the player is supposed to hold it (i would prefer it being held over the head), will the cloth wave properly when carried "against the wind" ?
    If not, or if it's just too much work, then i would suggest my flare- / tesla-coil-flag. :D
    (could either be a simple plastic-ish "lollipop" or a particle-spitting torch)


    sev wrote:I also think the cloth should be hold in place, otherwise it would look akward when the flag is moved and the cloth remains stiff.

    :roll:
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Thu Jul 24, 2008 1:32 pm

Thu Jul 24, 2008 1:34 pm

  • Damn I'll change my avatar.
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Thu Jul 24, 2008 2:18 pm

  • As I said, I like Morphed's flag most.
    That concept was a reminder to keep the thread active, because imo all this flag stuff is very important, for you see them every time you play CTF and so they're also an important design element of a game.
    (And yeah, Bougo's avatar is wanking an invisible wiener.)
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Thu Jul 24, 2008 2:30 pm

  • I vote for Sevs design, with possibly a different lower part design (for the stick). In all fairness it is a cloth only stretched, however you could also redesign the flagpart if you do not like the stretched idea.

    I suppose we now gather all the designs, and submit any other changes and designs that you want, then we vote.
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    ai
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Thu Jul 24, 2008 4:59 pm

  • Mr. Bougo wrote:Damn I'll change my avatar.

    noooooooooooooooooooooooo what have i done! XD PUT IT BACK!!!!

    okay, how about replace the DOM points with my flag idea? :lol:
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Thu Jul 24, 2008 7:11 pm

  • Mr. Bougo wrote:Did any of you guys think about the code?

    The flag follows the player, centered on him... At the moment it looks right, but with a "normal" flag it would look sicko...


    Mr. Bougo's post inspired me, and I created a different concept. The stick design implies that the flag is hold by hand, either preventing the carrier to use any weapon, or the flag is a weapon.

    My new concept is more like the current one, being carried without any restrictions: A flag backpack. I don't like cloth, so there is none. :P When picked up, the holo-generators detach and produce a glowing holo field. When at the base, I imagine it hovering in the air and spinning like the weapons. The 8 "things" in the middle are supposed to be gel-pads, making it more comfortable to wear and adding some futuristic details.

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    Last edited by sev on Thu Jul 24, 2008 8:11 pm, edited 1 time in total.
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Thu Jul 24, 2008 8:03 pm

  • sev, stop posting concepts or my brain's gonna explode :P

    Capture the Backpack... Heck, why not? But then we're at the same point as in page 1 with my spinning cogwheels.
    I thought you guys like cloth :roll:

    Anyway, imo it's time for a vote. Srsly.
    Are we going to number the concepts?

    It seems like freeimagehosting.net is down. I suppose, I have to reup my concepts until page 3.
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    HarryButt
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Thu Jul 24, 2008 8:27 pm

  • LOL.. Capture the Backpack is kinda what it is now :D

    As long as it doesn't have any effect on my FPS i could care less tbh

    EDIT:
    Fix the crylink ffs!!
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Thu Jul 24, 2008 8:53 pm

  • I think the majority still wants cloth, I am one of them. Sevs last concept does not appeal to me that much. However, Sev mentioned that when holding the flag would prevent the player to use any weapons or the flag itself is a weapon. That's exactly what we're trying to go for, as the flag-carrier shouldn't be able to use any weapons, except like some kind of weakened laser, or a melee weapon or something. Only to prevent jumping over the entire map and flying in the air like people always do with no way to stop the flag-carrier.
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Thu Jul 24, 2008 9:01 pm

  • I think the FC is weak enough. See, if you get chased by three enemies, that means you need a teammate to protect you... Even two... And most people don't really care about teamplay, right?
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Thu Jul 24, 2008 9:15 pm

  • Mr. Bougo wrote:IAnd most people don't really care about teamplay, right?



    Wise words, sad as it is :(
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Thu Jul 24, 2008 10:00 pm

  • Well, the intention of disarmed flag carriers was originally supposed to enhance teamplay, for the flag carrier can't do much, so he's got to be protected by the others.
    At least, that's what I hope for. Of course it's a risk for gameplay, but it could be tested on a separate server just for starters.

    I was hoping to catch the carrier at least once... :cry: Don't destroy my dream... :P
    Last edited by HarryButt on Thu Jul 24, 2008 10:06 pm, edited 2 times in total.
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Thu Jul 24, 2008 10:05 pm

  • I think the problem with sev's concept is that /with/ the glow would stand out too much, and without it, you'd only be able to see the flag from the sides.

    I'd much rather have a cloth flag.

    By the way, what ever happened to that physics library? I was wondering if maybe we could put cloth-simulation into it, and apply it to the flag.
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