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Working on the first details of my next map (CTF), I encountered a problem.
I intend to use different skies (day/evening/night), in completely separated (and sealed off from each other) parts of the map, only connected with teleporters.
But, in a test map, this did not work, it uses only 1 of the sky shaders (and set of textures) everywhere.
Now, before I invest time trying to get this to work, I should ask the ones who know: Is it even possible to use different sky shaders in one map?.
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sev
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I tried this previously and it didn't work. The engine is only meant to handle one sky.
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Ed
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What if you'd try a workaround, like the sky itself hasn't to be a real skybox, but just a room with a sky texture?
I'M BATMAN!
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HarryButt
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[GF]HarryButt wrote:What if you'd try a workaround, like the sky itself hasn't to be a real skybox, but just a room with a sky texture?
Unless you don't want them to paralax, that won't work.
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Ed
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