1. What can import/export MDLs?
2. What do you use to edit MDLs?
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mehere101 wrote:Blender is open source.
Plus it has a large community to help you out.
a thing wrote:2. Blender can't import MDLs or ZYMs.
a thing wrote:But still, where are the .BLENDs or whatever the modlers use to edit?
KadaverJack wrote:a thing wrote:But still, where are the .BLENDs or whatever the modlers use to edit?
Vermeulen released all player/wepon models/animations some time ago. They are all in 3DS/SMD format iirc. You can get them here:
http://www.edgefiles.com/files/21033.html
http://www.edgefiles.com/files/20817.html
http://www.edgefiles.com/files/20705.html
a thing wrote:1. Where's zmodel's source?
cvs -d:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot/twilight login
(enter anonymous as password)
cvs -d:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot/twilight checkout zmodel2. What made the SMDs? If it was that Blender script, where's the .BLENDs?
KadaverJack wrote:a thing wrote:1. Where's zmodel's source?
You can get it from darkplaces cvs repostiory:
- Code: Select all
cvs -d:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot/twilight login
(enter anonymous as password)
cvs -d:pserver:anonymous@cvs.icculus.org:/cvs/cvsroot/twilight checkout zmodel2. What made the SMDs? If it was that Blender script, where's the .BLENDs?
I don't think the models were made with Blender.
ScottS wrote:Why do you need to edit the source models? Make your own.