Moderators: Nexuiz Moderators, Moderators
MirceaKitsune wrote:http://ai.planetnexuiz.de/Models/Flags/z_aiFlag_BETA_STAGE_V0.4.2.pk3 Tried this one and in my opinion it's just perfect. An animation for the flag would be nice too sometime in the future but as of far I believe this is great. So my vote is +1 for adding it to SVN as soon as the devs agree. Hope to see it officially in in the close future... will probably even play CTF more often with these now

[-z-] wrote:fixed:
ai wrote:[-z-] wrote:fixed:
It never was broken.
[-z-] wrote:So I take it, you're not in favor of adding the Nexuiz logo and filling in that space?
Alien wrote:I'm still looking forward for vortex.

Alien wrote:Would waveform functions be applicable?
Shaders not only modify the visible aspect of textures on a geometry brush, curve, patch or mesh model, but they can also have an effect on both the content, "shape," and apparent movement of those things. A surface effect does nothing to modify the shape or content of the brush. Surface effects include glows, transparencies and rgb (red, green, blue) value changes. Content shaders affect the way the brush operates in the game world. Examples include water, fog, nonsolid, and structural. Deformation effects change the actual shape of the affected brush or curve, and may make it appear to move.
